Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -21, D:1) a +0 scale mail (5, -27, D:1) a +0 club (10, -18, D:1) a +0 dagger (unseen) (18, -29, D:1) a +0 dagger (18, -4, D:1) 22 bolts (20, -22, D:1) 11 stones (23, -4, D:1) a +0 club (31, -49, D:1) 18 stones (31, -43, D:1) 11 poisoned needles (38, -7, D:1) a +0 club (41, -13, D:1) 12 bolts (49, -35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -1, D:2) a +0 mace (1, 2, D:2) 19 arrows (2, -1, D:2) a +0 club (2, 1, D:2) a bat corpse (skeletalised by now) (2, 3, D:2) a +0 club (3, -13, D:2) a +0 club (7, -6, D:2) a +0 club (20, 2, D:2) a +0 whip a cursed -2 hunting sling (25, -14, D:2) 24 stones (30, -13, D:2) a +0 club a +0 dagger (31, -14, D:2) a +0 club (36, -22, D:2) a +0 cloak (41, -7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 trident (27, -15, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (4, 2, D:4) a +1 pair of boots (5, 6, D:4) 3 fruits (18, 17, D:4) 14 gold pieces (25, 6, D:4) 27 sling bullets (26, 0, D:4) a +3 leather armour (31, 15, D:4) a scroll of remove curse (33, 23, D:4) a +0 pair of gloves (35, 4, D:4) a scroll of remove curse (37, 5, D:4) 2 potions of might Level 5 of the Dungeon (0, 0, D:5) a +0 flail