Deemzul Level 1 of the Dungeon (24, 0, D:1) 18 arrows (10, 3, D:1) a +0,+0 club (-29, 6, D:1) a +0,+0 club (-30, 9, D:1) a +0 elven robe (9, 11, D:1) a -1,+1 orcish dagger (-22, 12, D:1) 11 exploding darts (-27, 14, D:1) a cursed -1,-2 whip (-21, 18, D:1) 22 bolts (-38, 19, D:1) a +0,+0 dagger (-1, 23, D:1) a +0,+0 dagger (-26, 28, D:1) a +0,+0 club (-41, 38, D:1) a +0 elven chain mail (1, 39, D:1) 8 needles of frenzy (4, 40, D:1) 17 darts (-13, 42, D:1) a +2 ring mail (-26, 46, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +0,+1 orcish club (7, 3, D:2) a +2,+0 short sword (-5, 5, D:2) 2 javelins (37, 9, D:2) a -1,+1 orcish club a +2 robe (-11, 12, D:2) a +0,+0 club (-12, 15, D:2) 8 curare-tipped needles (20, 22, D:2) a +1,+2 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of agility (18, 2, D:3) a poisoned dart (28, 7, D:3) a +0 ring mail (35, 7, D:3) a giant gecko corpse (23, 9, D:3) a hobgoblin corpse (skeletalised by now) a +0,+0 club (24, 10, D:3) a +0,+0 war axe (20, 19, D:3) a bat corpse (skeletalised by now) (43, 22, D:3) a cursed -1,-3 mace (3, 23, D:3) 14 arrows (37, 29, D:3) 8 arrows of dispersal (43, 33, D:3) a +1 robe of magic resistance