Deemzul Level 1 of the Dungeon (0, 0, D:1) 4 tomahawks (8, -9, D:1) 8 stones (18, -21, D:1) 21 stones (20, -30, D:1) a +0 spear (24, 21, D:1) a cursed -3 club (34, 16, D:1) a +0 short sword (38, -21, D:1) a +0 leather armour (42, 5, D:1) a +1 mace of venom (47, -21, D:1) a +0 plate armour (48, -21, D:1) a +0 leather armour (52, -31, D:1) a stone (53, -32, D:1) a stone (55, -34, D:1) a +0 short sword 2 stones (56, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (17, -27, D:2) a cursed +0 club (18, -23, D:2) 12 sling bullets (29, -37, D:2) a +0 short sword 5 stones (35, 19, D:2) a +0 robe (41, 20, D:2) a +0 club (42, -4, D:2) a +0 whip (45, 22, D:2) a +0 dagger a +0 dagger Level 3 of the Dungeon (7, -3, D:3) a +0 animal skin (8, 33, D:3) a +4 quarterstaff of chaos a +0 cloak (9, 32, D:3) a +0 mace (10, 19, D:3) a +0 club (15, 13, D:3) 24 stones (15, 36, D:3) 4 large rocks (16, -2, D:3) a +0 club (16, 3, D:3) a +0 spear a +0 ring mail a +0 helmet (17, 5, D:3) a +0 club (17, 6, D:3) a +0 dagger a +0 dagger (19, 4, D:3) a +0 dagger a +0 hunting sling 16 stones (19, 5, D:3) a stone a +1 dagger of protection (19, 7, D:3) a stone (24, 15, D:3) a +0 ring mail (24, 19, D:3) 25 stones (27, 10, D:3) a +0 dagger (28, 28, D:3) a +0 dagger (37, 0, D:3) 19 arrows (37, 3, D:3) 19 sling bullets (39, 4, D:3) a +0 club (39, 17, D:3) 14 stones (41, 10, D:3) a +0 club (41, 11, D:3) a +0 spear (44, 4, D:3) a +0 dagger Level 4 of the Dungeon (3, -28, D:4) a +0 scale mail (16, 14, D:4) 25 stones (26, -21, D:4) a +0 dagger a +0 robe a +0 dagger an orc corpse (26, 0, D:4) a +0 halberd (28, -22, D:4) a +0 club (29, -22, D:4) a +0 club (30, -24, D:4) 7 javelins (33, -24, D:4) a jackal skeleton (35, -24, D:4) a +0 short sword (38, 6, D:4) 26 arrows Level 5 of the Dungeon (1, 1, D:5) the +10 longbow of World's End {velocity, rF+ rC+ MR+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments.