DasRunzen Level 1 of the Dungeon (0, 0, D:1) a +0 club (21, 26, D:1) a +0 leather armour (23, 27, D:1) 21 bolts (25, -13, D:1) a +0 club (25, 8, D:1) 14 sling bullets (26, 4, D:1) a +0 whip (31, -4, D:1) a +0 short sword (37, -16, D:1) a +0 ring mail (40, -2, D:1) 26 arrows (45, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (14, 11, D:2) a +0 spear (21, 10, D:2) a +0 dagger (23, 19, D:2) a +0 dagger (27, 12, D:2) a +0 spear (36, 17, D:2) 24 stones (37, 21, D:2) 20 sling bullets (38, 22, D:2) a +0 flail (45, 0, D:2) 13 stones (53, 9, D:2) a +0 dagger Level 3 of the Dungeon (3, 21, D:3) a +0 whip a +2 vampiric halberd (3, 22, D:3) a +0 spear (10, 20, D:3) a +0 ring mail (19, 23, D:3) a +0 chain mail (21, -3, D:3) 20 arrows (28, -5, D:3) a +0 club (29, 6, D:3) a +0 dagger a +0 robe (29, 7, D:3) a +0 falchion 2 boomerangs a +0 leather armour a +0 flail (30, -4, D:3) a +0 club (36, -1, D:3) 19 arrows (37, -5, D:3) 14 sling bullets (41, -6, D:3) a +0 leather armour (48, -6, D:3) a +0 dagger (49, -6, D:3) 20 stones Level 4 of the Dungeon [Shop] Fuxunnext's Jewellery Boutique a ring of magical power (280 gold) a ring of fire (350 gold) a ring of magical power (280 gold) an amulet of the acrobat (420 gold) a +6 ring of strength (819 gold) a +6 ring of intelligence (819 gold) an amulet of regeneration (420 gold) a +4 ring of evasion (504 gold) an amulet of regeneration (420 gold) a +4 ring of protection (504 gold) an amulet of reflection (420 gold) the ring "Agiry" {Fire Int+4 Dex+4} (683 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (3, -18, D:4) a +0 ring mail (7, -8, D:4) 16 sling bullets (9, -2, D:4) a +0 mace (11, -15, D:4) a +0 spear (13, -10, D:4) a +0 spear (13, 0, D:4) a +0 glaive (14, -11, D:4) a +0 club (14, -9, D:4) a +0 flail (14, -8, D:4) a +0 whip a +0 spear (14, -7, D:4) a +0 spear a +0 halberd (15, 21, D:4) a +0 falchion (18, -4, D:4) a +0 hand crossbow (21, -11, D:4) a +0 mace (24, -10, D:4) a +4 quarterstaff of chaos (28, 12, D:4) a +0 robe (35, 6, D:4) 22 bolts (36, -6, D:4) a +0 dagger (40, -8, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -25, D:5) a +0 helmet (38, 17, D:5) a +0 club (38, 18, D:5) a +0 flail (39, 17, D:5) a +2 antimagic spear a +0 scale mail (39, 18, D:5) a +0 spear (40, 18, D:5) a +0 spear (57, -18, D:5) 20 stones (60, -32, D:5) a +0 whip (63, 8, D:5) a +0 robe (65, -41, D:5) a +0 club (65, -40, D:5) a +0 hand axe (67, -40, D:5) a +0 chain mail a +0 mace (69, -3, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (1, 44, D:6) a +0 trident (9, 35, D:6) a +0 halberd a +0 robe (12, 35, D:6) 22 poisoned darts (13, 28, D:6) a +0 whip (13, 29, D:6) a +0 club (14, 27, D:6) a +0 rapier (14, 28, D:6) a +0 dagger (15, 29, D:6) a +0 club (27, 24, D:6) a +0 whip (29, 20, D:6) a +0 helmet (35, 17, D:6) a +0 short sword (36, 15, D:6) a +0 ring mail (48, 13, D:6) a staff of poison Level 7 of the Dungeon [Shop] Cisischa's Magic Scroll Shop a scroll of noise (16 gold) a scroll of identify (32 gold) a scroll of teleportation (48 gold) a scroll of amnesia (56 gold) a scroll of identify (32 gold) a scroll of acquirement (832 gold) a scroll of silence (120 gold) a scroll of identify (32 gold) a scroll of enchant armour (120 gold) a scroll of silence (120 gold) [Shop] Noser's Weapon Emporium 21 arrows (50 gold) a +0 falchion of flaming (88 gold) a +0 rapier (48 gold) a +0 falchion (36 gold) the +7 mace of the Scorpion {chaos, Str+4} (669 gold) Each time it hits an enemy it has a different, random effect. It affects your strength (+4). 10 arrows (24 gold) 12 stones (14 gold) a +0 quarterstaff (48 gold) a +0 war axe (42 gold) the +10 scimitar "Horches" {flame, rElec Int+4} (955 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. the +8 whip of Wariness {drain, rF+++ rC- rN+ Stlth+} (1038 gold) A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. 16 sling bullets (96 gold) (0, 0, D:7) a staff of poison (0, 2, D:7) a +0 dagger of venom a +0 robe (1, 3, D:7) a +0 hand axe a +0 ring mail a +0 whip (1, 4, D:7) a +0 dagger a +0 robe (3, -18, D:7) a +0 dagger a +0 plate armour a +0 hand axe (3, 4, D:7) a scroll of noise (4, -16, D:7) a +0 leather armour a +0 short sword (5, -16, D:7) a +0 mace (9, -25, D:7) a +0 club (10, -23, D:7) a +0 hand axe (13, 9, D:7) 17 arrows (14, -16, D:7) 30 bolts (14, 1, D:7) a +0 shortbow 23 arrows (16, 16, D:7) a +0 falchion (20, -14, D:7) 9 poisoned darts (21, -17, D:7) a +0 giant spiked club (21, -5, D:7) 26 stones (23, 9, D:7) a +0 hand axe (35, -18, D:7) a +0 whip (48, -24, D:7) 2 scrolls of noise Level 8 of the Dungeon (0, 0, D:8) a +0 flail a +0 chain mail (0, 12, D:8) a +0 short sword a +0 cloak (1, -5, D:8) a +0 scale mail a +0 club 5 boomerangs a +0 flail (2, -5, D:8) a +1 dagger of chaos a +0 robe of fire resistance a +0 dagger a +0 robe a +0 long sword a +0 chain mail (5, -1, D:8) 23 arrows (15, 10, D:8) a +0 morningstar a +0 robe a +0 dagger a +0 robe (15, 12, D:8) a +0 pair of boots (15, 13, D:8) a +0 battleaxe a +0 robe (17, 34, D:8) a +0 ring mail a +0 club a +0 plate armour a +0 glaive (18, 34, D:8) a +0 robe a +0 rapier 24 stones a +0 ring mail a +0 club a +0 antimagic morningstar (19, 43, D:8) a +0 club a +0 mace a +0 dagger a +0 robe a +0 falchion a +0 ring mail (20, 20, D:8) a +0 war axe (30, 10, D:8) a +0 giant club (31, -3, D:8) 14 bolts (38, 16, D:8) 14 stones (40, 3, D:8) a +0 robe a +0 dagger (41, 3, D:8) a +0 flail a +0 scale mail a +1 hand axe of freezing (41, 31, D:8) 16 arrows a +0 shortbow (42, 22, D:8) 6 boomerangs a +0 ring mail a +0 whip (43, 35, D:8) a +0 club (44, 3, D:8) a +0 trident 25 stones (45, 3, D:8) a +0 dagger a +0 ring mail (45, 37, D:8) a +0 robe a +0 war axe a +0 robe a +2 scimitar of freezing (49, 1, D:8) 19 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (13, 12, D:9) a +0 great sword (26, -16, D:9) a +0 leather armour (38, 9, D:9) a +0 short sword a +0 club a +0 short sword a +0 short sword (39, 9, D:9) a +2 long sword of freezing a +0 robe a +0 club 3 stones a +0 club 2 poisoned darts (46, -3, D:9) a +0 hand axe a +0 ring mail (46, -2, D:9) a +0 war axe (48, 2, D:9) a +0 robe a +3 mace (49, 2, D:9) a +0 robe a +0 battleaxe (52, -7, D:9) 25 arrows a +0 shortbow (53, -10, D:9) 21 stones (58, -8, D:9) 3 potions of attraction Level 1 of the Lair of Beasts (3, 7, Lair:1) 5 stones (8, -10, Lair:1) 19 stones (8, -9, Lair:1) 19 stones (9, -10, Lair:1) 16 stones (10, -12, Lair:1) 17 stones (11, -9, Lair:1) a +0 long sword (12, -38, Lair:1) 2 javelins (15, -39, Lair:1) 15 poisoned darts (15, -15, Lair:1) a +0 robe (36, -38, Lair:1) a -1 spear a +2 animal skin (38, 12, Lair:1) a +2 falchion of freezing (49, -27, Lair:1) a +0 arbalest of freezing (51, 13, Lair:1) 19 poisoned darts Level 2 of the Lair of Beasts (0, 0, Lair:2) a staff of earth (1, 40, Lair:2) a +0 flail (23, 2, Lair:2) 18 stones (40, 43, Lair:2) a lightning rod (4/4) (43, 45, Lair:2) a potion of attraction (49, 5, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (0, 0, Lair:3) 12 gold pieces (0, 1, Lair:3) a cane toad corpse