Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (0, 1, D:1) a +0 dagger 4 stones (6, -7, D:1) a +0 club a stone (12, -8, D:1) a +0 robe (14, -20, D:1) 24 sling bullets (14, 0, D:1) 22 stones (16, -20, D:1) 12 stones (21, -6, D:1) a +0 dagger Level 2 of the Dungeon (2, 1, D:2) a +0 club a stone (4, 7, D:2) a +0 mace (11, 1, D:2) a +0 club (17, -24, D:2) a +0 short sword (35, -14, D:2) 24 stones (35, -1, D:2) a +0 club (37, -16, D:2) a +0 dagger (47, -8, D:2) a +0 club 2 stones (61, 8, D:2) a +0 whip a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (22, -24, D:3) a +0 hand axe (27, -20, D:3) a +0 flail a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 club (32, -13, D:3) 4 stones a +0 short sword (33, -14, D:3) a +0 dagger (38, -20, D:3) a +0 giant club (39, -17, D:3) a +0 leather armour (50, -21, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 5, D:4) a hobgoblin corpse (skeletalised by now) (9, -18, D:4) an adder corpse (11, 2, D:4) an adder skeleton (15, 33, D:4) 15 stones (16, 10, D:4) the +7 arbalest "Aptaegue" {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (21, 17, D:4) a jackal corpse (skeletalised by now) (22, 16, D:4) a jackal corpse (skeletalised by now) (22, 17, D:4) a jackal corpse (skeletalised by now) (31, -8, D:4) a +0 war axe the Ecumenical Temple