Delamore Level 1 of the Dungeon (0, 0, D:1) a book of Changes (4, 15, D:1) 24 bolts (8, 45, D:1) 26 stones (10, 4, D:1) 15 stones (13, 37, D:1) a +0 club (24, 19, D:1) a stone a +0 short sword (26, 49, D:1) a +0 dagger a stone (32, 31, D:1) a +0 mace (32, 39, D:1) 19 stones (35, 4, D:1) a +0 club 4 stones (36, 10, D:1) a +0 leather armour (37, 3, D:1) a +0 dagger (45, 12, D:1) a +0 dagger (45, 29, D:1) a +0 whip (54, 31, D:1) a +0 short sword Level 2 of the Dungeon (1, -21, D:2) a +0 spear (7, -4, D:2) a +0 mace (8, -24, D:2) a +0 hand axe (10, 2, D:2) a +0 whip (12, 0, D:2) 19 stones (16, -18, D:2) a +0 club (21, 4, D:2) a +0 dagger (23, -17, D:2) 7 bolts (31, -14, D:2) a +0 ring mail (35, -21, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 23 arrows (5, -1, D:3) a +1 antimagic scythe a +0 robe (12, -12, D:3) a +0 dagger (28, -11, D:3) a +0 short sword (45, 17, D:3) a +0 mace Level 4 of the Dungeon [Shop] Diujoq's Weapon Emporium a +1 lajatang of speed (624 gold) 10 sling bullets (60 gold) a +1 spear of venom (127 gold) the +3 halberd of Dorak {vorpal, rF+ SInv} (470 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. SInv: It lets you see invisible. 18 stones (21 gold) a +1 dagger of venom (112 gold) a +1 vorpal fustibalus (354 gold) a +2 short sword of draining (208 gold) 20 stones (24 gold) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (1138 gold) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (0, 0, D:4) a +0 giant club (11, -38, D:4) a +0 long sword (11, -7, D:4) a +0 dagger (17, -15, D:4) 3 stones a +0 whip (17, 5, D:4) a +0 flail a +0 ring mail (19, 3, D:4) a +1 hand axe of holy wrath a +0 ring mail a +0 club a +0 leather armour a +0 dagger a +0 robe a +2 vorpal falchion (21, -35, D:4) 26 stones (30, 11, D:4) a +0 chain mail (31, -27, D:4) a +0 ring mail (39, -8, D:4) 10 stones (39, -5, D:4) a +2 vorpal flail a +0 leather armour (40, -32, D:4) 24 stones (41, -24, D:4) a +0 hand axe (44, -35, D:4) a +0 dagger (46, -23, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 17 arrows (2, -18, D:5) a +2 battleaxe a +0 robe (3, -18, D:5) a +2 dagger a +0 robe (3, -16, D:5) a +4 hand axe of freezing a +0 robe (4, -23, D:5) a +1 trident a +0 robe (4, -3, D:5) 28 arrows (5, -14, D:5) a +0 leather armour (16, -31, D:5) a +0 giant club (25, 2, D:5) a +0 barding (26, 20, D:5) a +0 hand axe (30, -15, D:5) 29 stones (30, 3, D:5) 26 bolts (36, -1, D:5) a +0 short sword (38, -4, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) 9 arrows (1, 27, D:6) a +0 dagger 5 stones a +0 short sword (1, 28, D:6) a +0 club (2, 27, D:6) a +0 dagger 3 stones (2, 29, D:6) a +0 dagger (3, 10, D:6) a +0 giant spiked club (4, 10, D:6) a +0 shortbow 14 arrows (7, 27, D:6) a +0 scimitar a +0 robe (8, 39, D:6) a +0 giant club (11, 41, D:6) a +0 flail (24, 43, D:6) 13 stones (26, 43, D:6) a +0 leather armour (35, 54, D:6) a +0 shortbow 15 arrows Level 7 of the Dungeon [Shop] Molizilu's Weapon Shop a +1 long sword of flaming (186 gold) 21 arrows (58 gold) a +3 whip of venom (280 gold) a +0 vorpal hand axe (91 gold) the +1 hand axe of Gebecypn {vorpal, rCorr Dex+3} (397 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. a +3 short sword of draining (313 gold) a +2 short sword of draining (243 gold) the +2 broad axe of Watchfulness {vamp, rF+} (504 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. a +1 great mace of venom (207 gold) a +1 hunting sling of freezing (135 gold) a +1 vorpal great sword (233 gold) the +6 long sword "Leviticus" {vorpal, Drain rElec Dex+6} (786 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. a +3 giant club (261 gold) (0, 0, D:7) a +0 giant spiked club (12, -31, D:7) a +0 lajatang (14, -33, D:7) a +0 chain mail (15, 6, D:7) a +0 whip of electrocution (16, -38, D:7) a +0 quarterstaff (16, 12, D:7) 21 sling bullets (19, -38, D:7) a +0 whip (20, -38, D:7) a +0 hand axe (20, 10, D:7) 9 stones (21, -39, D:7) a +0 club (22, -27, D:7) a +0 giant club (30, -30, D:7) 17 arrows (42, 1, D:7) 19 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (3, -3, D:8) a +0 ring mail of willpower (4, -3, D:8) a +0 dagger a +0 robe (6, -2, D:8) a +0 whip a +0 ring mail (10, 14, D:8) a scarf of harm (28, 8, D:8) a +0 buckler (35, 3, D:8) a +2 halberd a +0 robe (35, 4, D:8) a +0 great sword a +0 robe (35, 46, D:8) a +0 chain mail (38, -6, D:8) 11 arrows (38, 3, D:8) a +4 war axe 15 stones a +0 robe (48, 9, D:8) a +0 club a +0 chain mail (52, 3, D:8) a +0 falchion (57, 40, D:8) 19 arrows (59, 10, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 19 arrows Level 11 of the Dungeon (0, 0, D:11) 5 gold pieces (1, -1, D:11) 21 gold pieces a +0 hand axe a +0 robe (2, -1, D:11) a +0 giant club (still there?) a +0 giant club (still there?) 19 gold pieces (still there?) (15, -46, D:11) 7 gold pieces (15, -45, D:11) 4 gold pieces (17, -46, D:11) 6 gold pieces (18, -46, D:11) 6 gold pieces 10 poisoned darts (18, -45, D:11) 6 gold pieces (21, -9, D:11) a scroll of identify (still there?) 26 arrows (still there?) a +0 shortbow (still there?) a +0 spear (still there?) 37 gold pieces (still there?) (24, -10, D:11) 2 stones (still there?) a +0 whip (still there?) 5 gold pieces (still there?) (25, -5, D:11) a +0 falchion (35, -25, D:11) a potion of degeneration (37, -21, D:11) a +0 dagger of flaming Level 12 of the Dungeon [Shop] Fiatin Foev's Weapon Shop 20 stones (28 gold) 19 arrows (53 gold) the +8 broad axe of the Penguin {protect, rF+ Str+3} (911 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). rF: It protects you from fire. a +2 battleaxe of flaming (331 gold) 17 bolts (47 gold) a +2 battleaxe of electrocution (394 gold) the +3 broad axe "Iwnuxopt" {flame, rCorr} (487 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rCorr: It protects you from acid and corrosion. a +2 vorpal mace (231 gold) a +5 quick blade (588 gold) 14 stones (19 gold) a +2 vampiric long sword (315 gold) [Shop] Ihiunlog's Armour Emporium a scarf of shadows (168 gold) +1 shadow dragon scales (1218 gold) the +3 plate armour of Tulips {Contam Rampage Stlth+} (590 gold) Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. a +4 scale mail of willpower (434 gold) the +2 scale mail "Biejag" {Str+4 Int+5 Slay-4} (323 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). a +1 ring mail of willpower (224 gold) a +1 leather armour of willpower (196 gold) a +0 pair of boots of stealth (161 gold) a +3 ring mail of willpower (364 gold) the +0 cloak of Hepliaklqana's Reproof {+Blink} (259 gold) +Blink: It lets you blink. a +2 robe of willpower (247 gold) a +0 chain mail of cold resistance (161 gold) (0, 0, D:12) a +0 giant spiked club a +0 giant club (9, 19, D:12) a +0 dire flail a +0 giant club 17 arrows a +0 shortbow a +0 dire flail (13, 3, D:12) a +0 scimitar (21, 2, D:12) a +0 robe a +2 dagger of draining a +0 dagger a +0 giant club a +0 giant club a +0 short sword (22, 0, D:12) a +1 dagger of speed 11 arrows a +0 shortbow (22, 1, D:12) a +0 robe a +0 dagger of venom (23, -1, D:12) a +0 robe a +0 dagger (24, -1, D:12) 4 stones a +0 short sword (24, 0, D:12) a +0 robe a +0 dagger (26, 1, D:12) a +0 long sword (27, -7, D:12) a +0 spear (28, -7, D:12) a +0 spear (28, -6, D:12) a +0 spear (28, -4, D:12) a +0 spear (28, 26, D:12) a +0 dagger a +0 robe (28, 31, D:12) 26 stones (29, -2, D:12) a +0 robe 16 arrows a +0 shortbow (30, -7, D:12) 16 stones (32, 36, D:12) 26 arrows (35, 27, D:12) a +0 rapier (36, 31, D:12) a +0 flail (39, 30, D:12) 2 large rocks (57, -3, D:12) 25 sling bullets (62, 14, D:12) 12 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +3 ring mail of fire resistance (0, 1, Lair:1) a +1 dire flail of protection (1, 0, Lair:1) 34 gold pieces (1, 1, Lair:1) a wand of paralysis (8) (4, 20, Lair:1) 47 gold pieces (6, 8, Lair:1) 36 gold pieces (18, -16, Lair:1) 11 arrows (18, 27, Lair:1) 21 stones (19, -17, Lair:1) 13 bolts (30, 37, Lair:1) a +0 buckler (43, 25, Lair:1) 15 stones (57, -14, Lair:1) 29 stones Level 2 of the Abyss (0, 0, Abyss:2) 6 gold pieces