Delamore Level 1 of the Dungeon (0, 0, D:1) 19 stones (6, 13, D:1) a +0 hand axe (6, 28, D:1) a +0 short sword (18, -15, D:1) 22 stones (19, -12, D:1) a +0 club (20, -14, D:1) a +0 club (23, 34, D:1) a +0 hunting sling (27, -23, D:1) a +0 hunting sling (27, 0, D:1) 18 arrows (30, -17, D:1) 17 stones (31, 20, D:1) a cursed -1 short sword (31, 24, D:1) a +0 club (34, 1, D:1) 3 boomerangs (35, -12, D:1) 22 stones (37, -16, D:1) a +0 robe (39, -17, D:1) 12 stones (40, 4, D:1) a +0 club (44, 17, D:1) a +0 dagger (47, 23, D:1) a +0 short sword (59, 10, D:1) a +0 spear (61, 13, D:1) a +0 dagger (62, 7, D:1) a stone (62, 8, D:1) a stone (62, 9, D:1) a stone (62, 10, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 14 stones (21, -5, D:2) a +0 club (27, -8, D:2) a +0 dagger (28, -23, D:2) 2 stones (29, -26, D:2) 2 stones (29, -25, D:2) a +0 dagger a +0 robe (32, -7, D:2) a +0 club (34, -17, D:2) a +0 scale mail (37, 3, D:2) a +0 spear (37, 5, D:2) a +0 club (44, -12, D:2) a +0 plate armour Level 3 of the Dungeon (5, -24, D:3) an uncursed amulet of the acrobat (7, -18, D:3) a +0 chain mail (8, -11, D:3) 14 bolts (29, -22, D:3) a +0 trident (35, 30, D:3) a -2 ring of strength an uncursed ring of teleportation (37, -21, D:3) a +0 short sword (40, 32, D:3) a cursed +0 robe (41, -21, D:3) a +0 war axe (42, -22, D:3) a +0 falchion a +0 leather armour (42, -21, D:3) a +0 club (43, -12, D:3) a +0 club (54, -3, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Feasoraseix's Weapon Emporium a +0 hand axe (30 gold) a +0 dagger (20 gold) 17 bolts (34 gold) a +0 dagger (20 gold) a +2 flail of crushing (172 gold) a +0 scimitar (40 gold) a +0 rapier (40 gold) a +0 war axe (35 gold) 24 stones (24 gold) a +0 quarterstaff (40 gold) a +0 falchion (30 gold) a +0 quarterstaff (40 gold) a +0 whip (25 gold) the +1 hand crossbow of Prudence {freeze, SInv} (225 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (3, -14, D:4) a +0 giant club (4, -17, D:4) a +0 leather armour (12, -23, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (12, -22, D:4) a +0 hand axe (21, 10, D:4) 15 arrows (23, 5, D:4) 20 sling bullets (25, -3, D:4) a +0 dagger a +0 animal skin (26, -22, D:4) a +0 whip (27, 6, D:4) a cursed -3 giant spiked club (29, 11, D:4) a +0 chain mail (34, 6, D:4) a +0 leather armour (51, -13, D:4) 21 stones a +0 pair of gloves the +12 rapier "Ultimatum" {flame, rC++ Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It greatly protects you from cold. (52, -20, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (unseen) (1, -1, D:5) a jackal corpse (2, -6, D:5) a +0 club (unseen) (6, -19, D:5) a +0 flail (28, -18, D:5) a +0 ring mail (40, -16, D:5) a scroll of blinking (45, -18, D:5) a scroll of identify