DeathSun Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 47, D:1) a +0 hand axe (26, 37, D:1) 4 stones (35, 22, D:1) a +0 dagger (43, 10, D:1) a +0 dagger (43, 46, D:1) a +0 dagger 5 stones (43, 47, D:1) a +0 dagger (45, -9, D:1) a +0 mace (46, 32, D:1) a +0 dagger (49, 19, D:1) 6 javelins (49, 25, D:1) a +0 dagger (55, -10, D:1) a +0 chain mail (58, -7, D:1) a +0 spear (59, 41, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 4 stones (3, 1, D:2) a +0 dagger a +0 sling (4, -37, D:2) a +0 dagger (7, -45, D:2) a +0 dagger (7, 3, D:2) a +0 club a stone (19, -39, D:2) a +0 short sword (19, -12, D:2) a +0 flail (40, -11, D:2) a +0 club (51, -14, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (0, 3, D:3) 5 stones (1, 2, D:3) a +0 leather armour (2, -4, D:3) a +0 hand axe a +0 club 2 stones (2, -3, D:3) a +0 dagger (2, 2, D:3) a +0 leather armour (6, 7, D:3) a +0 club (7, -11, D:3) 6 stones (19, -17, D:3) a +0 spear (31, 2, D:3) 6 atropa-tipped darts (42, 6, D:3) a +0 club (44, -29, D:3) a +0 ring mail (45, 3, D:3) a +0 flail (45, 4, D:3) a +0 whip (46, 2, D:3) a +0 club (49, 21, D:3) 7 stones (50, 2, D:3) a +0 mace a +0 club a +0 club (52, -20, D:3) a +0 leather armour a +0 whip (56, 12, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Sixkod's Jewellery Shop the ring of Neluqi Mipp {Fire rCorr Int+3 Dex+2} (481 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a +6 ring of dexterity (360 gold) an amulet of regeneration (300 gold) a ring of see invisible (150 gold) a ring of see invisible (150 gold) a ring of positive energy (200 gold) a ring of protection from fire (250 gold) (0, 0, D:4) 8 stones (1, -8, D:4) a +0 giant club (10, -3, D:4) a +0 robe (11, -4, D:4) 2 stones (17, -22, D:4) a +0 club a +0 ring mail (25, -3, D:4) a +0 spear (26, -31, D:4) a +0 spear (26, -30, D:4) a +1 halberd of distortion a +0 robe a +0 club a +0 flail (26, -12, D:4) a +0 giant club (27, -31, D:4) a +0 club a +0 leather armour (27, 1, D:4) a +0 flail (28, -31, D:4) a +0 halberd (28, 30, D:4) a +0 leather armour (31, 13, D:4) a stone (36, 10, D:4) a staff of cold (37, -5, D:4) a +0 flail (37, 13, D:4) 5 stones (38, 12, D:4) 3 stones (39, -5, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Wyck's Jewellery Boutique a ring of fire (325 gold) a ring of resist corrosion (260 gold) an amulet of the acrobat (390 gold) an amulet of reflection (390 gold) a ring of willpower (325 gold) (0, 0, D:5) a +0 trident (5, -19, D:5) a +0 sling (11, -39, D:5) a +0 ring mail (12, -8, D:5) a +0 falchion (13, -28, D:5) a +0 shortbow a +0 hand axe 3 boomerangs a +0 club (13, -27, D:5) a +0 robe a +0 dagger (14, -28, D:5) a +0 whip (15, -30, D:5) a +0 trident (19, -41, D:5) a +0 whip (20, -44, D:5) a +0 short sword (20, -4, D:5) a +0 plate armour a +0 trident (34, -39, D:5) a +0 dagger (41, -21, D:5) a +0 trident (42, -20, D:5) a +0 club a +0 short sword (43, -19, D:5) a +0 whip a +0 leather armour (44, -15, D:5) a +0 mace a +0 ring mail (44, -14, D:5) a +0 falchion (46, -15, D:5) a +0 halberd (47, -13, D:5) a +0 halberd a +0 arbalest a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (0, 33, D:6) the +2 robe of the Valley of Death {Regen+} Regen: It increases your rate of health regeneration. (3, 30, D:6) a +2 hand axe of flaming (4, 42, D:6) 6 stones (11, 36, D:6) a scarf of harm (15, 23, D:6) a +0 leather armour a +0 whip (20, 51, D:6) a +0 mace (22, 21, D:6) a +0 leather armour a +0 trident (25, 20, D:6) a +0 ring mail a +0 hand axe (27, 44, D:6) a +0 club (31, 33, D:6) a +0 hand axe (34, 49, D:6) a +0 rapier a +0 leather armour (40, 36, D:6) a +0 falchion (58, 43, D:6) 9 stones Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 robe (1, 3, D:7) a +0 pair of boots (3, 3, D:7) a +0 ring mail (3, 11, D:7) a +0 hand axe a +0 ring mail (4, 14, D:7) 4 stones (5, -4, D:7) a +0 club a +0 leather armour (6, -3, D:7) a +0 halberd of pain a +1 robe of the Archmagi (6, 0, D:7) 2 stones (8, -2, D:7) a +0 scimitar a +0 chain mail (9, -1, D:7) a +1 dagger of holy wrath (10, 1, D:7) a +0 trident (11, 0, D:7) a +4 halberd a +0 robe a +0 hand axe a +0 leather armour (14, 4, D:7) a +2 trident a +0 robe (15, 5, D:7) a +0 flail (18, 20, D:7) a +0 robe a +1 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 long sword a +0 robe (0, 1, D:8) a +0 hand axe a +0 robe a +0 robe a +4 scimitar a +0 robe (1, -5, D:8) a +0 battleaxe a +0 robe (6, 16, D:8) the +5 spear "Sachigic" {protect, rF+ rC- rN+ SInv} rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (12, 24, D:8) a +0 robe (15, 30, D:8) a +0 dagger a +0 robe (16, 30, D:8) a +0 hand axe a +0 leather armour a +0 whip a +0 whip a +0 club (32, 5, D:8) 6 stones (34, -13, D:8) a +0 club (38, -15, D:8) a +0 shortbow (41, 19, D:8) a +0 club a +0 whip (41, 21, D:8) a curare-tipped dart a +0 club a +0 whip a +0 kite shield a +0 scale mail a +0 spear of freezing Level 9 of the Dungeon (1, 3, D:9) 5 stones (5, -15, D:9) 5 stones a +0 short sword (16, -28, D:9) a +0 spear (17, -29, D:9) a +0 whip 5 stones a +0 short sword (17, -28, D:9) 5 stones a +0 dagger (18, -29, D:9) 5 stones a +0 whip (19, -30, D:9) a +0 short sword a +0 club (19, -29, D:9) 4 stones a +0 club a +0 dagger a +0 short sword (20, -29, D:9) a stone a +0 club (40, -23, D:9) a +0 club (42, -30, D:9) 3 datura-tipped darts a +0 club (47, -22, D:9) a +0 whip (48, -24, D:9) a +0 scale mail a +0 morningstar a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (6, 28, D:10) a +1 tower shield of cold resistance (13, 21, D:10) a +1 pair of gloves (23, -2, D:10) 8 stones (29, 38, D:10) a +0 quarterstaff (40, 33, D:10) a +0 helmet the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 stones (1, 0, Lair:1) 6 stones (2, -2, Lair:1) 6 stones (2, -1, Lair:1) 3 stones (2, 0, Lair:1) 5 stones (9, -2, Lair:1) a +1 helmet (13, 18, Lair:1) a +0 trident (14, 0, Lair:1) a +2 robe of cold resistance a staff of cold (17, 15, Lair:1) a +0 giant spiked club (36, -15, Lair:1) a staff of death Level 2 of the Lair of Beasts (15, 37, Lair:2) a +0 ring mail (16, 3, Lair:2) the +3 quarterstaff of Temperance {elec, rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. (39, 20, Lair:2) 2 stones (40, 18, Lair:2) a +0 quarterstaff (40, 29, Lair:2) 4 javelins (41, 17, Lair:2) 5 stones (42, 30, Lair:2) a +0 leather armour (43, 2, Lair:2) a +0 sling (44, 3, Lair:2) a +0 chain mail (51, 32, Lair:2) 5 stones Level 3 of the Lair of Beasts (9, -9, Lair:3) 3 boomerangs (11, 29, Lair:3) a +0 war axe (21, -18, Lair:3) a +0 helmet (30, 0, Lair:3) a +6 ring of intelligence (44, 0, Lair:3) a ring of fire an amulet of guardian spirit 4 scrolls of amnesia a ring of wizardry a scroll of noise a +0 buckler (46, 0, Lair:3) a +0 robe a +0 dire flail (49, -3, Lair:3) a +0 mace (57, 15, Lair:3) a +0 trident (63, 7, Lair:3) a +0 broad axe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (31, 4, Lair:4) a +0 chain mail (37, -25, Lair:4) a +0 flail (43, -8, Lair:4) a +0 pair of gloves (46, 6, Lair:4) a +0 great sword Level 5 of the Lair of Beasts (3, -11, Lair:5) a +0 arbalest (4, 3, Lair:5) a +0 mace (4, 4, Lair:5) +0 steam dragon scales a +2 battleaxe of venom a +0 chain mail (7, 5, Lair:5) a +0 mace (7, 15, Lair:5) a +0 ring mail (12, -22, Lair:5) a +0 chain mail (14, -22, Lair:5) a +0 shortbow (16, -34, Lair:5) a +0 helmet (16, 19, Lair:5) a +0 spear (17, 22, Lair:5) a +0 hand axe (18, -21, Lair:5) a +0 ring mail (19, 17, Lair:5) a +0 dagger (20, 1, Lair:5) a +0 dagger (21, -31, Lair:5) 7 stones (29, -29, Lair:5) a +0 plate armour (41, -17, Lair:5) a +5 heavy morningstar a scarf of invisibility Level 1 of the Swamp (0, 0, Swamp:1) an alligator skeleton (14, -17, Swamp:1) a +0 spear a spriggan corpse (15, -17, Swamp:1) a +0 spear (22, 7, Swamp:1) a potion of haste