Dungeon Crawl Stone Soup version 0.24-a0-584-g9d6b971ae4 (webtiles) character file. Game seed: 2025109596497321954, levelgen mode: deterministic 74 DavidChitty2 the Conjurer (level 4, 4/36 HPs) Began as a Draconian Conjurer on Sept 5, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:05:26 (1731 turns). DavidChitty2 the Conjurer (Draconian Conjurer) Turns: 1731, Time: 00:05:27 Health: 4/36 AC: 5 Str: 10 XL: 4 Next: 10% Magic: 1/7 EV: 12 Int: 16 God: Gold: 81 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . a - scarf {cloud immunity} rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (4 -> 0) A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a scarf of cloud immunity (worn) (You found it on level 1 of the Dungeon) Jewellery f - a +4 amulet of reflection (You found it on level 1 of the Dungeon) Scrolls b - 3 scrolls of identify {@r1} h - 2 scrolls of remove curse {unknown} i - a scroll of teleportation {unknown} Comestibles d - a chunk of flesh e - a ration {!d} Skills: + Level 1.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... s - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 26% 4 #####.. Force Lance Conj/Tloc ##...... 56% 4 #####.. Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Input macro action: zaf Created macro '`' => 'zaf'. Aim: an adder The magic dart hits the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Aim: an adder (moderately wounded) The magic dart hits the adder. The adder closely misses you. You feel better. The adder bites you but does no damage. You hit the adder. The adder bites you but does no damage. The adder closely misses you. Aim: an adder (heavily wounded) The magic dart hits the adder but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder closely misses you. You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder bites you but does no damage. You hit the adder. You feel sick. The adder closely misses you. You hit the adder but do no damage. The adder bites you but does no damage. You hit the adder. Your tail-slap misses the adder. The adder closely misses you. You barely miss the adder. You feel sick. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. Your tail-slap misses the adder. The adder bites you but does no damage. You completely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You aren't carrying any potions. You hit the adder. You kill the adder! You have reached level 4! You feel agile. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You aren't carrying any potions. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. #.......... ###..)....#.. #.....#...#.# ######.....#.#...# #............#..#[ #.###...##......#. ###'####......#..#[. #.....##...##....#.. #..@).'............. #..†..##.##...##.#.. #.....##....##...... #.....##..##.....### #.....####.......# #.....##.......### ###########.###### #...........# #...........## There were no monsters in sight! Vanquished Creatures An adder (D:1) 3 gnolls An ooze (D:2) A dart slug (D:1) 2 ball pythons (D:1) 3 bats 3 goblins 4 hobgoblins (D:1) 7 jackals 2 frilled lizards (D:1) A kobold (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DavidChitty2 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 313 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/5 374 | D:1 | Learned a level 2 spell: Searing Ray 613 | D:1 | Reached skill level 1 in Fighting 1161 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1701 | D:2 | HP: 1/29 [gnoll/+0 whip (10)] 1728 | D:1 | Reached XP level 4. HP: 5/36 MP: 0/7 1731 | D:1 | Quit the game Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic, hangedman_decor_peaks_small, st_stairs_5 D:2: layout_rooms, chequers_big_river, serial_bayou_pond_e Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 35 | || 35 Tailslap | 3 | || 3 Cast: Magic Dart | 74 | || 74 Searing Ray | 3 | || 3 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Eat: Chunk | 3 | || 3 Armor: Skin | 33 | || 33 Dodge: Dodged | 45 | || 45 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 103 | 4 | 3.7 | 28 | 2 | 6.7 +---------+---------+-------+---------+---------+------- D:1 | 72 | 4 | 5.3 | 20 | 2 | 9.1 D:2 | 31 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------