DeathSun Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -3, D:1) a hobgoblin corpse (skeletalised by now) (10, -3, D:1) a +0 club (20, 7, D:1) a +0 club (21, 11, D:1) a +0 chain mail (26, 13, D:1) a +0 whip (26, 21, D:1) a +0 falchion (27, 14, D:1) 5 stones a +0 dagger (28, 6, D:1) a +0 scale mail (39, -3, D:1) a +0 dagger (40, 25, D:1) a +0 club (53, 19, D:1) a +0 robe of fire resistance (64, 6, D:1) a +1 dagger of protection Level 2 of the Dungeon (1, 32, D:2) the +1 robe of the Pit {rF- rN++ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. (6, -5, D:2) a +0 club (19, -5, D:2) a +0 whip (20, 8, D:2) a +0 war axe (23, 7, D:2) a +0 short sword (27, -10, D:2) a quokka skeleton (35, 28, D:2) a +0 club a +2 robe of positive energy (37, 7, D:2) a +0 spear a +0 whip a gnoll corpse (45, -5, D:2) a datura-tipped dart (47, -1, D:2) a datura-tipped dart Level 3 of the Dungeon Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces