Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 5036312217463919944 570 DasRunzen the Conjurer (level 6, -6/50 HPs) Began as a Demigod Conjurer on Mar 16, 2021. Mangled by a small abomination (16 damage) ... on level 4 of the Dungeon. The game lasted 00:09:59 (4705 turns). DasRunzen the Conjurer (Demigod Conjurer) Turns: 4705, Time: 00:10:00 Health: -6/50 AC: 11 Str: 16 XL: 6 Next: 86% Magic: 6/14 EV: 12 Int: 20 God: Gold: 170 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . SeeInvis . q - +1 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +3 leather armour rPois . Reflect . y - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . u - +0 pair of gloves Will +.... Clarity + n - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.16/turn d - ring of willpower MPRegen 0.14/turn (no ring) @: no status effects A: high mp 1, forlorn, iridescent scales 1, clarity, sense surroundings 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons q - a +1 dagger of speed (weapon) Armour l - a +3 leather armour (worn) n - a +0 pair of boots (worn) u - a +0 pair of gloves (worn) y - a +0 helmet (worn) Magical Staves w - a staff of cold Jewellery a - an amulet of faith c - an amulet of the acrobat d - a ring of willpower (right hand) g - an amulet of magic regeneration Scrolls j - a scroll of magic mapping p - 2 scrolls of blinking s - a scroll of amnesia t - a scroll of identify x - a scroll of fog {unknown} Potions b - 2 potions of ambrosia e - a potion of might f - 2 potions of resistance h - 2 potions of brilliance {unknown} i - a potion of haste {unknown} k - 3 potions of flight {unknown} m - 2 potions of lignification {unknown} o - a potion of attraction {unknown} r - 2 potions of curing {unknown} v - a potion of heal wounds {unknown} Skills: + Level 2.8 Fighting + Level 2.8 Armour + Level 3.4 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 4.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 6% 1 Dazzling Flash Conj/Hex 24% N/A 19% 3 Fulminant Prism Conj/Hex 6% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 52% 4 Cause Fear Hex 1% N/A 86% 4 Dragon Form Tmut 1% N/A 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Portals: Abyss: D:4 Annotations: D:4 1 transporter, fram's ghost, amateur NaFi Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. You passively map a small area around you. Message History You enter the transporter and appear at another place. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (wandering, hasn't noticed you, 19% to evade) The searing ray hits the small abomination but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the small abomination. The small abomination is lightly damaged. The small abomination barely misses you. The searing ray hits the small abomination. The small abomination is moderately damaged. The small abomination hits you! The searing ray hits the small abomination. The small abomination is heavily damaged. You finish channeling your searing ray. The small abomination closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (heavily damaged, 19% to evade) The searing ray hits the small abomination. The small abomination is severely damaged. (Press . to maintain the ray.) The small abomination hits you! x2 * * * LOW HITPOINT WARNING * * * The small abomination misses you. The searing ray hits the small abomination! The small abomination is almost destroyed. The small abomination barely misses you. The small abomination closely misses you. The searing ray hits the small abomination but does no damage. The small abomination is almost destroyed. The small abomination barely misses you. x2 The small abomination hits you! You die... ###...........................'.# #..........#.#................### #........#.#.#................+.# #...<##......#[...............#.# ...........#...........########.. #+#####.#.......#................ #.#...#.#.#.#......##........#### ..#)#.#.#.#.#.####.......###..... ###.#.#.#...#.##@###...###©##.### ....#.#.##..#.##xx$##..#..#?#.... ........##..#..#.##.####.# ##.##. .........##...##.#....... ##..##. .........##..##.###.#..#.##..###. .........##..#)..##x...#.#©..###. .........'...####..###.#.###..##. .........##...##..##.### ..##..#. .........##...##..#....##..##.... You could see 2 small abominations. Vanquished Creatures 2 ogres (D:4) A phantom (D:4) A hound (D:4) A centaur skeleton (D:4) 4 worker ants A gnoll (D:4) 5 adders 4 adder skeletons (D:4) 3 worms 2 dart slugs (D:1) 5 leopard geckos 7 orcs 2 ball pythons 5 giant cockroaches 12 hobgoblins 2 quokkas 3 bats 8 frilled lizards 8 goblins 10 kobolds 7 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DasRunzen the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 515 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/7 746 | D:1 | Learned a level 2 spell: Searing Ray 1581 | D:2 | Reached skill level 1 in Fighting 1594 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 1624 | D:2 | Reached skill level 1 in Armour 2050 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 2050 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2050 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2367 | D:3 | Reached XP level 4. HP: 27/35 MP: 7/10 2369 | D:3 | Reached skill level 4 in Conjurations 3238 | D:4 | Reached XP level 5. HP: 38/41 MP: 1/11 3322 | D:4 | Noticed an ogre 3329 | D:4 | Killed an ogre 3617 | D:4 | Reached XP level 6. HP: 48/48 MP: 8/13 3781 | D:4 | Found a one-way gate to the infinite horrors of the Abyss. 3781 | D:4 | Noticed fram's ghost (amateur NaFi) 3859 | D:4 | Found a transporter. 3876 | D:4 | Found a transporter. 4705 | D:4 | Mangled by a small abomination Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, chequers_jeans, minmay_misc_feat_roman, hex_medium D:2: wad_pebble_path, layout_rooms, nicolae_tso_carved_into_rock, minmay_misc_feat_x D:3: layout_loops_ring, corexii_shack, minivault_26 D:4: layout_basic, okawaru_altar_gauntlet_db, gammafunk_ghost_abyssal_escape Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.4 Spellcasting | 2 3 | 3.3 Fighting | 1 2 | 2.8 Armour | 1 2 | 2.8 Conjurations | 4 | 4.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Short sword | 19 | || 19 Dagger | | 81 || 81 Cast: Magic Dart | 88 | 31 || 119 Searing Ray | 2 | 17 || 19 Use: Scroll | 11 | 2 || 13 Potion | 1 | || 1 Stab: Sleeping | | 4 || 4 Armor: Robe | 5 | 11 || 16 Leather armour | | 10 || 10 Dodge: Dodged | 36 | 70 || 106 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4677 | 4642 | 35 | 268 | 3749 | 4 | 1169.2 | Dungeon | 4677 | 4642 | 35 | 268 | 3749 | 4 | 1169.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1485 daAuts D:1: 1358 daAuts D:2: 927 daAuts D:3: 906 daAuts