Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 14, D:1) a +0 dagger (27, 46, D:1) a +0 cloak (44, 12, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -3, D:2) a +0 leather armour (5, 16, D:2) a +0 kite shield (6, 31, D:2) a +0 leather armour (9, 20, D:2) a +0 plate armour (12, 15, D:2) a +0 club (15, 43, D:2) 26 arrows (20, 44, D:2) a +0 club (28, 37, D:2) a +0 dagger (28, 39, D:2) a +0 dagger (29, 21, D:2) a +0 dagger (35, 12, D:2) a +0 dagger a +0 hunting sling a +0 ring mail (36, 15, D:2) a +0 dagger (39, 12, D:2) 22 arrows (41, 15, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 club (11, -22, D:3) a +0 club (12, -1, D:3) a +0 plate armour (18, -10, D:3) a +0 hand axe of venom a +0 robe of fire resistance a +0 dagger (18, -9, D:3) a +0 leather armour a +0 whip of flaming (19, -10, D:3) a +0 leather armour a +0 falchion a +0 hand axe (23, 2, D:3) a +0 falchion (26, -31, D:3) a +0 robe (27, -37, D:3) a +0 club (34, -27, D:3) a +0 chain mail a +0 mace (34, -17, D:3) a +0 long sword (42, -33, D:3) a +0 dagger (42, -30, D:3) a +0 club (42, -27, D:3) a +0 club (42, -22, D:3) a +0 club (44, -3, D:3) a +0 spear (44, 5, D:3) a +0 mace (44, 7, D:3) a stone (45, 7, D:3) a stone (46, 6, D:3) a +0 cloak a +4 quarterstaff of chaos (48, -31, D:3) a +0 leather armour a +0 short sword (54, 5, D:3) a +0 mace (56, 8, D:3) a +1 mace of protection Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar a +0 robe (0, 10, D:4) a +0 short sword a +0 leather armour (18, 21, D:4) a +0 ring mail (25, 16, D:4) a +0 dagger (28, 20, D:4) a stone (29, 25, D:4) a +0 dagger (42, 0, D:4) a +0 hunting sling a +0 dagger (42, 30, D:4) a +0 whip (47, 14, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, -18, D:5) a +0 leather armour (18, -2, D:5) a +0 pair of boots (19, -5, D:5) a book of Frost (25, -36, D:5) a +0 whip (28, -14, D:5) 22 arrows (28, 10, D:5) a +0 leather armour (35, -27, D:5) a +0 flail (46, -7, D:5) a +0 rapier (47, -13, D:5) a +4 spear (48, -13, D:5) a +1 spear of venom (49, -13, D:5) a +0 spear (50, -13, D:5) a +0 club a +0 flail (51, -13, D:5) a +0 whip a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (3, 2, D:6) a +0 ring mail (5, 4, D:6) the +2 great sword "Rebopu" {speed, rF+ rN+++} Attacks with this weapon are significantly faster. rF: It protects you from fire. rN: It renders you almost immune to negative energy. Cheibriados disapproves of the use of such an item. (7, 3, D:6) a +0 giant spiked club (7, 25, D:6) 22 bolts (8, 7, D:6) a +0 ring mail (10, 6, D:6) a +0 whip (16, 20, D:6) a +0 chain mail (21, 18, D:6) a +0 war axe a +0 club a +0 chain mail a +2 mace of protection a +0 robe a +0 dagger (33, 7, D:6) a +0 shortbow 15 arrows (42, 18, D:6) a +0 leather armour (47, 20, D:6) a +0 shortbow 21 arrows (50, 18, D:6) 15 arrows Level 7 of the Dungeon (0, 0, D:7) 31 arrows (1, 19, D:7) a +0 dagger (1, 21, D:7) a +4 ring mail a +0 short sword 23 arrows a +0 shortbow (3, 22, D:7) a +0 leather armour a +0 club (8, -2, D:7) a +0 short sword (13, -12, D:7) a +0 animal skin (14, -14, D:7) a +0 animal skin (14, -12, D:7) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin (14, -8, D:7) the +0 leather armour of Compression {+Inv rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. +Inv: It lets you turn invisible. (28, -13, D:7) a +0 short sword (28, 25, D:7) a +0 whip a +0 hand crossbow 11 bolts (37, 4, D:7) a +0 whip (38, 4, D:7) a +0 short sword of freezing a +0 dagger (38, 5, D:7) a +0 short sword a +0 dagger a +0 club a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 kite shield (4, -21, D:8) a +0 rapier (4, -13, D:8) 13 arrows (8, -4, D:8) 25 bolts (12, -27, D:8) a +0 lajatang (18, -1, D:8) a +0 rapier (31, 0, D:8) a +1 leather armour of fire resistance (32, -7, D:8) a +0 war axe (40, -30, D:8) a +0 whip a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (9, -22, D:9) a +0 dagger a +0 robe a +0 flail a +0 ring mail (9, -8, D:9) a +0 pair of boots (10, -21, D:9) a +0 halberd a +0 plate armour (10, -8, D:9) a +0 shortbow 22 arrows (15, 7, D:9) a +0 hand axe a +0 chain mail (22, 15, D:9) a +0 pair of boots (28, 10, D:9) a +0 pair of gloves (31, -21, D:9) a +0 flail (32, -19, D:9) 9 arrows (34, -19, D:9) 20 arrows (35, -8, D:9) a +0 dagger a +0 robe (36, -7, D:9) a +0 dagger a +0 robe (37, -7, D:9) a +0 mace a +0 chain mail (39, 3, D:9) a +0 robe a +1 hand axe a +0 robe a +3 falchion (40, -5, D:9) 23 bolts (40, 10, D:9) a +1 robe of cold resistance a +1 mace (41, 9, D:9) a +0 robe a +4 long sword (42, 6, D:9) a +0 robe a +6 scimitar (43, -12, D:9) a +0 halberd a +0 robe (43, 12, D:9) a +0 whip a +1 flail of protection a +2 dagger (45, 9, D:9) the +4 quarterstaff of Ascent {freeze, rElec Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (47, -16, D:9) a +4 dagger a +0 robe (48, -15, D:9) a +2 morningstar a +0 robe (48, 11, D:9) a +1 scale mail of poison resistance a +0 hand axe (49, 10, D:9) a +0 robe a +0 dagger (53, 7, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (12, -13, D:10) a +0 dagger a +0 robe (12, 2, D:10) a +0 falchion (13, 4, D:10) a +0 mace (16, -20, D:10) a +0 shortbow 29 arrows (18, -7, D:10) a +0 rapier a +0 leather armour (19, -13, D:10) a +0 helmet (20, -12, D:10) a +0 short sword (22, -11, D:10) a +0 dagger a +0 robe a +0 spear (23, -16, D:10) a +0 plate armour a +2 war axe a +0 hand crossbow (23, -5, D:10) a +2 war axe of venom (26, -6, D:10) a +2 short sword of draining a +0 robe a +0 dagger (29, -9, D:10) a +0 hand axe (33, -14, D:10) the +7 ring mail of a sewer {rN+} rN: It protects you from negative energy. (34, -14, D:10) a +0 robe a +0 dagger a +0 ring mail 20 bolts a +0 battleaxe a +0 arbalest (35, -16, D:10) a +0 chain mail a +0 scimitar (35, -15, D:10) a +4 spear (35, -13, D:10) a +0 club a +0 flail a +0 leather armour a +0 whip (36, -13, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) 15 arrows (0, 6, D:11) 23 bolts (4, 1, D:11) a +0 short sword a +0 flail a +0 hand axe a +0 leather armour (5, 2, D:11) a +0 dagger a +0 scale mail a +0 flail (7, 0, D:11) a +0 mace (14, 18, D:11) a -1 spear a +0 animal skin (19, -1, D:11) 43 arrows a +0 shortbow a +0 shortbow (20, -1, D:11) 17 arrows a +0 shortbow (29, -1, D:11) 7 arrows (31, 26, D:11) a +0 trident (34, 29, D:11) a +2 dagger of chaos a +1 robe of willpower (41, 4, D:11) a +2 short sword of draining (41, 45, D:11) a +0 shortbow 10 arrows (45, 26, D:11) a +0 flail a +0 robe (51, 32, D:11) a +0 plate armour a +0 short sword (52, 4, D:11) a +0 robe (52, 33, D:11) a +0 scale mail (still there?) a +0 dagger (still there?) Level 12 of the Dungeon [Shop] Ovackant's Antique Armour Emporium a +0 chain mail (94 gold) the +2 robe of Aradiq Vethi {-Cast Harm rF+ rN+} (459 gold) rF: It protects you from fire. rN: It protects you from negative energy. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. a +1 cloak (241 gold) a +3 ring mail of fire resistance (546 gold) a +0 plate armour (483 gold) a +0 leather armour (42 gold) a +0 ring mail of cold resistance (231 gold) a +0 robe (14 gold) a +0 plate armour (483 gold) a +0 pair of boots (94 gold) a +0 hat (84 gold) a +0 robe (14 gold) a +1 leather armour of cold resistance (294 gold) (0, 0, D:12) a +0 chain mail (9, -19, D:12) a +0 robe (15, -48, D:12) 22 arrows (21, -1, D:12) a +4 fustibalus (22, -35, D:12) a +0 scale mail a +0 short sword (22, -34, D:12) a +0 dagger (24, -41, D:12) a +0 giant club a +0 dire flail (28, -5, D:12) a +0 long sword (29, -5, D:12) a +0 dagger a +0 robe (30, -4, D:12) a +0 dagger a +0 robe (31, -4, D:12) a +0 short sword a +0 short sword (32, -31, D:12) a +0 halberd a +0 whip a +0 ring mail a +0 spear (32, -30, D:12) a +0 club (33, -32, D:12) a +0 plate armour a +0 mace a +0 ring mail a +0 spear a +0 flail a +0 giant spiked club a +0 giant club a +0 club a +0 scale mail a +2 trident of flaming a +0 whip a +0 giant club a +2 whip of electrocution (33, -31, D:12) a +0 ring mail a +0 trident a +0 giant club a +0 plate armour a +0 war axe a +0 kite shield a +0 scale mail a +0 spear (33, -30, D:12) a +0 dagger (36, -17, D:12) 3 large rocks (37, -42, D:12) a +0 dagger a +0 robe a +0 short sword (37, -41, D:12) a +0 short sword (38, -46, D:12) a +0 whip (38, -43, D:12) a +0 dagger (39, -44, D:12) a +0 dagger a +0 robe (39, -42, D:12) a +0 dagger a +0 robe (40, -9, D:12) a +0 hand axe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger (1, -3, Orc:1) a +0 leather armour a +0 hand axe (1, 3, Orc:1) a +0 chain mail a +2 war axe of venom a +0 leather armour a +0 dagger (2, 4, Orc:1) a +0 giant spiked club (3, 1, Orc:1) a +0 dagger a +0 robe a +0 giant club a +0 dire flail an orc corpse (3, 2, Orc:1) a +0 ring mail a +0 dagger (3, 4, Orc:1) a +0 chain mail a +0 flail (3, 8, Orc:1) a +0 ring mail a +0 falchion (4, 1, Orc:1) a +0 plate armour a +0 halberd (5, -1, Orc:1) a +0 dagger a +0 ring mail an orc corpse (5, 0, Orc:1) a +0 dagger a +0 robe a +0 robe a +0 dagger (5, 1, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (5, 2, Orc:1) a +0 robe a +0 dagger (6, 0, Orc:1) a +0 chain mail a +0 mace (6, 2, Orc:1) a +0 chain mail a +1 dire flail of holy wrath a +0 chain mail a +3 vorpal war axe (10, -4, Orc:1) a +0 robe a +0 dagger (10, -2, Orc:1) a +0 hand axe a +0 plate armour a +0 war axe (11, -6, Orc:1) a +0 giant club (11, -5, Orc:1) a +0 dagger (14, -5, Orc:1) a +0 short sword Level 2 of the Orcish Mines (0, 0, Orc:2) 8 sling bullets (0, 2, Orc:2) 2 sling bullets (1, -10, Orc:2) 14 gold pieces (1, -8, Orc:2) a sling bullet (1, 0, Orc:2) a sling bullet (2, -10, Orc:2) 2 sling bullets (still there?) a +0 leather armour (still there?) a +0 trident (still there?) an orc skeleton (still there?) (2, -8, Orc:2) a sling bullet (still there?) a +1 chain mail of cold resistance (still there?) a +0 long sword (still there?) an orc skeleton (still there?) (2, -6, Orc:2) a sling bullet (still there?) a +0 trident (still there?) an orc skeleton (still there?) (2, 0, Orc:2) a +0 robe (still there?) a +0 dagger (still there?) an orc skeleton (still there?) (3, -9, Orc:2) a sling bullet (still there?) a +0 whip (still there?) an orc skeleton (still there?) (3, -2, Orc:2) 2 sling bullets (4, -9, Orc:2) 22 gold pieces (4, -3, Orc:2) a +0 flail (still there?) an orc skeleton (still there?) (4, -2, Orc:2) 2 sling bullets (still there?) a +1 robe (still there?) a +0 dagger (still there?) (5, -4, Orc:2) 2 sling bullets (5, -3, Orc:2) 3 sling bullets (6, -4, Orc:2) 2 sling bullets (still there?) a warg skeleton (still there?) (8, -5, Orc:2) a +0 club (still there?) 2 sling bullets (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) an orc skeleton (still there?) (9, -5, Orc:2) a +0 robe (still there?) a +0 dagger (still there?) an orc skeleton (still there?) (11, -5, Orc:2) 2 sling bullets (still there?) a +0 club (still there?) an orc skeleton (still there?) (11, -4, Orc:2) a sling bullet (still there?) a +0 ring mail (still there?) a +0 whip (still there?) an orc skeleton (still there?) (12, -4, Orc:2) a sling bullet (still there?) a +0 mace (still there?) an orc skeleton (still there?) (12, -3, Orc:2) a sling bullet (still there?) a +0 plate armour (still there?) a +1 glaive of freezing (still there?) an orc skeleton (still there?) (12, -2, Orc:2) 4 sling bullets (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 hand axe (still there?) an orc skeleton (still there?) (13, -4, Orc:2) a sling bullet (still there?) a +0 hand axe (still there?) Level 1 of the Lair of Beasts (12, 35, Lair:1) a +0 ring mail (17, -1, Lair:1) a +0 robe (17, 14, Lair:1) a +2 robe of cold resistance (27, 18, Lair:1) a +2 dagger of venom (34, 18, Lair:1) 8 arrows (36, 27, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 arrows (1, -4, Lair:2) a +0 falchion (11, -13, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 1, Lair:3) the +6 short sword of Crystal {freeze, rElec Will+ Str-5 Int+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). Int: It affects your intelligence (+8). rElec: It insulates you from electricity. Will: It increases your willpower. the +10 war axe "Awoah" {drain, rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. the +6 hand axe of Ucumuq {freeze, Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. the +9 dagger of Joyful Slaughter {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. (2, 7, Lair:3) a +0 mace (9, 9, Lair:3) a +0 long sword (9, 11, Lair:3) a +0 trident a +0 flail a +0 robe (9, 12, Lair:3) a +0 trident (11, 22, Lair:3) a +0 arbalest (20, -1, Lair:3) a +0 quarterstaff (24, -9, Lair:3) a +0 chain mail (36, 20, Lair:3) a +0 short sword (37, -26, Lair:3) a +0 hand axe (42, -8, Lair:3) 6 bolts (44, 7, Lair:3) a +0 hand crossbow Level 4 of the Lair of Beasts (0, 0, Lair:4) a staff of air (1, -33, Lair:4) a +0 longbow (7, 6, Lair:4) a +0 mace (40, 1, Lair:4) a +2 vorpal flail (40, 8, Lair:4) a +0 falchion (61, -46, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (5, 8, Lair:5) a +0 ring mail (22, -8, Lair:5) a +0 tower shield (23, -8, Lair:5) a ring of poison resistance (27, -33, Lair:5) a +0 ring mail (33, -15, Lair:5) a +0 robe (44, 1, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a wand of polymorph (7) (24, 8, Lair:6) a +0 war axe (37, 0, Lair:6) a staff of cold the +4 long sword "Pemew" {antimagic, *Noise Int+5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. the quicksilver dragon scales of Omission {rElec Will+ Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (61, 38, Lair:6) 23 bolts (63, 28, Lair:6) 20 bolts (63, 29, Lair:6) a staff of conjuration (63, 32, Lair:6) a +0 robe (64, 55, Lair:6) a +4 spear (70, 19, Lair:6) a +0 rapier of distortion (71, 22, Lair:6) a +2 rapier of distortion (72, 12, Lair:6) a +0 robe