DecibelRebel Level 1 of the Dungeon (0, 0, D:1) 19 bolts (-44, 9, D:1) a +0 club (-4, 9, D:1) a stone (-11, 15, D:1) a cursed -1 whip (-41, 16, D:1) a +0 dagger (2, 17, D:1) a +0 club (-34, 18, D:1) a +0 short sword (11, 27, D:1) 22 stones (7, 30, D:1) a +0 robe (11, 30, D:1) 22 stones (-14, 36, D:1) a +0 dagger (-35, 41, D:1) a +0 dagger (-10, 43, D:1) a +0 leather armour (-41, 44, D:1) a +0 club (-41, 47, D:1) a stone (-25, 47, D:1) 17 stones (-12, 50, D:1) 12 stones (-5, 51, D:1) a stone (-3, 53, D:1) a +0 short sword (14, 54, D:1) a +0 robe (14, 56, D:1) a stone a +0 mace Level 2 of the Dungeon (5, 14, D:2) a +0 dagger (30, 20, D:2) a +0 plate armour (-16, 28, D:2) 4 javelins (3, 28, D:2) 2 stones (10, 29, D:2) a +0 short sword (-12, 30, D:2) a +0 leather armour (-9, 30, D:2) a +0 leather armour (-7, 33, D:2) a +0 club (21, 34, D:2) 23 stones (-15, 36, D:2) 10 bolts (-13, 40, D:2) a +0 club (-2, 40, D:2) a +0 hunting sling of flaming (2, 41, D:2) a +0 robe (-8, 57, D:2) a +0 spear (7, 60, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 3, D:3) a +0 leather armour (-17, 8, D:3) a +0 scale mail (-33, 9, D:3) a +0 hunting sling (10, 9, D:3) a +0 war axe (11, 9, D:3) a +0 dagger a cursed +0 robe (15, 9, D:3) a +0 club (-33, 10, D:3) a +0 mace (-22, 11, D:3) a +0 dagger (-22, 16, D:3) 15 bolts (-1, 17, D:3) a +1 whip of electrocution (-30, 18, D:3) a +0 dagger (-26, 21, D:3) a +0 whip (3, 30, D:3) a +0 club (-18, 32, D:3) a +0 club (-31, 34, D:3) a +0 club (-14, 39, D:3) 16 stones (-17, 41, D:3) a +0 scale mail a +0 short sword (-18, 45, D:3) a +0 club Level 4 of the Dungeon [Shop] Xiatuili's Weapon Shoppe a +0 flail (38 gold) a +0 rapier (44 gold) the +9 lajatang of Terror {slice, +Inv rElec MR-} (927 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 spear (33 gold) a +0 rapier (44 gold) a +0 halberd (44 gold) a +0 hand axe of electrocution (104 gold) 5 tomahawks (27 gold) a +0 dagger (22 gold) a +0 morningstar (44 gold) the +10 battleaxe "Arbiter" {elec, Int+2 Dex+2} (897 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+2). a +0 flail (38 gold) (-3, 2, D:4) a +0 whip a +0 ring mail (-2, 2, D:4) a +0 club a +0 chain mail (-3, 3, D:4) a +1 dagger of protection (1, 5, D:4) a +0 mace (3, 7, D:4) a +0 falchion (39, 15, D:4) a +0 trident 4 tomahawks a +0 ring mail (15, 16, D:4) 18 bolts (29, 18, D:4) a +0 leather armour (12, 20, D:4) a stone (10, 27, D:4) a +0 hunting sling a +0 dagger 46 stones a goblin corpse (skeletalised by now) (18, 28, D:4) an arrow (15, 31, D:4) an arrow (16, 31, D:4) 2 arrows (17, 31, D:4) a worm corpse (14, 32, D:4) 3 arrows (4, 34, D:4) an arrow (5, 34, D:4) an arrow (7, 34, D:4) an arrow (18, 34, D:4) 2 arrows (23, 36, D:4) a +0 hand axe (8, 37, D:4) an arrow (6, 39, D:4) 2 arrows (24, 39, D:4) a +0 giant spiked club (4, 41, D:4) 2 arrows (27, 45, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 club