Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 5, D:1) a +0 club (14, -1, D:1) a +0 dagger (16, -16, D:1) a +0 leather armour (24, -14, D:1) 16 bolts (31, -27, D:1) 16 arrows (31, -22, D:1) a stone (32, -22, D:1) a stone (32, 21, D:1) a +0 club (34, -22, D:1) a +0 club (38, -22, D:1) a +0 dagger (39, -22, D:1) a stone (40, -18, D:1) a +0 club (41, 3, D:1) a +0 whip (43, -10, D:1) a +0 dagger (44, -10, D:1) 20 stones (45, -11, D:1) a stone (49, -9, D:1) a +0 mace (54, 24, D:1) a +0 short sword (55, 4, D:1) a +0 pair of boots (56, -7, D:1) a +0 whip (58, -11, D:1) a cursed +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (6, -18, D:2) a +0 scale mail (17, -9, D:2) a +0 mace (20, -28, D:2) a +0 club (50, -6, D:2) a +0 short sword (56, -42, D:2) 16 arrows Level 3 of the Dungeon (5, -5, D:3) a +0 dagger (8, 30, D:3) a cursed -1 club (9, -8, D:3) a stone (9, -7, D:3) a +0 dagger a +0 scale mail (10, -6, D:3) a +0 hand axe (11, -3, D:3) a +0 dagger of flaming (12, -5, D:3) a +1 vampiric trident 2 sling bullets (13, 36, D:3) 11 poisoned needles (14, 18, D:3) a +0 trident (17, -2, D:3) a +0 club (18, 30, D:3) a +0 mace a +0 ring mail (22, 39, D:3) a +0 club (24, 0, D:3) a +0 hunting sling 8 sling bullets (25, 1, D:3) a cursed -3 dagger a +0 hunting sling 14 stones a +0 club (26, 1, D:3) a sling bullet a cursed -2 dagger a +0 dagger (28, 1, D:3) a +0 club a +2 whip of pain a cursed +0 animal skin a +0 helmet (32, 28, D:3) a +0 short sword (37, 19, D:3) a +0 club (46, 31, D:3) a +0 short sword (47, 31, D:3) 22 stones Level 4 of the Dungeon [Shop] Murrit Xenye's Book Shop a book of the Earth (845 gold) a book of the Warp (1170 gold) a book of Misfortune (260 gold) a book of Burglary (975 gold) a book of Death (910 gold) a Fen Folio (975 gold) the Handbook of the Assistive Entourage (702 gold) Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Hydra Summoning 7 a manual of Long Blades (1435 gold) a book of Geomancy (455 gold) (0, 0, D:4) a +0 whip (4, 25, D:4) 21 sling bullets (10, 22, D:4) a +0 flail (11, 17, D:4) 22 stones (18, 24, D:4) a +0 mace (19, 4, D:4) 21 arrows (22, -9, D:4) a +0 dagger (23, 30, D:4) a cursed -2 scale mail (24, -6, D:4) a +0 ring mail (45, -12, D:4) a +0 leather armour (46, 24, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, 17, D:5) a +4 mace a +0 ring mail (5, 5, D:5) a +0 short sword (5, 6, D:5) a +0 leather armour a +0 short sword (6, 6, D:5) a cursed +0 scale mail a +0 whip (20, -9, D:5) a +0 helmet (28, 18, D:5) 15 bolts (32, 34, D:5) 20 stones (52, 0, D:5) a +0 dagger a +0 hand axe a +0 leather armour (52, 10, D:5) a cursed +0 dagger a +0 robe (52, 11, D:5) a +0 trident a +0 scale mail (52, 12, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) 10 gold pieces (1, -2, D:6) 20 gold pieces (2, 2, D:6) 19 gold pieces (8, -19, D:6) a +0 dagger a +0 robe (8, -18, D:6) a +0 club a +0 ring mail a +0 dagger (9, -19, D:6) a +0 whip (10, 0, D:6) the +1 ring mail "Cirop" {rC+ rCorr Int+8} It affects your intelligence (+8). It protects you from cold. It protects you from acid and corrosion. (17, 12, D:6) a +0 ring mail (19, -9, D:6) a +0 giant spiked club (20, 6, D:6) a +0 whip (20, 13, D:6) 17 arrows a +0 shortbow Level 7 of the Dungeon (15, -17, D:7) 17 arrows (24, -11, D:7) a +0 halberd a +0 leather armour a +0 whip (26, -17, D:7) a +0 flail (26, -15, D:7) a +0 spear a +0 club (27, 13, D:7) 22 bolts (34, -5, D:7) a +0 club the Ecumenical Temple