Dungeon Crawl Stone Soup version 0.31-a0-221-gbddc013574 (webtiles) character file. Game seed: 11273177373811499934 47 Decritt the Conjurer (level 3, 0/29 HPs) Began as a Draconian Conjurer on July 4, 2023. Slain by Terence ... wielding a +5 hand axe of electrocution (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:53 (1589 turns). Decritt the Conjurer (Draconian Conjurer) Turns: 1589, Time: 00:06:54 Health: 0/29 AC: 6 Str: 9 XL: 3 Next: 48% Magic: 1/6 EV: 12 Int: 20 God: Gold: 81 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . e - +1 falchion rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons e - a +1 falchion (weapon) Missiles j - 4 boomerangs of dispersal Armour f - a +0 pair of gloves (worn) Scrolls b - a scroll of identify {unknown} g - a scroll of fog {unknown} h - a scroll of fear {unknown} k - a scroll of revelation {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} d - a potion of enlightenment {unknown} i - a potion of lignification {unknown} Skills: + Level 1.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +5 hand axe of electrocution and wearing a +1 scale mail of fire resistance (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +5 hand axe of electrocution and wearing a +1 scale mail of fire resistance (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. x2 You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence hits you with a +5 hand axe of electrocution. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +5 hand axe of electrocution. Terence barely misses you. You barely miss Terence. Your tail-slap misses Terence. Terence is severely wounded. Terence hits you with a +5 hand axe of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. Terence hits you with a +5 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +5 hand axe of electrocution. You die... #.#####..............# ##.. ### #.......[....<.# ##. #..............# #. #..............# ## #..............# # #..........##### # ############ # ####################### #....@@................ ...##################### # # You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) 4 bats 4 endoplasms A giant cockroach (D:2) 2 goblins 2 jackals (D:2) 3 quokkas A ball python (D:2) 3 frilled lizards (D:2) 4 kobolds 8 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 313 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 369 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Reached skill level 1 in Fighting 1078 | D:2 | Found an iron altar of Okawaru. 1160 | D:2 | Reached XP level 3. HP: 22/28 MP: 1/6 1572 | D:2 | Noticed Terence 1589 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic D:2: layout_rooms, basic_altar, minmay_distorted, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Falchion || 21 Tailslap || 4 Cast: Magic Dart || 52 Searing Ray || 2 Use: Scroll || 2 Armour: Skin || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1593 | 1499 | 94 | 196 | 1033 | 2 | 796.5 | Dungeon | 1593 | 1499 | 94 | 196 | 1033 | 2 | 796.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 533 daAuts