Dungeon Sprint DCSS version 0.14-a0-736-g2a71271 (webtiles) character file. 17 Deemzul the Insei (level 2, -14/22 HPs) Began as a Vampire Monk on Nov 8, 2013. Demolished by an ogre ... wielding a +0,+0 giant club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:25 (324 turns). Deemzul the Insei (Vampire Monk) Turns: 324, Time: 00:00:25 HP -14/22 AC 6 Str 10 XL: 2 Next: 44% MP 2/2 EV 12 Int 12 God: Gold 0 SH 0 Dex 16 Spells: 0 memorised, 1 level left Res.Fire : + . . See Invis. : + - Unarmed Res.Cold : . . . Warding : . i - +3 orc leather armour {rF+} Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: very slightly contaminated, hasted, very quick, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Armour a - a +0 robe i - a +3 orcish leather armour of fire resistance (worn) Scrolls h - a scroll of blinking Potions b - a potion of blood c - a potion of curing d - a potion of heal wounds f - 2 potions of magic g - a potion of berserk rage Skills: - Level 2.6 Fighting - Level 3.2 Dodging - Level 3.0 Stealth * Level 7.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Drink which item? (? for menu, Esc to quit) Okay, then. There is an open door here. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You punch the ogre! The ogre is moderately wounded. You hit the ogre but do no damage. You bite the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#..O..# #<.'.@#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A metal gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Deemzul, the Vampire Monk, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 25 | D | Killed Ijyb 25 | D | Reached skill level 7 in Unarmed Combat 25 | D | Reached XP level 2. HP: 1/22 MP: 2/2 113 | D | Killed a metal gargoyle 315 | D | Noticed an ogre 324 | D | Demolished by an ogre Action || total -------------------------++------- Melee: Unarmed || 26 Use: Potion || 1 Stab: Sleeping || 2