DasRunzen the Dungeon (2, 3, D) a +2,+2 dagger (7, 3, D) a +0,+0 long sword 2 throwing nets a cursed +0,-2 club (1, 4, D) a +2,+2 trident (2, 4, D) a +2,+2 orcish mace (3, 4, D) a +2,+2 quarterstaff (9, 4, D) 10 stones (unseen) (4, 6, D) a +0,+0 spear of freezing (7, 6, D) a +0,+0 flail (9, 6, D) a +0,+0 trident (12, 6, D) a +1,+0 spear a +0,+0 spear (0, 7, D) a +0,+0 spear (6, 7, D) a +0,+0 trident a +0,+0 spear a +0 scale mail a +0,+0 short sword (0, 8, D) a +0,+0 club a +1,+2 spear (6, 8, D) a +0,+0 orcish flail (0, 10, D) a +0,+0 whip a +4,+1 spear of dragon slaying a +0 scale mail (8, 10, D) a +0,+0 club (22, 12, D) a +0,+0 club a +0 robe (4, 14, D) a +3 chain mail (5, 14, D) a +0,+0 orcish hand axe of freezing (6, 14, D) a +1,+2 quarterstaff of speed (7, 14, D) a +2,+2 dagger of draining (5, 15, D) a +1,+3 orcish flail of crushing (7, 15, D) a +0,+1 trident of piercing (29, 16, D) a +0,+0 orcish club (23, 17, D) a +0,+0 spear a +0,+0 club (27, 17, D) a snapping turtle corpse (28, 17, D) a steam dragon corpse (8, 19, D) a +0,+0 flail (18, 19, D) a +0 pair of gloves (17, 20, D) a +0 helmet (18, 20, D) a +0 scale mail (26, 20, D) a swamp dragon corpse (28, 20, D) a plague shambler corpse (18, 21, D) a +4,+4 quarterstaff of speed (15, 22, D) a +0,+0 hand axe (17, 22, D) the +2,+2 halberd "Finap" {flame, -Cast +Blink rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you blink. It prevents spellcasting. (18, 22, D) a +2,+2 morningstar of crushing (7, 23, D) a +2,+0 elven scimitar (17, 23, D) a +2,+2 orcish cutlass of draining