DasRunzen Level 1 of the Dungeon (0, 0, D:1) 22 bolts (13, 15, D:1) 14 stones (29, 5, D:1) a +0 ring mail (45, 5, D:1) a +0 club (49, 29, D:1) a +0 club (51, 33, D:1) a +0 hand axe (55, -5, D:1) 20 sling bullets (58, -4, D:1) a +2 dagger of holy wrath (63, -4, D:1) a +0 dagger (65, 0, D:1) a potion of attraction Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -4, D:2) a +0 dagger (7, 10, D:2) a +0 club a +0 robe (8, -1, D:2) a +0 leather armour (8, 13, D:2) a +1 vorpal hand axe (20, 28, D:2) 12 stones (34, 26, D:2) a cursed -3 club a +0 hunting sling 22 sling bullets (41, -11, D:2) a cursed -1 club (44, 11, D:2) a +0 whip (46, 10, D:2) a +0 short sword Level 3 of the Dungeon (1, -14, D:3) a +0 hand axe (1, -10, D:3) 23 sling bullets (6, -6, D:3) a +0 short sword (20, -8, D:3) a +0 club (25, -11, D:3) a +0 club (25, -9, D:3) a poisoned dart (25, 16, D:3) a cursed -3 club (26, 16, D:3) a +0 club (27, -7, D:3) a poisoned dart (28, -9, D:3) a +0 dagger (28, -6, D:3) a poisoned dart (28, -5, D:3) a poisoned dart (30, 2, D:3) a +0 hunting sling (33, 21, D:3) a cursed -3 glaive (34, -4, D:3) 22 stones (38, 8, D:3) 13 bolts (38, 16, D:3) a +0 club (40, 0, D:3) 21 arrows (42, -6, D:3) an uncursed ring of teleportation (44, 7, D:3) a +0 flail (45, 7, D:3) a +0 club (46, 7, D:3) a +0 whip (47, -9, D:3) a +0 club a +0 scale mail (47, -6, D:3) 19 stones (55, 4, D:3) a +0 shortbow Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (4, 23, D:4) a +0 falchion (5, -13, D:4) a +0 ring mail (5, 22, D:4) 21 stones (7, -31, D:4) 3 datura-tipped darts (20, -3, D:4) a +2 mace of protection (32, 5, D:4) a +0 robe (33, -10, D:4) a cursed ring of teleportation (39, -27, D:4) a +0 longbow (47, -11, D:4) 20 stones (52, 10, D:4) 26 arrows (55, 2, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a potion of attraction (5, 24, D:5) 12 stones (13, 6, D:5) 14 arrows (14, -16, D:5) a +0 giant club (18, 12, D:5) a +0 war axe (33, -9, D:5) a +0 leather armour (36, 24, D:5) 13 stones (36, 28, D:5) a +0 robe (38, 8, D:5) 22 arrows (49, 7, D:5) 12 poisoned darts Level 6 of the Dungeon [Shop] Sif Guul's General Store a +0 battleaxe (65 gold) a potion of might (40 gold) a scroll of magic mapping (35 gold) a +0 scale mail (40 gold) a +2 battleaxe of draining (237 gold) a +4 ring of protection (360 gold) a +0 chain mail (45 gold) an uncursed ring of flight (175 gold) the amulet of Dootab {Spirit Will- Int+6 Stlth+} (482 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It affects your willpower, your defense against some magical effects. It makes you more stealthy. a +3 short sword (200 gold) (0, 0, D:6) a +0 mace a +0 hand axe (1, 0, D:6) a +0 mace a +0 leather armour a +0 dagger a +0 robe (4, 46, D:6) 5 arrows (5, 25, D:6) 23 stones (5, 47, D:6) 6 arrows (7, 49, D:6) a +0 shortbow 12 arrows a centaur corpse (skeletalised by now) (8, 10, D:6) a potion of curing (8, 11, D:6) 25 gold pieces (8, 12, D:6) a scroll of identify (9, 14, D:6) a +0 rapier (16, 28, D:6) a +0 arbalest (18, 29, D:6) an uncursed amulet of guardian spirit (22, 35, D:6) a +0 dagger a +0 robe (22, 36, D:6) a +0 hand axe 3 boomerangs a +0 mace a +0 leather armour (22, 37, D:6) a +0 flail (22, 38, D:6) a +0 short sword of protection (23, 27, D:6) 15 sling bullets (24, 34, D:6) a +0 club (25, 25, D:6) a +0 dagger (32, 4, D:6) a +0 leather armour (39, 32, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (5, -2, D:7) an arrow (5, 1, D:7) an arrow (6, 4, D:7) 2 arrows (6, 5, D:7) an arrow (7, -2, D:7) 2 arrows (7, 6, D:7) an arrow (10, 5, D:7) an arrow (11, 5, D:7) an arrow (12, -4, D:7) an arrow (still there?) 12 sling bullets (still there?) (12, 4, D:7) 2 arrows (13, -2, D:7) a scroll of remove curse (23, 6, D:7) a +0 leather armour