Delamore Level 1 of the Dungeon (0, 0, D:1) 10 stones (21, 1, D:1) a +0 dagger of holy wrath (28, -38, D:1) a +0 short sword of flaming (51, -22, D:1) 5 large rocks Level 2 of the Dungeon [Shop] Paupas's Weapon Shop a +0 short sword (36 gold) a +0 dagger (24 gold) a +5 scimitar of electrocution (444 gold) a +0 spear (36 gold) a +0 whip (30 gold) 21 sling bullets (126 gold) the +8 great sword of Maczug {vorpal, rC+ Will- rCorr Int+4} (882 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from acid and corrosion. It decreases your willpower. 23 bolts (55 gold) 16 stones (19 gold) 9 stones (10 gold) (7, -26, D:2) a +0 leather armour (11, -25, D:2) a +0 club (15, -10, D:2) a +0 short sword 5 stones (18, -1, D:2) a +0 robe (19, -19, D:2) a +0 whip 2 stones (20, -18, D:2) a +0 club (24, 3, D:2) a +0 short sword (25, -9, D:2) a +0 dagger 2 stones (25, -8, D:2) a +0 dagger (28, 4, D:2) a +0 scale mail (31, -13, D:2) a +0 whip (36, -23, D:2) a +0 ring mail (41, -9, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail a +0 flail a +0 leather armour a +0 dagger a +0 club a +0 hand axe (6, -4, D:3) 2 stones a +0 dagger (12, -4, D:3) a +0 short sword (13, -4, D:3) a +0 short sword a +0 scale mail (20, -5, D:3) a piece from Xom's chessboard (15/15) (24, -11, D:3) a +0 leather armour (31, 12, D:3) a +0 dagger (33, 12, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (0, 0, D:4) 11 stones (1, 2, D:4) a +0 dagger (3, -8, D:4) 20 bolts (4, 11, D:4) a +0 trident (12, -24, D:4) a +0 club (12, -19, D:4) a +0 ring mail (12, -18, D:4) 23 sling bullets (16, -30, D:4) a +0 club (17, 8, D:4) a +0 falchion (29, 7, D:4) a +0 robe (30, -41, D:4) a +0 short sword (35, -44, D:4) the +0 robe of Indecent Exposure {rPois} It protects you from poison. (37, -13, D:4) a +0 falchion (38, -12, D:4) a +0 dagger a +0 robe (39, -9, D:4) a +0 rapier a +0 leather armour a +0 dagger a +0 robe (50, -41, D:4) a +0 hunting sling (55, -50, D:4) a +0 leather armour (59, -51, D:4) a +0 mace of holy wrath (64, 8, D:4) a +0 dagger (64, 9, D:4) a +0 dagger a +0 scale mail a +0 club (67, 11, D:4) a +0 ring mail (67, 12, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 11 arrows (5, 41, D:5) 20 stones a +0 ring mail (6, 23, D:5) a +0 hand axe a +0 leather armour a +0 hand axe (6, 24, D:5) a +0 flail of protection (6, 25, D:5) a +0 falchion of flaming (7, 24, D:5) a +0 ring mail a +0 club a +0 flail (7, 25, D:5) a +0 falchion a +0 robe a +0 dagger (17, 41, D:5) a +0 dagger (23, 13, D:5) a +0 leather armour (29, 41, D:5) a +0 club (32, 32, D:5) 25 bolts (38, 7, D:5) a +0 dagger (41, 35, D:5) a +0 dagger a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (42, 35, D:5) a +0 dagger a +0 robe (43, 26, D:5) a scroll of blinking (54, 26, D:5) a +0 robe Level 6 of the Dungeon (2, -16, D:6) a +0 ring mail (6, -19, D:6) a +0 short sword (11, -17, D:6) a +0 dagger of freezing a +0 robe (14, 9, D:6) a +0 war axe (14, 15, D:6) a +0 quarterstaff (18, -28, D:6) a +0 spear (19, -27, D:6) a +0 club (19, -3, D:6) a +0 pair of gloves (22, -5, D:6) a +0 leather armour (23, -11, D:6) a +0 club (23, -10, D:6) a +0 dagger (23, 11, D:6) 26 bolts (24, -21, D:6) a +0 whip (24, -19, D:6) a +0 short sword 5 stones (24, -16, D:6) a +0 whip a +0 leather armour (25, -21, D:6) a +0 whip a +0 robe (25, -20, D:6) a +0 whip (25, -16, D:6) a +0 club a +0 chain mail (25, -15, D:6) a +0 club (27, -5, D:6) a +0 mace (30, -27, D:6) 23 stones (34, 9, D:6) a +0 mace a +0 ring mail (35, -8, D:6) a +0 dagger (41, -17, D:6) a +0 leather armour (43, -28, D:6) a +0 spear (45, -2, D:6) a +0 robe a +0 battleaxe Level 7 of the Dungeon [Shop] Erill's Antique Weapon Shoppe a +0 vorpal fustibalus (759 gold) a +2 vorpal shortbow (511 gold) the +6 mace of Calamity {flame, rF+ Str+4} (1791 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. a +1 dagger of protection (291 gold) a +3 long sword of protection (657 gold) the +9 hand crossbow of Jaofreh {vorpal, Dex+2} (1903 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). a +1 long sword of protection (347 gold) a +2 long sword of holy wrath (567 gold) a +4 vorpal great sword (982 gold) a +1 war axe of venom (347 gold) the +7 mace of Xom's Benevolence {pain, rF++ Will- SInv} (2077 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It lets you see invisible. It decreases your willpower. the +3 great sword of Defence {flame, rPois} (1174 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (12, -31, D:7) 22 sling bullets (15, -17, D:7) a +0 leather armour a +0 short sword (16, -21, D:7) a +0 whip 14 stones a +0 robe (17, -17, D:7) a +0 club (18, -19, D:7) a +0 halberd (19, -11, D:7) a +0 giant spiked club (20, -4, D:7) a +0 robe a +0 whip of freezing (21, -6, D:7) a +2 vampiric dagger (23, -6, D:7) a +0 club (27, -2, D:7) 22 stones (32, 11, D:7) 18 arrows (42, -25, D:7) a +3 spear (44, -31, D:7) a +0 club (51, -16, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 giant spiked club (1, -2, D:8) a +0 hand axe (1, -1, D:8) a +0 dagger a +0 dagger a +0 robe (2, -2, D:8) a +0 dagger a +0 robe (8, -29, D:8) a +0 trident a +0 ring mail a +2 buckler (8, -28, D:8) a +1 flail of draining (9, -29, D:8) a +0 spear (10, -25, D:8) a +0 robe a +0 morningstar (11, -24, D:8) a +0 robe a +1 falchion (14, -20, D:8) a +0 robe a +0 hand axe (20, -31, D:8) a +0 mace (20, -24, D:8) a +0 flail (22, -33, D:8) a +0 spear (24, -29, D:8) a +0 club (25, -29, D:8) a +0 long sword a +0 chain mail a +0 whip a +0 dagger a +0 robe (35, -9, D:8) 23 stones (38, -17, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 17 bolts (12, 2, D:9) a +0 leather armour (17, 9, D:9) a +1 leather armour of willpower the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +1 spear "Murhucw" {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (2, -15, Lair:1) 19 arrows (35, 20, Lair:1) a +0 mace Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 whip (0, 13, Lair:2) a scroll of teleportation (10, -8, Lair:2) a +0 hand axe (16, -4, Lair:2) 15 bolts (21, 18, Lair:2) a +0 pair of gloves (23, -21, Lair:2) a +0 lajatang (25, -15, Lair:2) a +0 scale mail (30, 3, Lair:2) a +0 robe (32, -3, Lair:2) a +0 chain mail (34, -20, Lair:2) a scroll of teleportation (35, -35, Lair:2) a +0 whip (41, -4, Lair:2) 23 arrows (44, -7, Lair:2) a +0 flail Level 3 of the Lair of Beasts [Shop] Cothrel's Antique Weapon Emporium the +8 flail of Lirchay {vorpal, Contam rElec Dex+5 SInv} (1912 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. the +11 great mace "Umpaygek" {freeze, *Rage rF+ rN+ Dex+8} (2788 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. the +12 hunting sling of Ikhittae {venom, rF- Will+++ rCorr Dex-2} (2083 gold) It poisons the ammo it fires. It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from acid and corrosion. It greatly increases your willpower. the +9 hand axe of Ru's Hope {vorpal, *Corrode rPois rN++ Str+4} (2072 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It greatly protects you from negative energy. It may corrode you when you take damage. a +2 hunting sling of freezing (411 gold) a +0 vorpal scimitar (224 gold) the +4 spear "Pyxkei" {vorpal, Dex+6} (1234 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+6). a +0 hand axe of flaming (207 gold) a +1 whip of distortion (369 gold) a +2 great mace of draining (663 gold) a +2 hunting sling of flaming (411 gold) the +6 arbalest "Damnation" {damnation} (2240 gold) a +7 shortbow (1120 gold) a +1 vorpal long sword (341 gold) (0, 0, Lair:3) 3 scrolls of magic mapping (23, 16, Lair:3) a +0 shortbow (28, 29, Lair:3) a poisoned dart (28, 30, Lair:3) a poisoned dart (28, 32, Lair:3) a poisoned dart (29, 33, Lair:3) a poisoned dart (31, -7, Lair:3) a +0 club (32, 33, Lair:3) 17 stones (36, 8, Lair:3) 14 stones (43, 13, Lair:3) a +0 helmet (48, 44, Lair:3) a +0 trident (49, 41, Lair:3) a +0 trident (49, 43, Lair:3) a +0 spear (50, 40, Lair:3) a +0 trident