Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (-23, 5, D:1) a +0 whip (-41, 7, D:1) 17 arrows (-12, 13, D:1) 12 stones (-9, 13, D:1) 14 bolts (-6, 28, D:1) 11 silver bolts (-33, 30, D:1) a cursed -3 club (-39, 33, D:1) a +0 club 5 stones (-3, 34, D:1) 14 sling bullets of flame (-35, 36, D:1) a +0 hunting sling (-32, 49, D:1) a +0 dagger (-18, 50, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (-14, 11, D:2) a +0 short sword 3 stones (-30, 15, D:2) a +0 dagger (-25, 17, D:2) a +0 club (-21, 25, D:2) a cursed -2 whip a +0 flail (-11, 31, D:2) a +0 club (-6, 32, D:2) a +0 leather armour (-33, 38, D:2) a +0 leather armour (5, 39, D:2) 3 stones Level 3 of the Dungeon (-29, 10, D:3) a +0 club a cursed +0 leather armour (1, 11, D:3) a +0 scale mail (1, 15, D:3) a +0 dagger (0, 16, D:3) a +3 vampiric spear (0, 22, D:3) a +0 whip (-14, 27, D:3) a +0 falchion (-34, 29, D:3) a +0 club (-25, 29, D:3) a +0 hand axe (-11, 31, D:3) 26 stones (-14, 32, D:3) a +1 mace of protection a +0 robe (-16, 33, D:3) a +0 mace (unseen) (-15, 33, D:3) a +0 mace a +0 scale mail (12, 33, D:3) 15 arrows (-33, 39, D:3) a +0 morningstar (-9, 42, D:3) a stone (-7, 44, D:3) a stone (-5, 46, D:3) a +0 whip (4, 47, D:3) a +0 dagger (-6, 48, D:3) a +0 dagger Level 4 of the Dungeon (-10, 12, D:4) 17 stones (-29, 19, D:4) 19 bolts (-17, 26, D:4) 16 stones (-53, 32, D:4) a +0 ring mail (-57, 36, D:4) 16 sling bullets (-18, 36, D:4) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (-14, 39, D:4) a +0 hand axe (-55, 44, D:4) a scroll of noise (-17, 46, D:4) 20 bolts (-12, 46, D:4) 4 gold pieces Level 5 of the Dungeon (-1, 1, D:5) 22 stones (-20, 2, D:5) a +0 dagger (9, 5, D:5) a +0 ring mail (-20, 6, D:5) 4 gold pieces (-11, 7, D:5) a +0 dagger (-24, 18, D:5) a cursed +0 leather armour a +0 club a +0 giant club (-23, 18, D:5) a +0 leather armour a +0 club (-22, 18, D:5) a +0 leather armour a +0 whip (-16, 20, D:5) a cursed -2 short sword (-4, 22, D:5) a +2 ring mail of poison resistance (0, 23, D:5) a +0 club (5, 31, D:5) 20 sling bullets (-21, 33, D:5) a cursed +0 dagger Level 6 of the Dungeon (0, 0, D:6) an arrow (1, 0, D:6) 3 arrows (2, 0, D:6) an arrow (2, 4, D:6) a +1 hunting sling of freezing (-18, 7, D:6) a +0 shortbow (-16, 7, D:6) a +0 dagger a goblin corpse (skeletalised by now) (-6, 8, D:6) a +0 robe (-14, 10, D:6) 2 arrows (-13, 10, D:6) 3 arrows (-10, 10, D:6) a giant gecko skeleton (13, 14, D:6) a +0 flail (unseen) (14, 14, D:6) a cursed -2 dagger (-35, 16, D:6) a +0 mace (-2, 24, D:6) a +0 ring mail (-2, 26, D:6) a cursed +0 blowgun Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, 8, D:7) a potion of magic the Ecumenical Temple