Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 13204325606224633222 61 DasRunzen the Ducker (level 4, -8/32 HPs) Began as a Djinni Fire Elementalist on Mar 7, 2022. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (2205 turns). DasRunzen the Ducker (Djinni Fire Elementalist) Turns: 2205, Time: 00:03:01 Health: -8/32 AC: 2 Str: 7 XL: 4 Next: 27% Gold: 48 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify d - 2 scrolls of noise {unknown} Potions b - a potion of curing {unknown} Skills: + Level 1.4 Fighting + Level 1.6 Armour + Level 3.0 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Conjure Flame Conj/Fire 12% 6-21 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 f - Apportation Tloc 24% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is heavily wounded. Terence completely misses you. Your magical contamination has completely faded away. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence closely misses you. Your foxfire dissipates! The foxfire hits Terence but does no damage. Terence is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence misses you. The foxfire hits Terence. Terence is severely wounded. The foxfire hits Terence but does no damage. Terence is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence. Terence is severely wounded. The foxfire hits Terence but does no damage. Terence is severely wounded. A quokka comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence barely misses you. The foxfire hits Terence but does no damage. Terence is severely wounded. The foxfire hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... .....##.........# .....#........# #...#........# . #...#........# ....... ...#............####### ....... ....................... .....# # ..###r....#........... .....# ###.[ #.@...#.....###### .....##..... #@....#........... .....##.....####.....##......###. .....##...).........###......# #. ......#.............# #......# #. ##..................# #......# #) ................#######......###. ##.....####.....#..............). .........##.....#.............#.. ##.##..........##.............#.# You could see Terence and a quokka. Vanquished Creatures 3 adders (D:2) 4 endoplasms 3 giant cockroaches 3 hobgoblins 3 quokkas 4 ball pythons 3 bats 2 frilled lizards 2 goblins 4 kobolds 3 rats 34 creatures vanquished. Vanquished Creatures (others) 144 foxfires 144 creatures vanquished. Grand Total: 178 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DasRunzen the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 484 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1029 | D:1 | Reached skill level 1 in Armour 1327 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 1327 | D:1 | Learned a level 1 spell: Apportation 1471 | D:2 | Reached skill level 1 in Fighting 1779 | D:2 | Found a faded altar of an unknown god. 1847 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1942 | D:2 | Reached skill level 3 in Dodging 2163 | D:2 | Noticed Terence 2205 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners D:2: layout_basic, basic_altar, ebering_ecumenical_altar_ruins, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.6 Fighting | 1 | 1.4 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 69 | 25 || 94 Use: Scroll | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 5 | 8 || 13