Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0,+0 whip (1, 5, D:1) 15 darts (2, 6, D:1) a +1,+1 dagger (-3, 13, D:1) a +0,+0 club (-10, 14, D:1) a +3,+1 elven dagger (0, 14, D:1) 19 arrows (-1, 19, D:1) a +0,+0 mace (-40, 28, D:1) a +0,+0 short sword (-50, 35, D:1) 18 stones (-6, 35, D:1) a -1,+0 orcish dagger (-3, 35, D:1) a +0,+0 dagger (-22, 39, D:1) a +0,+0 short sword (-8, 42, D:1) a +0,+2 short sword (-6, 42, D:1) 17 poisoned arrows (7, 44, D:1) a -1,+0 orcish club (8, 44, D:1) a +0,+0 club a +1,+0 dwarven dagger a dart (-1, 49, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a potion of curing (-21, 1, D:2) 10 stones (-27, 2, D:2) a +0,+0 club (-5, 2, D:2) a gnoll corpse (still there?) a +0,+0 spear (still there?) (-43, 3, D:2) a +0 robe (-16, 9, D:2) a rat corpse (-37, 13, D:2) a +0,+0 mace (-49, 14, D:2) a +0,+0 club (-42, 21, D:2) a bat corpse (rotten by now) (-42, 22, D:2) a rat corpse (rotten by now) (-14, 22, D:2) a +0,+0 sling (-24, 23, D:2) 18 stones (-42, 29, D:2) a cursed +0,-3 orcish club (-34, 37, D:2) 18 sling bullets (-29, 42, D:2) a +0 leather armour (-33, 44, D:2) 16 bolts (-29, 44, D:2) a quokka corpse (skeletalised by now) (-1, 44, D:2) a rat corpse (skeletalised by now) (-28, 47, D:2) a +0 robe (-13, 48, D:2) a +0 ring mail