Dungeon Crawl Stone Soup version 0.28-a0-803-g74956062c1 (webtiles) character file. Game seed: 14861374825694707753 55 Decritt the Magician (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2021. Slain by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:18 (1668 turns). Decritt the Magician (Deep Elf Conjurer) Turns: 1668, Time: 00:06:19 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 67% Magic: 1/11 EV: 11 Int: 23 God: Gold: 63 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . b - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. You spent 52 gold pieces at shops. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls f - a scroll of acquirement {unknown} g - a scroll of immolation {unknown} Potions d - a potion of cancellation e - a potion of curing Skills: + Level 3.3 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 4.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 21% 3 Fulminant Prism Conj/Hex 8% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Shops: D:1 ? Message History The searing ray hits the worm! The worm is heavily wounded. The adder barely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) A hobgoblin comes into view. It is wielding a +0 flail. The rat barely misses you. The searing ray hits the rat! You kill the rat! The hobgoblin shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the endoplasm. You kill the endoplasm! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! You die... #...) #.... ... #.. . ...). .... .... ##..$.. ..).# ...#$[#.... .....#..#....#..# ###...#.#r.g..?#.# .......#........# #..#..##g|..# #......@####.... #########..............$ ....................... ................>...#...# ###.................# #.##.#####.##.#...# #.#### #.##.#†..### #.# #.##.....#.# #.# ###.##........ You could see a gnoll and a hobgoblin. Vanquished Creatures 2 adders (D:2) A worm (D:2) 3 endoplasms 3 giant cockroaches 2 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas 3 ball pythons 4 bats 6 rats 32 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 3 plants (D:2) 4 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 588 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 591 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:1 | Found Yrphuug's Magic Scroll Shop. 1196 | D:1 | Bought a scroll of identify for 26 gold pieces 1196 | D:1 | Bought a scroll of identify for 26 gold pieces 1302 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1388 | D:2 | Found a hazy altar of Hepliaklqana. 1668 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, serial_shops, nicolae_shop_waterfront, serial_glass, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a, minmay_liquid_box D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_acropolis, minmay_circled_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Dodging | 3 | 3.3 Stealth | | 2.4 Conjurations | | 4.6 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 8 Use: Scroll || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1666 | 1652 | 14 | 617 | 851 | 2 | 833.0 | Dungeon | 1666 | 1652 | 14 | 617 | 851 | 2 | 833.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1234 daAuts D:2: 431 daAuts