Deemzul Level 1 of the Dungeon (0, 0, D:1) an orange (-3, 1, D:1) 20 arrows (1, 2, D:1) 2 potions of cure mutation (-7, 7, D:1) a +0,+0 dagger (-11, 8, D:1) a +2,+2 mace (-9, 8, D:1) a +0,+0 falchion (-11, 10, D:1) a +0,+0 spear (-9, 10, D:1) a +0,+0 hand axe (16, 12, D:1) a +0,+0 club (16, 15, D:1) a +0,+0 club (-19, 16, D:1) 2 needles of confusion (-27, 18, D:1) 2 needles of slowing (-18, 20, D:1) a poisoned dart (-17, 20, D:1) a poisoned dart (17, 26, D:1) a cursed -3,-2 short sword (11, 28, D:1) a +2 ring mail (9, 42, D:1) 16 stones (-11, 45, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 4, D:2) 14 bolts of penetration (12, 4, D:2) 7 stones (21, 5, D:2) a +0,+0 dagger (-14, 6, D:2) a +0,+0 club (39, 7, D:2) 3 darts of flame (40, 8, D:2) a dart of flame (18, 10, D:2) a +0,+0 club (-14, 20, D:2) 23 stones (-1, 25, D:2) a +0 scale mail (22, 27, D:2) a +0,+0 club (35, 39, D:2) a dart (15, 41, D:2) a +0 chain mail (34, 42, D:2) a +0,+0 whip Level 3 of the Dungeon (0, 0, D:3) a +0,+0 falchion a cursed +0 scale mail (-13, 1, D:3) a +0 pair of gloves (-17, 4, D:3) a +0,+0 short sword (-15, 11, D:3) a +2,+2 sling 15 stones (0, 11, D:3) a +2,+2 dagger of distortion (2, 11, D:3) a rat skeleton (-13, 13, D:3) a stone (-12, 14, D:3) a stone (4, 21, D:3) a +1 leather armour