Dungeon Sprint DCSS version 0.14-a0-736-g2a71271 (webtiles) character file. 141 Deemzul the Spear-Bearer (level 4, -6/35 HPs) Began as a Djinni Fighter on Nov 7, 2013. Mangled by Sigmund ... wielding a +2,+1 scythe (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:21 (290 turns). Deemzul the Spear-Bearer (Djinni Fighter) Turns: 290, Time: 00:01:21 HP -6/35 AC 6 Str 17 XL: 4 Next: 28% MP 0/0 EV 6 Int 8 God: Gold 54 SH 18 Dex 13 Spells: 0 memorised, 3 levels left Res.Fire : + + + See Invis. : . a - +0 trident Res.Cold : x . . Warding : . b - +0 scale mail Life Prot.: + + + Conserve : . c - +0 shield Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : + (no amulet) Saprovore : . . . (no ring) (no ring) @: flying, slightly resistant to hostile enchantments, extremely unstealthy A: fire immunity, cold vulnerability, life protection 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 54 gold pieces. Inventory: Hand weapons a - a +0,+0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.6 Fighting * Level 8.8 Polearms - Level 3.2 Armour - Level 3.0 Shields You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History You reach down and close the door. Something unseen opens the door. You reach down and close the door. Something unseen opens the door. You reach down and close the door. Something unseen opens the door. As you close the door, it creaks loudly! There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. You reach down and open the door. It hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hear some strange, mumbled words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * There is an open door here. You miss it. You hear some strange, mumbled words. Something tries to affect you, but you resist. You puncture it! It hits you! You die... ############# #<<#..'.{#..+ #<.'..#.{'..# #..#####@# #..# #..# #..# #### #.)# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Deemzul, the Djinni Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 0/0 1 | D | Noticed Ijyb 21 | D | Killed Ijyb 21 | D | Reached skill level 5 in Polearms 21 | D | Reached XP level 2. EP: 13/22 80 | D | Noticed an ogre 96 | D | Killed an ogre 96 | D | Reached skill level 8 in Polearms 96 | D | Reached XP level 3. EP: 3/28 96 | D | Reached XP level 4. EP: 3/35 262 | D | Noticed Sigmund 290 | D | Mangled by Sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 28 | 13 || 41 Use: Potion | 1 | || 1