Tutorial DCSS version 0.29-a0-322-g68df515428 (webtiles) character file. Deadscale the Skirmisher (Human Fighter) Turns: 136, Time: 00:04:16 Health: 17/18 AC: 2 Str: 16 XL: 1 Next: 66% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . b - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Skills: + Level 3.2 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat You cannot memorise any spells. You don't know any spells. Your spell library is empty. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) (You found it on level 1 of the Dungeon) c - a +0 whip (You took it off a training dummy on level 1 of the Dungeon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.....†'.......'... #.....###########.. ##...## ##. ##.## ## #.# # #######.####### # #...#.....#...# # #...#.....#...# # #...+.@...+...# # #+###########+# ### #.............# #.. #.............# #.. #######.####### #.. ... ### .>. ... There are no monsters in sight! Message History Found a quarterstaff. Found a staircase leading out of the dungeon. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. There is an open door here. The training dummy hits you with a +0 whip. You sock the training dummy! The training dummy is almost destroyed. The training dummy hits you with a +0 whip. You hit the training dummy. You destroy the training dummy! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 whip. c - a +0 whip Okay, then. You start resting. HP restored. You open the door. A rat comes into view. A rat is nearby! There is an open door here. You hit the rat. You kill the rat! As you open the door, it creaks loudly! 3 rats come into view. There are monsters nearby! There are monsters nearby! The rat barely misses you. There is an open door here. You closely miss the rat. The rat closely misses you. You sock the rat! You kill the rat! The rat barely misses you. You sock the rat! You kill the rat! You closely miss the rat. The rat bites you. You sock the rat! You kill the rat! Unknown command. Things that are here: a rat corpse; a rat corpse Press: ? - help, v - describe, . - travel The floor. Unknown command. 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5438) ✅ Successfully initialized magus.rc [v1.11.3] 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5438) ✅ Successfully initialized magus.rc [v1.11.3] The wyvern hisses angrily. Found a stone staircase leading down. 😕 HP[+1] 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5438) ✅ Successfully initialized magus.rc [v1.11.3] 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5438) ✅ Successfully initialized magus.rc [v1.11.3] 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5438) ✅ Successfully initialized magus.rc [v1.11.3] Saving game... please wait. Action || total -------------------------++------- Melee: Quarterstaff || 8 Dodge: Dodged || 3 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Deadscale the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 128 | D:1 | Noticed a wyvern 129 | D:1 | magus.rc [v1.11.3] 133 | D:1 | magus.rc [v1.11.3] 135 | D:1 | magus.rc [v1.11.3] 136 | D:1 | magus.rc [v1.11.3] Vanquished Creatures A training dummy (D:1) 4 rats (D:1) 5 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 6 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 6 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 137 | 131 | 6 | 82 | 11 | 1 | 137.0 | Dungeon | 137 | 131 | 6 | 82 | 11 | 1 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 137 daAuts