Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (2, -20, D:1) a +0 leather armour (11, -11, D:1) a +0 club (15, 11, D:1) 12 arrows (20, 22, D:1) 3 stones (22, -28, D:1) 11 sling bullets (22, -1, D:1) a cursed +0 dagger (27, 16, D:1) a +0 club (29, -29, D:1) a cursed -2 short sword (32, -34, D:1) 25 stones (42, -7, D:1) a +0 robe (50, 0, D:1) a +0 short sword (51, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 27, D:2) a +0 mace (9, 26, D:2) a +2 quarterstaff of chaos (10, 7, D:2) a +0 spear (20, 4, D:2) a +0 dagger (22, -24, D:2) 13 stones (22, 26, D:2) 14 stones (33, -22, D:2) a +0 club (33, 15, D:2) a +0 robe (40, 3, D:2) a +0 shortbow 20 arrows (45, 11, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club (1, -1, D:3) a +0 club (2, -3, D:3) a +0 club a cursed -3 club a +0 club a +0 hunting sling 24 sling bullets a +0 club (3, -3, D:3) a +0 club a +0 hunting sling 13 stones (4, -6, D:3) a +0 hunting sling 21 stones (4, -3, D:3) a +0 club (5, -5, D:3) 2 stones 2 sling bullets (6, -5, D:3) a stone (7, -6, D:3) a sling bullet (7, -4, D:3) 2 stones (8, -3, D:3) a stone (9, -2, D:3) a stone (13, -26, D:3) a +0 hunting sling (16, -52, D:3) a +0 club 2 silver boomerangs (17, -6, D:3) 25 stones (18, -4, D:3) a stone (19, -23, D:3) 20 sling bullets (19, -3, D:3) a +0 club (19, -2, D:3) a +0 club a +0 club (19, -1, D:3) a +0 club (19, 1, D:3) a +0 club (20, -31, D:3) 24 stones (20, -5, D:3) a +0 club (20, -3, D:3) a +0 club (20, -1, D:3) a +0 club (21, -6, D:3) a +0 hunting sling 17 stones (21, -5, D:3) a +0 club (29, -11, D:3) a stone (29, -9, D:3) a +0 hunting sling 13 stones (29, -8, D:3) a +0 club (29, -7, D:3) a +0 club (30, -13, D:3) a stone (30, -8, D:3) 7 stones (30, -7, D:3) a +0 hunting sling 4 stones (31, -14, D:3) a stone (31, -8, D:3) a +0 club (33, -5, D:3) a +0 robe (39, -6, D:3) a +0 club a +0 club (39, -5, D:3) a +0 club a +0 hunting sling 22 sling bullets (39, 1, D:3) a +0 club (40, 1, D:3) a +0 club (41, -4, D:3) a sling bullet (45, -27, D:3) 4 stones (46, -4, D:3) a stone (49, -5, D:3) a +0 hunting sling 19 stones (49, -4, D:3) a +0 club a +0 spear (51, -39, D:3) a +0 dagger (56, -1, D:3) a +0 club a +0 club (56, 1, D:3) a +0 spear (57, -4, D:3) a stone a +0 dagger a +1 halberd of venom (57, -3, D:3) a +0 whip a +0 dagger a cursed -3 club 11 stones (57, 0, D:3) a +0 club a +0 club a +0 club a +0 club a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (1, -2, D:4) a +0 leather armour (4, -18, D:4) 16 stones (5, -30, D:4) a +0 dagger of flaming a +0 robe (7, -33, D:4) a +7 rapier of draining a +0 chain mail (18, -23, D:4) 6 boomerangs (32, -35, D:4) a +0 leather armour Level 5 of the Dungeon (18, -5, D:5) 23 sling bullets (19, -23, D:5) a +1 short sword of flaming (21, -37, D:5) a +0 leather armour (25, 7, D:5) a +0 ring mail (34, -29, D:5) a +1 vorpal spear a +0 ring mail (35, -28, D:5) a +0 spear (36, -28, D:5) a +0 leather armour (39, -21, D:5) a +0 hand axe 4 boomerangs (40, -36, D:5) the +0 robe of the Bagpipe {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. a +0 scale mail (40, -22, D:5) a +0 club (40, -21, D:5) a +0 halberd (40, -13, D:5) a stone (40, -12, D:5) a +0 spear (43, -14, D:5) a +0 dagger 42 stones a +0 leather armour (43, -1, D:5) a +0 hand axe (49, -11, D:5) a +0 robe (51, -20, D:5) a +0 ring mail (53, -8, D:5) a +0 club a +0 leather armour a +0 flail a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 21 sling bullets (3, -9, D:6) 19 sling bullets (6, -10, D:6) a +0 mace of protection a +0 plate armour (10, -10, D:6) the +7 hunting sling "Transmigrator" {venom, rElec rN+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. (10, 13, D:6) a +0 scale mail a +0 flail (19, -5, D:6) a +0 robe a +0 short sword (20, -7, D:6) a +0 giant club (21, -19, D:6) a +0 chain mail (21, -8, D:6) a +0 club (23, 15, D:6) 25 stones (24, 1, D:6) a +0 robe (26, 21, D:6) an arrow (27, 21, D:6) an arrow (28, 7, D:6) 4 poisoned darts (28, 21, D:6) 4 arrows a +0 shortbow (29, 21, D:6) a +0 hand axe (unseen) (36, -14, D:6) a +0 quarterstaff (42, -19, D:6) a +0 short sword (42, -15, D:6) a +0 scale mail (44, 1, D:6) a +0 giant club (45, -9, D:6) a +0 flail a cursed +0 ring mail a +0 flail a +0 leather armour a +0 dagger a +0 robe (46, -10, D:6) a +0 whip a +0 scale mail (51, 14, D:6) the +1 leather armour "Hunuetz" {Harm Int+2} It affects your intelligence (+2). It increases damage dealt and taken. (52, -15, D:6) an arrow (53, -15, D:6) an arrow (55, -15, D:6) a +0 shortbow 20 arrows (56, 25, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail a +0 long sword (3, 2, D:7) a +0 battleaxe (8, 12, D:7) a +0 plate armour (8, 13, D:7) a +0 arbalest 15 bolts (9, 15, D:7) a bolt (10, 16, D:7) 3 bolts (12, 25, D:7) a +0 giant spiked club (13, 12, D:7) 18 arrows (17, 23, D:7) a +0 giant spiked club a +0 giant spiked club (24, 9, D:7) 23 arrows (34, 22, D:7) an arrow (34, 37, D:7) 4 arrows (35, 22, D:7) a +0 giant spiked club (35, 23, D:7) 5 arrows (35, 25, D:7) an arrow (35, 35, D:7) a +0 dagger a +1 robe of magic resistance (35, 36, D:7) an arrow (36, 26, D:7) an arrow (38, 32, D:7) a +0 chain mail an uncursed ring of wizardry a +3 trident a +0 plate armour (38, 33, D:7) a +0 dagger a cursed +0 robe (43, 30, D:7) a +0 mace (43, 31, D:7) a +0 ring mail a +0 mace a +0 club (45, -4, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 13 sling bullets (5, -7, D:8) a +0 flail a cursed +0 scale mail (15, -7, D:8) a +0 long sword (16, -6, D:8) a +0 long sword (19, -13, D:8) a +0 war axe a +0 robe (25, 0, D:8) a cursed -3 giant spiked club (30, -20, D:8) a +0 hunting sling (31, -33, D:8) a +0 flail (33, -30, D:8) 12 stones (38, -33, D:8) a +0 short sword a +0 mace a cursed -2 club a +0 ring mail a +0 dagger a +0 robe (38, -8, D:8) 2 arrows (39, -7, D:8) an arrow (40, -7, D:8) an arrow (40, -6, D:8) an arrow (42, -4, D:8) an arrow (42, -3, D:8) the +2 scale mail of Eternal Vigilance {-Cast rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It prevents spellcasting. (43, -2, D:8) 10 arrows a +0 shortbow (49, -18, D:8) a +0 leather armour a +0 hand axe (50, -19, D:8) a +0 chain mail (50, -17, D:8) a +0 leather armour a +0 club (51, -19, D:8) a +0 club (51, -17, D:8) a +0 mace of draining a +0 trident (51, -16, D:8) a +0 leather armour a +0 mace a +0 ring mail a +0 dagger (51, -15, D:8) a +0 scale mail a +0 club a +0 plate armour a +0 long sword a +0 chain mail a +0 broad axe a cursed -2 giant club a +0 leather armour a +0 dagger a +0 leather armour a +0 chain mail a +0 battleaxe (51, -14, D:8) a +0 club (51, -13, D:8) a +0 leather armour a +0 short sword (52, -18, D:8) a +0 leather armour (52, -16, D:8) a +0 ring mail a +0 mace a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) the +4 lajatang of Tiofaum {freeze, rC+ rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It protects you from negative energy. a +1 flail (11, -3, D:9) the ring of Mirth {*Tele Stlth+} [ring of teleportation] It may teleport you next to monsters. It makes you more stealthy. an uncursed ring of ice (11, 2, D:9) a cursed -3 trident (11, 4, D:9) a +0 plate armour (13, 13, D:9) a +0 robe (14, 27, D:9) an arrow (14, 31, D:9) 15 gold pieces (14, 34, D:9) a cursed +0 glaive (15, 27, D:9) an arrow (16, 27, D:9) an arrow (16, 36, D:9) a +0 mace (17, 26, D:9) 3 large rocks a cyclops skeleton (17, 27, D:9) a cursed -1 shortbow 17 arrows (17, 28, D:9) a +0 shortbow 25 arrows (18, 5, D:9) a +0 mace the Ecumenical Temple