Dungeon Crawl Stone Soup version 0.30-a0-154-gb106f4c828 (webtiles) character file. Game seed: 3253229949317528695 29 Decritt the Magician (level 3, -5/28 HPs) Began as a Djinni Conjurer on Sept 27, 2022. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1320 turns). Decritt the Magician (Djinni Conjurer) Turns: 1320, Time: 00:02:11 Health: -5/28 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 64 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn d - ring of wizardry MPRegen 0.00/turn (no ring) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of immolation {unknown} f - a scroll of torment {unknown} i - 3 scrolls of identify {unknown} j - a scroll of butterflies {unknown} k - a scroll of magic mapping {unknown} Potions b - a potion of might {unknown} h - a potion of degeneration {unknown} Skills: * Level 2.1 Fighting + Level 2.8 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 1% 1 b - Searing Ray Conj 34% 2d5 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 4% 3 d - Fulminant Prism Conj/Hex 8% 3d7 13% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 13% 4 f - Beastly Appendage Tmut 34% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The worm closely misses you. The searing ray hits the worm. The worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the worm. The worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. * * * LOW HITPOINT WARNING * * * The worm bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of attraction. You feel attractive to monsters. The worm bites you. You die... ##.###.# #.# #.# #.# ##.## #.# #.# ##.(.## #.# #.# #...... #.# #.# #....## # #.# #.# #.#.## #. #.# #.###.#.# #####.####.###.....#.### ......w@##...#######.#<. ......#.##.#............ ####. #............##### # ####..######. ...# # ###.# .# .# .# You could see a worm. Vanquished Creatures 3 ball pythons (D:1) 6 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decritt set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 347 | D:1 | Reached skill level 1 in Fighting 415 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 692 | D:1 | Found Inly's Antique Weapon Boutique. 850 | D:1 | Reached XP level 3. HP: 27/28 MP: 0/0 850 | D:1 | Learned a level 1 spell: Beastly Appendage 1320 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, serial_shops, shop_statue D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 25 Cast: Magic Dart || 48 Searing Ray || 3 Use: Potion || 1 Armor: Robe || 10 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1319 | 1302 | 17 | 99 | 1059 | 2 | 659.5 | Dungeon | 1319 | 1302 | 17 | 99 | 1059 | 2 | 659.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1254 daAuts D:2: 64 daAuts