Deemzul Level 1 of the Dungeon (23, 4, D:1) a +0,+1 elven dagger (29, 6, D:1) a +0,+0 club (13, 17, D:1) a +0,+0 club (-17, 18, D:1) a +0,+1 orcish club (13, 18, D:1) a +0,+0 orcish dagger (-9, 20, D:1) a +0,+0 mace (32, 27, D:1) 16 sling bullets (-9, 37, D:1) a -1,+1 orcish club (27, 43, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +0,+0 dagger (16, 0, D:2) a +0,+0 whip (28, 2, D:2) a +0,+0 club (27, 5, D:2) a +1,+0 whip of distortion (-2, 14, D:2) a giant gecko corpse (5, 14, D:2) a rat corpse (12, 16, D:2) 11 bolts (17, 16, D:2) 13 darts (-9, 21, D:2) an adder corpse (rotten by now) (19, 21, D:2) a bat corpse (-9, 25, D:2) a cursed -4,+1 orcish trident (22, 25, D:2) the cursed -4 ring mail of the Camelopard {rElec SInv} It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (33, 25, D:2) a hobgoblin skeleton 2 darts a +0,+0 club (32, 26, D:2) a dart (32, 27, D:2) a bat corpse (rotten by now) (31, 28, D:2) 23 darts (-9, 29, D:2) a giant newt corpse (rotten by now) (32, 29, D:2) a +0,+0 short sword (2, 34, D:2) a scroll of remove curse (-1, 36, D:2) 21 stones