Dungeon Crawl Stone Soup version 0.13.0 (webtiles) character file. 27 Deemzul the Insei (level 3, 0/25 HPs) Began as an Octopode Monk on Oct 12, 2013. Slain by a halfling (2 damage) ... on Level 1 of the Dungeon. The game lasted 00:01:00 (158 turns). Deemzul the Insei (Octopode Monk) Turns: 158, Time: 00:01:01 HP 0/25 AC 1 Str 10 XL: 3 Next: 10% MP 2/2 EV 13 Int 12 God: Gold 0 SH 0 Dex 15 Spells: 0 memorised, 2 levels left Res.Fire : . . . See Invis. : . - Unarmed Res.Cold : . . . Warding : . (no shield) Life Prot.: . . . Conserve : . (helmet restricted) Res.Poison: . Res.Corr. : . (no amulet) Res.Elec. : . Clarity : . (no ring) Sust.Abil.: . . Spirit.Shd : . (no ring) Res.Mut. : . Stasis : . (no ring) Res.Rott. : . Flight : . (no ring) Saprovore : . . . (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 11 poisoned needles Comestibles b - a bread ration Potions a - a potion of resistance {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 2.6 Stealth * Level 4.9 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stlth). Your rubbery body absorbs attacks (AC +1). Message History The halfling hits the plant. The halfling hits the bush but does no damage. The halfling hits the plant but does no damage. The halfling hits the bush but does no damage. The halfling hits the plant but does no damage. The halfling hits the bush but does no damage. You hit the halfling. Your grab misses the halfling. The halfling is heavily wounded. The halfling closely misses the halfling. The halfling hits you. * * * LOW HITPOINT WARNING * * * You hit the halfling. You kill the halfling! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. The halfling hits you. You die... ### ## ♣♣♣P♣# #♣♣PPPP♣## #♣#P.PP♣P# #PP.@.PP# ♣PP.@@PP# #PP###.P# #♣P#...#P## #♣#.....P♣# #♣.......## #P...§...♣# #♣≈%.....P# #PP.....P♣# #♣#P.).PP♣# You could see 2 neutral halflings. Vanquished Creatures A halfling (D:1) A goblin (D:1) 5 kobolds (D:1) A plant (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Deemzul, the Octopode Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 2/19 MP: 1/1 158 | D:1 | Reached XP level 3. HP: 2/25 MP: 2/2 158 | D:1 | Slain by a halfling Action || total -------------------------++------- Melee: Unarmed || 15 Stab: Sleeping || 1