Dungeon Sprint DCSS version 0.14-a0-736-g2a71271 (webtiles) character file. 17 Deemzul the Covered (level 2, -13/22 HPs) Began as a Djinni Fighter on Nov 8, 2013. Mangled by an ogre ... wielding a +0,+0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (78 turns). Deemzul the Covered (Djinni Fighter) Turns: 78, Time: 00:00:24 HP -13/22 AC 7 Str 16 XL: 2 Next: 44% MP 0/0 EV 6 Int 8 God: Gold 0 SH 17 Dex 12 Spells: 0 memorised, 1 level left Res.Fire : + + + See Invis. : . a - +0 trident Res.Cold : x . . Warding : . b - +0 scale mail Life Prot.: + + + Conserve : . c - +0 shield Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : + (no amulet) Saprovore : . . . (no ring) (no ring) @: flying, not resistant to hostile enchantments, extremely unstealthy A: fire immunity, cold vulnerability, life protection 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Magical devices d - a wand of confusion (0) Scrolls j - a scroll of blinking Potions f - a potion of heal wounds g - a potion of speed h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.4 Fighting * Level 4.1 Polearms + Level 4.3 Armour - Level 3.0 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club The ogre appears confused. You puncture the ogre! The ogre is moderately wounded. Your shield and scale mail prevent you from hitting the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is moderately wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded, bewildered and confused) You reach to attack! Your shield and scale mail prevent you from hitting the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is heavily wounded. The ogre seems less confused. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#.@'..# #<.)O.#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Deemzul, the Djinni Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 0/0 1 | D | Noticed Ijyb 24 | D | Killed Ijyb 24 | D | Reached skill level 4 in Polearms 24 | D | Reached XP level 2. EP: 13/22 68 | D | Noticed an ogre 78 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Trident || 18 Evoke: Wand || 4 Use: Potion || 1