DasRunzen the Dungeon (2, 3, D) a +2,+2 mace (3, 3, D) a +2,+2 trident (1, 4, D) a +2,+2 dagger (2, 4, D) a +2,+2 elven falchion (3, 4, D) a +2,+2 quarterstaff (9, 4, D) 10 stones an uncursed staff of energy (4, 9, D) a -1,+1 orcish club (5, 12, D) a +0 troll hide {Purgy} (4, 14, D) a +0 scale mail (5, 14, D) a +2,+0 quarterstaff of protection (6, 14, D) a +1,+2 dagger of venom (7, 14, D) a +0,+1 trident of piercing (4, 15, D) a +3 orcish scale mail (6, 15, D) a +0,+0 hand axe (7, 15, D) a +1,+0 mace of protection (24, 17, D) an elephant skeleton (25, 17, D) a +0,+0 orcish flail a +0,+1 orcish dagger a +0,+0 orcish broad axe a +0 orcish robe a +0,+1 orcish dagger a +0,+0 giant club a +3 orcish plate armour (8, 19, D) a +0,+0 short sword a +0 robe a +0,+0 trident a +0 robe (17, 19, D) a +0 helmet (18, 19, D) a +5 ring mail (8, 20, D) a +0,+0 scimitar a +0 robe (17, 20, D) a +4 dwarven chain mail (17, 21, D) a +2,+2 dire flail of protection (18, 21, D) a +2,+2 scimitar of holy wrath (17, 22, D) the +2,+2 cutlass of Cham {flame, SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It enhances your eyesight. (18, 22, D) a +2,+2 halberd of protection (29, 22, D) a +0,+0 flail (31, 22, D) a +0,+0 spear (17, 23, D) a +4,+4 quarterstaff of speed (30, 23, D) a +0,+0 club a +0 leather armour