Delamore Level 1 of the Dungeon [Shop] Niom's Book Emporium a book of Callings (420 gold) a book of Changes (350 gold) a book of Flames (490 gold) a book of Callings (420 gold) Doliv's Primer on the Arcane Arts (798 gold) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no d - Ozocubu's Armour Ice 3 yes e - Teleport Other Translocation 3 no a book of Minor Magic (280 gold) a book of Callings (420 gold) a book of Geomancy (490 gold) a book of Cantrips (280 gold) (4, 28, D:1) 2 stones a +0 short sword a +0 dagger (6, 19, D:1) a +0 dagger (6, 20, D:1) a +0 dagger (11, 32, D:1) a +0 leather armour (23, 7, D:1) a stone a +0 dagger (23, 8, D:1) a +0 whip a +0 dagger (29, 1, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Zuledo's Antique Weapon Shop a +0 short sword of protection (134 gold) a +0 long sword (84 gold) a +0 great sword (156 gold) a +0 flail (84 gold) a +0 flail (84 gold) a +0 trident (84 gold) a +0 mace (72 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) a +0 dagger (48 gold) the +5 dagger "Koohon" {pain, rF+ rCorr} (1190 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from acid and corrosion. a +0 dagger (48 gold) a +0 war axe (84 gold) [Shop] Xicuuczi's Assorted Antiques a scroll of teleportation (72 gold) a potion of haste (240 gold) a potion of mutation (192 gold) a +0 whip (60 gold) a piece from Xom's chessboard (15/15) (480 gold) a scroll of identify (48 gold) a wand of polymorph (7) (216 gold) a potion of curing (72 gold) a +0 dagger (48 gold) a scroll of immolation (84 gold) [Shop] Biuxt's Weapon Shop a +0 trident (38 gold) a +0 dagger of draining (61 gold) 17 stones (18 gold) a +1 hand axe of distortion (159 gold) a +0 shortbow (33 gold) a +0 long sword (38 gold) 17 bolts (37 gold) a +0 spear (33 gold) 22 stones (24 gold) a +0 mace (33 gold) [Shop] Cerussof's Weapon Shoppe 16 stones (16 gold) the +5 trident of Cinei {vorpal, Dex+4} (456 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 mace (30 gold) a +0 club (10 gold) a +0 hand axe of electrocution (95 gold) 19 bolts (38 gold) a +0 morningstar (40 gold) a +0 whip (25 gold) a +0 trident (35 gold) a +0 flail of holy wrath (83 gold) the +7 quarterstaff of Gumebu {flame, Fly SInv} (555 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It grants you flight. a +0 vorpal broad axe (80 gold) 26 arrows (52 gold) [Shop] Tuptyus's Book Shoppe a book of Unlife (780 gold) a book of Misfortune (240 gold) a book of Frost (420 gold) the Grimoire of Freezing Sinister Secrets (939 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Corpse Rot Necromancy/Air 2 no c - Vampiric Draining Necromancy 3 no a book of Flames (420 gold) a book of Debilitation (480 gold) a book of Geomancy (420 gold) the Compendium of Pantheism (974 gold) Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Freezing Cloud Conjuration/Ice/Air 5 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Summon Hydra Summoning 7 no a book of Minor Magic (240 gold) a book of Clouds (540 gold) a book of Maledictions (300 gold) (8, -36, D:2) a +0 club (12, -22, D:2) a +0 robe a +0 dagger (15, -16, D:2) a +0 robe (29, -37, D:2) a +0 short sword (38, -25, D:2) 19 stones (46, -34, D:2) a +0 dagger of venom (48, -33, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, -6, D:3) a +0 pair of gloves (2, -1, D:3) a +0 hand axe (2, 0, D:3) a +0 ring mail a +0 hand axe of flaming a +0 dagger (3, -1, D:3) a +0 hand axe a +0 scale mail a +0 hand axe (4, -2, D:3) a +0 leather armour a +0 hand axe (5, 1, D:3) a +3 leather armour a +8 rapier a +0 mace (13, -4, D:3) a +0 leather armour (15, 24, D:3) a +0 short sword a +0 scale mail (15, 27, D:3) 21 stones (17, 27, D:3) 24 sling bullets (31, 23, D:3) 26 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, 15, D:4) a +0 flail (2, 16, D:4) a +0 halberd a +0 spear (4, 19, D:4) a +0 robe (4, 42, D:4) 12 stones (6, 18, D:4) 2 stones a +0 dagger (7, 39, D:4) a +0 club (11, 27, D:4) a +0 giant spiked club (12, 0, D:4) a +0 flail a +0 scale mail (12, 45, D:4) a +0 hunting sling (15, 5, D:4) a +0 ring mail (16, 29, D:4) a +0 short sword (17, 29, D:4) a +0 hand axe (17, 30, D:4) a +0 whip (17, 34, D:4) a +0 robe (17, 41, D:4) 14 bolts (18, 29, D:4) a +0 dagger a +0 robe (55, 31, D:4) a +0 trident (61, 32, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Zempoger's Distillery a potion of mutation (104 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of degeneration (13 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of lignification (39 gold) a potion of degeneration (13 gold) [Shop] Ajitun's Firing Range a +0 longbow (49 gold) a +0 hunting sling (16 gold) a +0 fustibalus (165 gold) 17 sling bullets (93 gold) a +0 triple crossbow (110 gold) 21 bolts (46 gold) 23 sling bullets (126 gold) a throwing net (33 gold) 5 boomerangs (27 gold) a manual of Slings (1214 gold) a +0 arbalest (49 gold) 3 javelins (26 gold) (0, 0, D:5) a +0 club (9, 7, D:5) 20 arrows a +0 shortbow (11, -8, D:5) a +0 hand axe (41, -9, D:5) a sling bullet (still there?) an arrow (still there?) (42, -13, D:5) a sling bullet (42, -9, D:5) a bolt (still there?) an arrow (still there?) (43, -10, D:5) a sling bullet (43, -9, D:5) a throwing net Level 6 of the Dungeon [Shop] Adenweodys's Antique Armour Boutique a +0 chain mail (121 gold) a +2 plate armour of willpower (1080 gold) the +3 leather armour "Tufuryin" {*Slow rC+ Dex+8 SInv} (1252 gold) It affects your dexterity (+8). It protects you from cold. It lets you see invisible. It may slow you when you take damage. a +0 scale mail (108 gold) a +0 robe (18 gold) a +0 ring mail (108 gold) a +0 robe (18 gold) a +0 chain mail (121 gold) a +4 scale mail of cold resistance (837 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) (12, -16, D:6) a scroll of teleportation (17, -20, D:6) a +0 whip a +0 whip (18, -19, D:6) a +0 flail a +0 halberd a +0 falchion (19, -11, D:6) a +3 scale mail a +4 flail a +0 robe a +0 dagger (20, -26, D:6) a +0 robe of fire resistance a +0 trident (21, -23, D:6) the +7 hand axe "Siorym" {vamp, Contam *Rage rCorr Dex+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+8). It may make you go berserk in combat. It causes magical contamination when unequipped. It protects you from acid and corrosion. (22, -34, D:6) 9 stones (24, 18, D:6) a +0 leather armour (27, -22, D:6) a +0 giant spiked club (27, -21, D:6) 19 bolts (28, -15, D:6) a +1 flail of protection (28, 10, D:6) a +0 dagger a +0 robe a +0 glaive a +0 chain mail (29, -17, D:6) a +0 leather armour (29, 10, D:6) a +0 dagger a +0 whip a +0 leather armour a +1 dagger of speed a +0 leather armour (30, 9, D:6) a +0 flail (30, 10, D:6) a +0 halberd a +0 plate armour (30, 11, D:6) a +0 dagger a +0 robe (31, 16, D:6) a +0 rapier (35, 6, D:6) a +0 scale mail a +0 flail (38, 5, D:6) a +0 ring mail (40, -17, D:6) a +2 chain mail of cold resistance a scroll of teleportation a +0 chain mail a +0 scale mail (44, 15, D:6) a +0 spear (44, 16, D:6) 14 bolts (45, 15, D:6) 10 stones (45, 16, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) a +2 vampiric trident (1, 2, D:7) a +0 dagger a +0 club a +0 dagger (1, 3, D:7) a +0 dagger (1, 21, D:7) a +1 robe of willpower a +4 dagger of chaos (3, 4, D:7) a +0 hand axe (5, 16, D:7) a +0 scale mail (10, 36, D:7) 23 stones (12, 32, D:7) a +0 club (18, 6, D:7) a +0 robe (18, 31, D:7) a +0 spear (18, 45, D:7) 18 stones (22, 48, D:7) a +0 war axe (31, 40, D:7) a scroll of teleportation (34, 18, D:7) a +0 dagger (43, 31, D:7) a +0 antimagic mace (44, 46, D:7) a +0 whip (46, 37, D:7) a +0 cloak (52, 2, D:7) a +0 flail (60, 10, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) 17 stones (2, -10, D:8) a +0 flail (3, -15, D:8) 16 sling bullets (6, -18, D:8) a +0 leather armour a +0 mace a +0 flail a +0 robe a +0 dagger (6, -17, D:8) a +0 robe (8, -19, D:8) a +0 club (9, -22, D:8) a +0 leather armour a +0 hand axe (9, -20, D:8) a +3 leather armour a +0 whip (13, -10, D:8) 26 arrows (14, -7, D:8) 14 arrows (14, -6, D:8) a +0 pair of gloves (18, -25, D:8) a +0 dagger (21, -2, D:8) a +0 ring mail (21, 2, D:8) 17 stones (25, -22, D:8) a +0 pair of gloves (28, -27, D:8) 20 stones (29, -7, D:8) 27 stones (37, -14, D:8) a +0 robe (40, -13, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour (14, -26, D:9) a +0 flail (15, -27, D:9) a +0 flail (15, -26, D:9) a +0 short sword a +0 chain mail (15, -25, D:9) a +0 short sword (15, -21, D:9) a +0 whip a +0 ring mail a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 halberd of flaming a +0 plate armour a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (18, -28, D:9) a +0 mace (18, -27, D:9) a +0 flail a +0 dagger a +0 robe (19, -32, D:9) a +0 dire flail a +0 giant club (19, -28, D:9) a +0 halberd a +0 chain mail (23, -1, D:9) a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 hand axe a +0 war axe a +0 plate armour (24, -1, D:9) a +0 dagger a +0 robe (29, -29, D:9) a +0 short sword a +0 dagger a +0 whip a +0 short sword (29, -28, D:9) a +0 short sword (29, -13, D:9) a +2 whip of flaming (29, -12, D:9) a +0 battleaxe a +0 chain mail (30, -28, D:9) a +0 short sword (30, -12, D:9) a +0 mace (38, -35, D:9) a +0 falchion of electrocution a +0 robe (39, -35, D:9) a +1 war axe a +0 robe (39, -34, D:9) a +0 dire flail a +0 robe (42, -3, D:9) a +0 war axe (52, 10, D:9) 18 arrows (55, 6, D:9) a +0 morningstar (57, -1, D:9) a +0 chain mail Level 10 of the Dungeon [Shop] Yrphoic's Antique Weapon Emporium a +0 hand crossbow (94 gold) a +0 flail (94 gold) a +0 long sword (94 gold) a +0 trident (94 gold) a +0 trident (94 gold) a +0 flail (94 gold) the +7 hand axe of Herphat {antimagic, rF+ rN+} (1679 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. a +0 hunting sling (40 gold) the +1 quarterstaff "Aseimotri" {flame, rElec rF+ Int+2} (1009 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. the +1 scythe "Nyussed" {flame, rPois Int+2} (696 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison. a +1 eveningstar of draining (918 gold) (0, 0, D:10) a +0 scale mail (3, -11, D:10) a +0 falchion (6, 1, D:10) a +0 long sword (11, -10, D:10) a +0 hand axe a +0 leather armour (12, -10, D:10) a +0 dire flail a +0 plate armour (13, -12, D:10) a +0 club a +0 leather armour (13, -11, D:10) a +0 dagger a +0 robe (13, -10, D:10) a +0 club (20, 10, D:10) a +0 flail (22, -22, D:10) 22 sling bullets (22, -16, D:10) a +0 long sword (24, 19, D:10) a +0 long sword (26, -34, D:10) a +0 ring mail (31, -15, D:10) a +0 flail (37, -3, D:10) a +0 giant club a +0 giant spiked club the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) a potion of lignification (9, 8, Abyss:2) a +0 leather armour (14, 7, Abyss:2) 25 stones (15, 12, Abyss:2) a +0 leather armour (16, 6, Abyss:2) a +0 ring mail (29, 14, Abyss:2) a scroll of teleportation