Deemzul Level 1 of the Dungeon (0, 0, D:1) 16 arrows (1, 7, D:1) 23 arrows (12, -34, D:1) a +0 club (15, -9, D:1) a +0 scale mail (18, -6, D:1) a cursed -1 club (19, -28, D:1) a +0 short sword (21, -32, D:1) a +0 club (22, -29, D:1) 17 arrows (27, -13, D:1) a +0 club (27, -12, D:1) a stone (36, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 3, D:2) a +0 ring mail (7, -21, D:2) a cursed -1 hunting sling 13 stones (10, 13, D:2) a +0 club (11, -19, D:2) a stone (11, 25, D:2) 18 stones (15, -19, D:2) 2 throwing nets (16, -15, D:2) 27 stones (18, -12, D:2) a +0 club (21, -15, D:2) a bat corpse (skeletalised by now) (28, 10, D:2) 23 stones (31, -6, D:2) a +0 whip (35, -19, D:2) a +0 club (44, -11, D:2) a +0 dagger (50, -21, D:2) 8 tomahawks of returning (52, -26, D:2) a +0 ring mail (53, -19, D:2) a +0 whip 3 stones (53, -14, D:2) a stone (59, -18, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 11 poisoned needles (0, 9, D:3) a +4 whip (0, 15, D:3) a bat skeleton (1, 10, D:3) a +0 club (1, 11, D:3) a +0 scale mail a +0 dagger an orc corpse (skeletalised by now) (2, 10, D:3) a stone a +0 spear 14 gold pieces a gnoll corpse (2, 11, D:3) an adder skeleton (6, 3, D:3) 7 tomahawks