DasRunzen the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 cutlass a +0 leather armour (62, 1, D) a +0 scimitar (67, 1, D) a +3 vampiric scimitar (69, 1, D) a +1 short sword of draining (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +2 dagger (75, 2, D) a +1 quarterstaff of speed (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (60, 4, D) a +0 shortbow 19 arrows a cursed +0 ring mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (60, 5, D) a +7 bastard sword of holy wrath a +0 ring mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the +4 morningstar of Gommecs {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (70, 9, D) a +6 giant spiked club (71, 9, D) a phial of floods (72, 9, D) a plain deck of destruction (62, 10, D) a +2 vampiric cutlass (70, 10, D) a cursed staff of power (71, 10, D) a +0 dagger a +0 robe a +0 buckler (72, 10, D) a lamp of fire (72, 12, D) a +0 dagger a +0 robe (61, 17, D) a plain deck of defence (62, 17, D) a +4 falchion of holy wrath (63, 17, D) a +2 plate armour of cold resistance (64, 17, D) a tome of Destruction (71, 17, D) an uncursed staff of summoning (72, 17, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 17, D) a +0 spear of freezing (62, 18, D) a +2 scale mail of poison resistance (63, 18, D) the +10 captain's cutlass {speed} Attacks with this weapon are significantly faster. (71, 18, D) a plain deck of destruction (73, 18, D) a lantern of shadows (63, 19, D) a hippogriff corpse (skeletalised by now) (64, 21, D) a quokka corpse (skeletalised by now) (61, 27, D) a +3 lajatang of venom (62, 27, D) a +5 shortbow of flaming (65, 27, D) a +0 trident of protection (71, 27, D) a +1 scimitar of slicing (72, 27, D) a fan of gales (62, 28, D) a cursed amulet of inaccuracy (63, 28, D) a lantern of shadows (71, 28, D) an uncursed staff of death (72, 28, D) an uncursed ring of poison resistance an adder corpse (skeletalised by now) (73, 28, D) a +5 spear of flaming (72, 30, D) a +0 war axe a naga corpse (skeletalised by now) (60, 37, D) an uncursed staff of earth (61, 37, D) a lamp of fire (62, 37, D) a +2 robe of resistance (69, 37, D) a +2 flail of crushing a +0 ring mail a +6 short sword of draining the human corpse of Edmund (rotten by now) (70, 37, D) a +0 club (71, 37, D) a +0 war axe (72, 37, D) a +1 dagger a +0 robe (73, 37, D) a +2 ring mail of cold resistance (57, 38, D) a plain deck of wonders (60, 38, D) a +0 war axe of electrocution (61, 38, D) an uncursed ring of flight (62, 38, D) an uncursed staff of wizardry (63, 38, D) a +1 cutlass (70, 38, D) a box of beasts (71, 38, D) a +3 quarterstaff of chaos a +0 cloak a Young Poisoner's Handbook (72, 38, D) a +3 shortbow of flaming (57, 39, D) the cursed +0 robe of Esoehuuc {rC+} It protects you from cold. It has a curse placed upon it. (61, 39, D) an uncursed staff of air (64, 39, D) a +3 spear of freezing (68, 39, D) a +2 scimitar of flaming (unseen) (65, 40, D) a +1 ring of protection (69, 40, D) a +5 giant club (unseen) (57, 41, D) the Tome of the Traveller Spells Type Level Recall Summoning/Translocation 3 Portal Projectile Translocation 3 Control Teleport Charms/Translocation 4 Phase Shift Translocation 5 (67, 41, D) a +5 dagger of speed a +0 robe the orc corpse of Blork the orc (rotten by now) (68, 41, D) a +0 scythe a +2 robe 2 rotting chunks of human flesh (57, 42, D) a +2 ring of intelligence (62, 42, D) a scroll of acquirement (70, 42, D) a +0 short sword a +2 ring mail of poison resistance the elf corpse of Duvessa (rotten by now) (72, 42, D) a +1 spear of freezing a cursed +0 robe the human corpse of Jessica (rotten by now) (64, 43, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (59, 44, D) a fan of gales (65, 44, D) Iskenderun's Catalogue of Battle Magic Spells Type Level Sting Conjuration/Poison 1 Shock Conjuration/Air 1 Searing Ray Conjuration 2 Poisonous Cloud Conjuration/Poison/Air 6 Bolt of Cold Conjuration/Ice 6 (60, 45, D) a tomahawk (61, 45, D) a throwing net a javelin a large rock (64, 45, D) a +0 storm dragon armour