Delamore Level 1 of the Dungeon (15, 11, D:1) a stone (15, 13, D:1) a stone (16, -22, D:1) a +0 whip a stone (17, -23, D:1) a +0 hunting sling (17, 4, D:1) 14 stones (17, 12, D:1) a stone (18, -23, D:1) a stone (19, -23, D:1) a stone (19, 13, D:1) a stone (19, 15, D:1) a +0 club (22, 0, D:1) a +0 robe (42, 15, D:1) a +0 club (45, -28, D:1) a +0 dagger (49, -29, D:1) 10 bolts Level 2 of the Dungeon (10, -2, D:2) a +0 dagger (12, -11, D:2) a +0 robe (14, -20, D:2) a +0 short sword (16, -3, D:2) a +1 dagger of flaming (17, 0, D:2) a stone (18, 4, D:2) a stone (19, -9, D:2) a +0 club 3 stones (20, -8, D:2) 11 stones (23, -16, D:2) a +0 club (23, -2, D:2) a +0 club (25, 9, D:2) a +0 dagger (26, -11, D:2) a +0 dagger (32, -17, D:2) a stone (33, -17, D:2) a stone (35, -17, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 11 stones (3, -5, D:3) a cursed +0 robe (4, 18, D:3) 16 stones (18, 36, D:3) a +0 club (29, 33, D:3) a +0 bardiche (39, 27, D:3) a +0 club (40, 27, D:3) a cursed -1 club (41, 12, D:3) a +0 spear a gnoll skeleton (44, 27, D:3) a +0 spear (50, 19, D:3) a +0 war axe (57, 19, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) the +1 robe of Refuge {-Cast rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It prevents spellcasting. (3, -5, D:4) an adder skeleton