Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e744 (webtiles) character file. Game seed: 16942404193061458597, levelgen mode: deterministic 20 DasRunzen the Conjurer (level 2, 0/22 HPs) Began as a Demigod Conjurer on Apr 1, 2020. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (352 turns). DasRunzen the Conjurer (Demigod Conjurer) Turns: 352, Time: 00:01:19 Health: 0/22 AC: 2 Str: 11 XL: 2 Next: 42% Magic: 0/7 EV: 12 Int: 19 God: Gold: 20 SH: 4 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 spear rCold . . . Gourm . b - +0 buckler rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) b - a +0 buckler (worn) Scrolls d - a scroll of amnesia {unknown} Potions g - a potion of mutation {unknown} h - a potion of stabbing {unknown} Comestibles c - 2 rations f - a chunk of flesh Skills: + Level 0.6 Fighting + Level 2.0 Dodging - Level 1.7 Stealth + Level 0.6 Shields + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 9% 2 ###.... Dazzling Flash Conj/Hex #..... 34% 3 ###.... Fulminant Prism Conj/Hex #......... 75% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History a +0 short sword; a stone; 11 gold pieces You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. You die... ## ###. #...## #....######.# #.# #....#.(....##.#.# #...#.# #.#.# #...#$#######.#.# #.g@)...........# .......##.##.####.#.#### ..#...........##........ ......#######....#....# ...... ###.##..)##.# ..##.. #...###†###.# . .. #.#.....# #.# ... #...##### #.# ###.# ####.## You could see a hobgoblin. Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 2 ball pythons (D:1) 3 goblins (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DasRunzen the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 264 | D:1 | Reached XP level 2. HP: 15/22 MP: 5/7 352 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Fighting | | 0.6 Stealth | | 1.7 Shields | | 0.6 Conjurations | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 8 Spear || 22 Cast: Magic Dart || 22 Armor: Robe || 2 Dodge: Dodged || 26 Block: Buckler || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------