Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 4, D:1) a +0 short sword (10, 14, D:1) 23 bolts (16, -6, D:1) a +0 whip (17, 2, D:1) a +0 dagger (24, -2, D:1) 23 stones (24, 22, D:1) 21 stones (28, -7, D:1) a +0 dagger (36, 1, D:1) a +0 dagger (37, 4, D:1) a +0 club (39, 32, D:1) a +0 robe (42, 23, D:1) a +0 dagger (43, 15, D:1) a +0 whip 3 stones (43, 22, D:1) a +0 dagger (43, 23, D:1) a +0 short sword a +0 club (50, 0, D:1) a +0 whip 2 stones Level 2 of the Dungeon (6, 3, D:2) 13 stones (17, -3, D:2) a +0 whip (21, -5, D:2) a +0 flail (34, 18, D:2) a staff of poison (35, 23, D:2) 19 arrows (36, 13, D:2) a +0 scythe a +0 robe (36, 32, D:2) a +0 short sword (44, 20, D:2) a +0 mace a +0 scale mail (48, -3, D:2) a +2 vampiric dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail 2 scrolls of teleportation a +0 scale mail (2, 3, D:3) a +0 club (14, -18, D:3) a +0 club (20, 7, D:3) a +0 trident (24, -1, D:3) a +0 dagger (26, -25, D:3) a +0 giant club (27, -13, D:3) a +0 ring mail (30, 13, D:3) a +0 dagger (37, 13, D:3) 23 stones (41, 0, D:3) a +0 dagger a +0 chain mail (42, -4, D:3) a +0 club a +0 chain mail a +0 dagger a +0 flail a +0 leather armour a +0 club a +0 hand axe a +0 scale mail a +0 short sword a +0 ring mail (46, 16, D:3) a +0 helmet (48, 14, D:3) 24 stones (52, -6, D:3) a +0 club Level 4 of the Dungeon [Shop] Baohir's Book Shop a Young Poisoner's Handbook (560 gold) a book of Flames (490 gold) a book of Maledictions (350 gold) a book of the Tempests (980 gold) a book of Power (630 gold) a Grand Grimoire (1545 gold) the Tome of the Vitriolic Compass (1064 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Portal Projectile Hexes/Translocation 3 no c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Passage of Golubria Translocation 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no a book of Callings (420 gold) (8, -50, D:4) 17 arrows (11, 0, D:4) 19 bolts (15, -7, D:4) a +0 dagger (22, -44, D:4) 8 stones (25, -49, D:4) a +0 hunting sling (49, -28, D:4) a +0 spear (49, -1, D:4) a +0 short sword (49, 0, D:4) a +0 dagger (49, 1, D:4) a +0 club (50, 1, D:4) a +0 dagger (51, -1, D:4) a +0 dagger a +0 leather armour (52, -29, D:4) a +0 shortbow 11 arrows (61, -33, D:4) a scroll of teleportation (64, -17, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 leather armour (14, 22, D:5) a +0 whip (15, 21, D:5) a +0 whip (15, 23, D:5) a +0 spear a +0 spear (18, 23, D:5) a +0 chain mail (20, 41, D:5) a +0 dagger a +0 scale mail (21, 17, D:5) a +0 club (27, 16, D:5) 21 arrows a +0 shortbow (29, 14, D:5) 26 stones (34, 5, D:5) 19 stones (46, 34, D:5) 24 bolts (49, 50, D:5) a +0 leather armour (52, 49, D:5) a +0 short sword a +0 ring mail (63, 53, D:5) a +0 giant club Level 6 of the Dungeon (1, 42, D:6) 23 arrows (4, -2, D:6) a +0 robe (7, 18, D:6) 18 arrows (13, 8, D:6) a +0 flail (15, 22, D:6) the +6 falchion "Zirie" {drain, rN+++ Int-2 SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you see invisible. It makes you less stealthy. (16, 10, D:6) a +0 robe a +0 dagger (17, 8, D:6) a +0 robe of cold resistance a +0 dagger (21, 8, D:6) a +1 helmet (30, 23, D:6) a +0 dagger a +0 robe (30, 36, D:6) a +0 mace (32, 23, D:6) a +0 dagger a +0 robe (32, 25, D:6) a +0 short sword a +0 leather armour (37, 18, D:6) a +0 leather armour (39, 13, D:6) a +0 pair of boots (42, 17, D:6) a +0 hand crossbow (49, 4, D:6) 13 stones Level 7 of the Dungeon [Shop] Xiosichu's Jewellery Shoppe a +6 ring of intelligence (760 gold) the ring "Reig" {MP-9 Str+6 Int+4} (760 gold) [ring of strength] It affects your strength (+6). It affects your intelligence (+4). It affects your magic capacity (-9). an amulet of guardian spirit (390 gold) a ring of see invisible (195 gold) an amulet of the acrobat (390 gold) an amulet of guardian spirit (390 gold) the ring "Fulafe" {AC+4 Slay+2} (668 gold) [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a ring of willpower (325 gold) a ring of poison resistance (260 gold) a +4 ring of evasion (468 gold) (0, 0, D:7) a +0 giant club (1, 2, D:7) 26 sling bullets (5, 12, D:7) 21 stones (9, 9, D:7) a +1 leather armour of poison resistance (10, 6, D:7) a +0 leather armour (11, 21, D:7) a +0 whip a +0 robe (12, 23, D:7) a +0 club a +0 spear a +0 flail (15, 8, D:7) a +0 shortbow 16 arrows (15, 40, D:7) a +0 quarterstaff (24, 39, D:7) 12 stones (29, 18, D:7) a +0 club a +0 club a +0 leather armour (29, 19, D:7) a +0 flail a +0 club (30, 1, D:7) 20 arrows Level 8 of the Dungeon [Shop] Lehuf's Assorted Antiques a +0 war axe (77 gold) a phantom mirror (880 gold) a potion of curing (66 gold) a +0 broad axe (88 gold) a scroll of identify (44 gold) a +4 hunting sling of flaming (543 gold) a +0 ring mail (88 gold) a scroll of silence (165 gold) a +0 flail (77 gold) (0, 0, D:8) a +0 club a +2 whip of venom a +0 spear a +0 spear a +0 ring mail a +0 kite shield a +0 halberd (7, 8, D:8) 15 sling bullets (9, 8, D:8) a +0 mace (10, 10, D:8) a +0 shortbow 18 arrows (14, 6, D:8) a +0 trident (15, 6, D:8) a +0 short sword a +0 scale mail a +0 mace a +1 chain mail of fire resistance a +0 hand axe (19, 4, D:8) a +0 spear (29, 32, D:8) a +0 plate armour (30, 29, D:8) a +0 trident (31, -13, D:8) 16 sling bullets (32, -26, D:8) a +3 trident a +0 leather armour a +0 dagger (33, -24, D:8) a +0 club (33, -23, D:8) a +0 whip (35, 11, D:8) 22 arrows (36, 1, D:8) a +0 giant club a +0 giant club (38, 18, D:8) 13 bolts (42, 12, D:8) a +0 short sword (43, -16, D:8) a +0 mace (46, -2, D:8) a +0 spear Level 9 of the Dungeon [Shop] Xergha Ecec's Book Shop a Young Poisoner's Handbook (440 gold) a book of Changes (275 gold) a book of Flames (385 gold) a book of Party Tricks (550 gold) a book of the Tempests (770 gold) a book of Alchemy (825 gold) a book of Necromancy (330 gold) a book of Frost (385 gold) a book of Minor Magic (220 gold) a Young Poisoner's Handbook (440 gold) a Fen Folio (825 gold) a book of Minor Magic (220 gold) [Shop] Bouquups's Antique Weapon Shop a +0 short sword of venom (156 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (1346 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. a +1 shortbow of flaming (347 gold) a +2 broad axe of flaming (537 gold) a +3 flail of draining (652 gold) a +0 arbalest of freezing (282 gold) a +2 fustibalus of freezing (1092 gold) a +4 vorpal quarterstaff (784 gold) a +2 short sword of draining (487 gold) the +6 quarterstaff of Afaita {vorpal, rF+ MP-9 Str+4 Dex+4} (1341 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (-9). a +1 rapier of venom (330 gold) a +1 vorpal spear (322 gold) a +3 falchion of draining (627 gold) (0, 0, D:9) a +0 robe (5, -9, D:9) a +0 scale mail (6, 2, D:9) a +0 leather armour (26, -14, D:9) a +0 club a +0 dagger 4 stones (26, -9, D:9) a +0 short sword a +0 ring mail (27, -12, D:9) a +0 club 5 stones (27, -10, D:9) a +0 club 13 stones (27, -9, D:9) a +0 short sword (31, 8, D:9) 12 stones (32, -9, D:9) 16 arrows (34, -17, D:9) a +0 shortbow 12 arrows (34, 17, D:9) 24 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) 14 stones (6, -28, D:10) 21 stones 2 scrolls of blinking a +6 ring of intelligence a +0 battleaxe (6, -27, D:10) a +0 club (8, -27, D:10) a +0 dagger a +0 leather armour (14, -18, D:10) a +0 plate armour (22, -16, D:10) a +0 shortbow 14 arrows (28, -6, D:10) 17 stones (30, 0, D:10) a +0 club (30, 1, D:10) a +0 spear (31, -34, D:10) a +0 pair of gloves (31, 0, D:10) a +0 leather armour a +0 whip (32, -5, D:10) a +0 scale mail of fire resistance (32, -2, D:10) a +0 flail (32, 0, D:10) a +0 whip (40, -22, D:10) 24 stones (40, 2, D:10) a +0 club a +0 flail (41, 1, D:10) a +0 halberd (41, 2, D:10) a +0 spear a +0 ring mail (41, 3, D:10) a +0 spear (45, 5, D:10) the +6 whip "Reomenys" {freeze, *Noise rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It may make noises in combat. (50, -27, D:10) a +0 flail (50, -21, D:10) a +1 spear a +0 animal skin (52, -41, D:10) a +0 falchion (59, -23, D:10) 8 bolts Level 11 of the Dungeon (0, 0, D:11) a +0 broad axe (3, -23, D:11) a potion of mutation (3, -8, D:11) a +0 robe (5, -34, D:11) a +0 dagger (5, -33, D:11) a +0 dagger a +0 robe (5, -32, D:11) a +0 dagger a +0 robe (6, -33, D:11) a +0 club a +0 leather armour (15, -31, D:11) a +0 robe (18, -31, D:11) a +0 dire flail a +0 giant club (25, -16, D:11) 23 bolts (26, -9, D:11) a +0 mace the Ecumenical Temple