Dungeon Crawl Stone Soup version 0.30-a0-169-g06f667207d (webtiles) character file. Game seed: 15076426178083975338 15 Decritt the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 30, 2022. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (641 turns). Decritt the Magician (Djinni Conjurer) Turns: 641, Time: 00:01:36 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 8 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of teleportation {unknown} Potions c - a potion of haste {unknown} d - a potion of brilliance {unknown} Skills: * Level 1.3 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The ball python barely misses you. The ball python closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The gnoll hits you with a +0 club. You die... #.).###.#..#........♣ .#.................... ............#.......♣. ......##.#.##........ ......##.#.##........ .......#.#.####### ......>#..>..... ......S#.....### .....†g@.....# ................ .......#......## ......#######..# ...).# #.# ##### .. You could see a gnoll and a ball python. Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 3 bats (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decritt set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 369 | D:1 | Reached skill level 1 in Fighting 369 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 641 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, chequers_ecumenical_altar_grove Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 30 Searing Ray || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 641 | 641 | 0 | 229 | 359 | 1 | 641.0 | Dungeon | 641 | 641 | 0 | 229 | 359 | 1 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 641 daAuts