Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, -8, D:1) a +0 ring mail (23, 29, D:1) a +0 dagger of draining (27, 44, D:1) a +0 spear (34, 11, D:1) a +0 short sword (35, 17, D:1) a +0 hunting sling (39, -6, D:1) a +0 club (43, 4, D:1) a +0 club (46, -7, D:1) a +0 club (60, 42, D:1) a cursed -1 dagger (61, 15, D:1) a +0 club Level 2 of the Dungeon (1, 0, D:2) a +0 club (3, -28, D:2) a +0 centaur barding (5, -26, D:2) a bat corpse (skeletalised by now) (7, -1, D:2) a +0 hand axe (9, -3, D:2) 24 stones (9, -1, D:2) a cursed -1 dagger (13, -22, D:2) a +0 robe (16, -17, D:2) a +0 dagger (24, -30, D:2) a cursed +0 club (24, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of curing (7, -6, D:3) 14 poisoned needles (9, 2, D:3) a +0 club (10, -4, D:3) a scroll of blinking (10, 5, D:3) a throwing net an uncursed amulet of inaccuracy (13, 12, D:3) a +0 flail (24, -1, D:3) a +0 robe (24, 5, D:3) a bat corpse (skeletalised by now) (28, 12, D:3) a hobgoblin corpse (skeletalised by now) (38, 17, D:3) a worm corpse (41, 8, D:3) a cursed -3 short sword