Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (-41, 3, D:1) a +0,+0 short sword (-9, 13, D:1) a +0,+0 dagger (11, 13, D:1) a +1,+1 whip of electrocution (-34, 14, D:1) 12 darts (4, 15, D:1) a +0,+0 whip (1, 29, D:1) a +0,+0 spear (-24, 30, D:1) a +1,+2 dagger (2, 34, D:1) a +0,+0 club (-26, 37, D:1) a +0,+0 club (-19, 45, D:1) a +0,+0 dagger (-42, 47, D:1) a +0,+0 club (-19, 47, D:1) a +0,+0 club a goblin corpse (skeletalised by now) (-32, 48, D:1) a +0,+0 spear (-33, 51, D:1) a +0,+0 club (-10, 54, D:1) a +0,+1 short sword Level 2 of the Dungeon (0, 0, D:2) a bat corpse (rotten by now) (3, 6, D:2) a +0,+0 club (16, 7, D:2) a +0,+0 mace (-6, 9, D:2) 19 exploding sling bullets (-15, 11, D:2) an adder corpse (rotten by now) (-1, 13, D:2) a +0,+0 dagger (9, 18, D:2) 15 sling bullets (0, 19, D:2) a rotting kobold corpse (0, 21, D:2) a dart (3, 21, D:2) 12 sling bullets (9, 21, D:2) a bat corpse (skeletalised by now) (0, 23, D:2) a dart (-8, 24, D:2) a cursed +0 robe (0, 24, D:2) a dart (-22, 26, D:2) a rat skeleton (-22, 29, D:2) 17 stones (-15, 29, D:2) a goblin corpse (13, 30, D:2) 21 stones (18, 31, D:2) 20 arrows (13, 32, D:2) a +0,+0 mace (-29, 34, D:2) a rotting rat corpse (-22, 38, D:2) a +0 robe (-28, 39, D:2) 9 poisoned needles (11, 40, D:2) a +0,+0 club (-3, 41, D:2) 29 arrows (-2, 41, D:2) 17 darts (1, 45, D:2) a jackal corpse (skeletalised by now) (-17, 52, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (0, 2, D:3) an adder corpse (4, 5, D:3) a potion of heal wounds