Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -5, D:1) a +0 ring mail (9, -11, D:1) a +0 club (9, -3, D:1) 19 stones (17, 0, D:1) a scarf of resistance (19, -12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 35, D:2) a +0 hand axe (22, 0, D:2) a +0 short sword 4 stones (23, -1, D:2) a +0 flail (24, -2, D:2) a +0 club a +0 hunting sling 29 stones (25, 23, D:2) a +0 robe (28, 6, D:2) a +0 hunting sling (33, 34, D:2) a +0 ring mail (37, 43, D:2) a +0 club (38, 33, D:2) a staff of fire (39, 13, D:2) a +0 dagger (39, 15, D:2) a +0 dagger (41, 2, D:2) a +0 club Level 3 of the Dungeon (8, -12, D:3) a +0 dagger 25 stones a kobold corpse (10, -1, D:3) a +0 short sword (12, -22, D:3) a rat corpse (14, -20, D:3) a worm corpse (16, -25, D:3) 16 bolts (16, -7, D:3) a +0 pair of boots (16, 0, D:3) a +0 whip (18, -3, D:3) a +0 rapier (25, -25, D:3) a +0 scale mail (28, -30, D:3) a +0 hunting sling (31, 3, D:3) a bat corpse (skeletalised by now) (35, -20, D:3) a +0 club (37, -23, D:3) 15 stones (44, 0, D:3) a +0 hand axe (44, 1, D:3) a +0 hand axe a +0 dagger a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe of cold resistance (4, -1, D:4) the +9 falchion of Pyromania {freeze, rF- rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. (8, -5, D:4) an adder corpse (18, 28, D:4) a +0 spear (still there?) a gnoll corpse (still there?) (18, 30, D:4) 8 gold pieces (19, 28, D:4) a book of Changes