Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 10, D:1) a +0 club (6, 10, D:1) a +0 club (8, 13, D:1) a +0 ring mail (10, -3, D:1) a stone (11, -2, D:1) a stone (12, 7, D:1) a +0 robe (23, 24, D:1) 13 stones (26, 39, D:1) a +0 plate armour (29, 13, D:1) a +0 club (31, 16, D:1) a +0 dagger (42, 41, D:1) a +0 dagger (48, 26, D:1) a +0 club (61, 32, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 ring mail (0, 1, D:2) a +0 mace a cursed +0 ring mail (1, 1, D:2) a +0 club a +0 ring mail (2, -1, D:2) a +0 chain mail (2, 0, D:2) a +0 hand axe a +0 ring mail (2, 1, D:2) a +0 mace (26, -11, D:2) a +0 club (27, 5, D:2) 23 arrows (31, -7, D:2) a +0 whip (39, 0, D:2) a +0 leather armour (51, 35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, -4, D:3) a stone (1, 17, D:3) a +0 giant spiked club (1, 19, D:3) a +0 giant club (4, 6, D:3) a +0 leather armour a +0 trident (5, 5, D:3) a +0 dagger a +0 flail (5, 6, D:3) a +0 dagger a +0 robe (10, 19, D:3) a +0 club (15, 1, D:3) 19 bolts (15, 2, D:3) a +0 spear (16, 2, D:3) a +0 spear (21, -5, D:3) a +2 mace of draining 4 boomerangs (22, -8, D:3) a +0 club (22, -5, D:3) a +0 dagger a +0 leather armour a +0 dagger a cursed -1 dagger a cursed +0 robe a +0 dagger 36 stones (22, -4, D:3) a +0 dagger (22, -2, D:3) a stone a +0 club (22, -1, D:3) a +0 whip (22, 0, D:3) a +0 scale mail (23, -5, D:3) a +0 short sword 2 stones a +0 dagger a +0 falchion a +0 whip a +0 hand axe (34, 8, D:3) a +0 war axe (34, 9, D:3) a +0 club (34, 12, D:3) 22 sling bullets (35, 11, D:3) a +0 trident (44, -4, D:3) a +0 club (46, -19, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 19 stones (19, 17, D:4) a +2 scythe of venom a +0 robe (26, 22, D:4) a cursed +0 robe (45, 14, D:4) 20 stones (48, -1, D:4) a +0 giant spiked club (62, -2, D:4) a +0 short sword (63, -1, D:4) a +0 ring mail (71, 0, D:4) a +0 helmet (72, -2, D:4) a +0 flail a +0 chain mail Level 5 of the Dungeon (19, 22, D:5) a cursed +0 leather armour a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 dagger (21, 44, D:5) a +0 quarterstaff (23, 34, D:5) a +0 buckler (30, 14, D:5) a +0 flail a +0 mace (30, 15, D:5) a +0 morningstar (42, 23, D:5) a ration (48, 21, D:5) 24 bolts (51, 24, D:5) a cursed +0 ring mail a +0 club (51, 26, D:5) a +0 mace (52, 25, D:5) a +0 robe a +0 dagger (52, 26, D:5) a +0 chain mail a +0 club Level 6 of the Dungeon (13, -4, D:6) the +2 rapier of the Extremely Mad {freeze, rElec rPois MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (15, -45, D:6) 19 sling bullets (17, -39, D:6) a +0 giant spiked club (18, -30, D:6) a +2 dagger of protection 2 stones (18, -29, D:6) 4 stones (19, -29, D:6) a stone (19, -24, D:6) a stone (20, -30, D:6) a +0 dagger a stone (20, -29, D:6) a +0 dagger (30, -26, D:6) 24 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (12, 4, D:7) a +0 giant spiked club (15, 24, D:7) a +1 trident of piercing 4 boomerangs a cursed +0 leather armour (15, 38, D:7) a +0 shortbow 14 arrows a +0 robe (17, 38, D:7) 2 arrows (19, 38, D:7) an arrow (23, 38, D:7) a +0 leather armour (26, 27, D:7) 23 sling bullets (29, 39, D:7) a +0 flail a +0 ring mail (30, 39, D:7) a +0 hand axe (31, 40, D:7) a +0 hand axe (36, 32, D:7) an uncursed ring of attention (37, 23, D:7) 13 sling bullets Level 8 of the Dungeon (0, 0, D:8) an arrow (2, 1, D:8) an arrow (4, 1, D:8) an arrow (5, 0, D:8) a +0 shortbow 15 arrows (6, 0, D:8) an arrow (7, 0, D:8) a +0 shortbow 11 arrows a centaur skeleton (7, 1, D:8) an arrow (7, 3, D:8) a cursed -2 shortbow 4 arrows a centaur skeleton (8, 3, D:8) a +0 shortbow 25 arrows the Ecumenical Temple