Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5131396440319863302 1855 Decritt7 the Fighter (level 9, -6/70 HPs) Began as a Djinni Conjurer on Oct 3, 2022. Was an Initiate of Makhleb. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (29 damage) ... on level 6 of the Dungeon. The game lasted 00:16:30 (8517 turns). Decritt7 the Fighter (Djinni Conjurer) Turns: 8517, Time: 00:16:31 Health: -6/70 AC: 3 Str: 6 XL: 9 Next: 34% Gold: 255 EV: 13 Int: 24 God: Makhleb [......] SH: 0 Dex: 12 rFire + + + SeeInvis . p - staff of cold rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn k - ring of protection from fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 255 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of guile j - a +0 pair of gloves (worn) Magical Staves p - a staff of cold (weapon) Jewellery k - a ring of protection from fire (left hand) Wands m - a wand of flame (10) o - a wand of charming (9) Scrolls g - 3 scrolls of teleportation l - a scroll of blinking {unknown} s - a scroll of noise {unknown} t - a scroll of fear {unknown} Potions b - 2 potions of might d - 2 potions of berserk rage e - a potion of haste {unknown} f - a potion of magic {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} n - a potion of mutation {unknown} q - a potion of degeneration {unknown} Skills: * Level 8.0 Fighting + Level 3.5 Dodging - Level 1.5 Stealth * Level 6.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Anguish Hex/Necr 20% N/A 4% 4 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Hex 20% 3d13 4% 4 d - Dazzling Flash Conj/Hex 82% N/A 1% 3 e - Iskenderun's Mystic Conj/Tloc 41% 2d9 4% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Magic Dart Conj 100% 1d8 1% 1 p - Passwall Tmut/Erth 34% N/A 1% 2 s - Swiftness Air 41% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Elyvilon Makhleb Qazlal Ru Trog Uskayaw Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 255 gold pieces (gained 10). t - a scroll labelled ABLIUD JEIPP As you read the scroll of identify, it crumbles to dust. d - 2 potions of berserk rage There is an open door here. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. The two-headed ogre shouts in stereo! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The two-headed ogre is haunted by guilt! Casting: Anguish (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (anguished, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (lightly wounded, anguished, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre is wracked by anguish! The two-headed ogre closely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre is wracked by anguish!! The two-headed ogre hits you with a +0 giant club!! You die... ##?....##...#......##....... #)......#...##.....##....... #.......'...##...)..#....... #(......#...####............ ##[....##...# ######....... ##)..###...# #....... ##### #...# #....... ... #...# ####...# .... #..@+ ......# ..... #.O.# #....... ......#...# #....... #........# #....... ########## #....... .... .... You could see a two-headed ogre (anguished). Vanquished Creatures A wyvern (D:6) A water moccasin (D:5) A black bear (D:5) A centaur (D:6) A phantom (D:5) A necrophage (D:5) 5 scorpions 5 wights (D:5) A jelly (D:5) A hound (D:3) 3 orc priests An iguana (D:5) 5 orc wizards 10 gnolls 9 adders A worm (D:3) 3 dart slugs 26 orcs 10 endoplasms 3 giant cockroaches 6 hobgoblins 7 jackals 4 kobolds 8 quokkas 7 ball pythons A bat (D:2) 4 frilled lizards 5 goblins 8 rats A fulminant prism (D:6) 140 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:4) A kobold (D:4) 2 creatures vanquished. Vanquished Creatures (others) An orc priest (D:6) An iguana (D:6) 3 orc wizards An orc (D:6) 2 fulminant prisms 7 plants (D:3) 15 creatures vanquished. Grand Total: 157 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt7 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decritt7 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 497 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 660 | D:1 | Reached skill level 1 in Fighting 937 | D:1 | Reached XP level 3. HP: 15/27 MP: 0/0 937 | D:1 | Learned a level 1 spell: Necrotise 1580 | D:2 | Identified the +1 leather armour of Duoz {Drain Fly rElec} 1731 | D:2 | Reached skill level 2 in Fighting 1736 | D:2 | Reached XP level 4. HP: 20/33 MP: 0/0 2264 | D:2 | Reached XP level 5. HP: 31/40 MP: 0/0 2264 | D:2 | Learned a level 2 spell: Passwall 2266 | D:2 | Reached skill level 3 in Fighting 3064 | D:3 | Reached XP level 6. HP: 31/47 MP: 0/0 3556 | D:3 | Reached skill level 4 in Fighting 4675 | D:4 | Reached XP level 7. HP: 48/53 MP: 0/0 4675 | D:4 | Learned a level 3 spell: Swiftness 4807 | D:5 | Entered Level 5 of the Dungeon 4980 | D:5 | Reached skill level 5 in Fighting 4980 | D:5 | Reached skill level 5 in Spellcasting 4993 | D:5 | Reached skill level 6 in Fighting 4993 | D:5 | Reached XP level 8. HP: 26/61 MP: 0/0 6082 | D:5 | Noticed a water elemental 6085 | D:5 | Found a stormy altar of Qazlal. 6088 | D:5 | Noticed a fire elemental 6088 | D:5 | Noticed an air elemental 6211 | D:5 | Reached skill level 7 in Fighting 6594 | D:5 | Found a staircase to the Ecumenical Temple. 6603 | Temple | Entered the Ecumenical Temple 6615 | Temple | Became a worshipper of Makhleb the Destroyer 7077 | D:6 | Noticed a wyvern 7261 | D:6 | Reached XP level 9. HP: 42/68 MP: 0/0 7261 | D:6 | Learned a level 4 spell: Anguish 8278 | D:6 | Reached skill level 8 in Fighting 8509 | D:6 | Noticed a two-headed ogre 8517 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners D:2: layout_basic, minmay_hedge_maze D:3: layout_basic, serial_bayou, serial_bayou_pond_b, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_crossing D:4: layout_basic, st_stairs_4, grunt_ministairs_3 D:5: layout_basic, nicolae_qazlal_style_of_elements, lemuel_temple_firewalk_b, st_stairs_2 D:6: minmay_opposing_rooms, layout_rooms, grunt_temple_overflow_open, dk_noncrumbling_4, minmay_misc_feat_roman Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 6 7 8 | 8.0 Spellcasting | 4 5 6 | 6.8 Dodging | 3 | 3.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Staff | | | 3 || 3 Cast: Magic Dart | 50 | 109 | 39 || 198 Searing Ray | 4 | 25 | 44 || 73 Fulminant Prism | | | 3 || 3 Swiftness | | | 1 || 1 Anguish | | | 15 || 15 Use: Scroll | | 5 | 5 || 10 Armor: Robe | | 4 | 10 || 14 Dodge: Dodged | 4 | 24 | 45 || 73