Delamore Level 1 of the Dungeon (3, -4, D:1) a +0 club (9, 17, D:1) a +0 whip (23, 12, D:1) a +0 club (32, 24, D:1) a +0 robe (37, -13, D:1) 13 arrows (46, -18, D:1) a +0 dagger (46, 14, D:1) a +0 whip (48, 0, D:1) a +0 short sword Level 2 of the Dungeon (1, 3, D:2) a +0 club (8, 24, D:2) a +0 chain mail (12, 8, D:2) 20 arrows (20, 10, D:2) a +0 leather armour (21, -6, D:2) a +0 ring mail (21, 24, D:2) a +0 dagger (22, 8, D:2) a +0 dagger (41, 26, D:2) 21 arrows (42, 13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 6, D:3) a +0 hunting sling (17, 17, D:3) a +0 short sword (25, -6, D:3) a +0 club (still there?) a +0 leather armour (still there?) (25, -5, D:3) a +0 mace (still there?) a +0 chain mail (still there?) (25, -4, D:3) a +0 club (26, -2, D:3) a +0 robe (27, -5, D:3) a +0 dagger (27, 20, D:3) a +0 dagger (29, 2, D:3) a +0 flail a +0 short sword (29, 4, D:3) a +0 flail (29, 5, D:3) a +0 short sword (29, 28, D:3) 22 arrows (29, 29, D:3) a +0 dagger (30, -17, D:3) a +0 whip (30, 2, D:3) a +0 rapier a +0 short sword a +0 robe a +0 chain mail (31, 2, D:3) a +0 hand axe (38, 0, D:3) a +0 club (38, 2, D:3) a +0 spear (38, 3, D:3) a +0 flail (40, -1, D:3) a +0 club (41, -1, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 vorpal hunting sling (1, 7, D:4) a +0 dagger (7, -10, D:4) a +0 hunting sling (8, -19, D:4) a +0 whip (10, -10, D:4) a +0 club (28, 11, D:4) a +0 scale mail a +0 short sword (33, 12, D:4) a +0 hand axe (35, 12, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -13, D:5) a +0 short sword (7, -13, D:5) a +0 club a +0 leather armour a +0 short sword (8, -13, D:5) a +0 flail a +0 leather armour (16, -8, D:5) a +2 whip of holy wrath a +0 chain mail (16, -7, D:5) a +0 dagger a +0 robe (16, -6, D:5) a +0 club (22, 4, D:5) a +0 ring mail (23, -2, D:5) a +0 vorpal hand axe (23, 4, D:5) a +0 dagger (24, 4, D:5) a +0 dagger a +0 robe (26, 4, D:5) a +0 dagger a +0 robe (28, 4, D:5) a +0 dagger (29, -36, D:5) a +0 club a +0 leather armour (35, -34, D:5) a staff of conjuration (36, 1, D:5) a +3 war axe (56, -25, D:5) 22 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (2, 1, D:6) a book of Necromancy (6, 1, D:6) a +0 mace (12, -15, D:6) a +0 dagger (12, 11, D:6) 22 arrows (13, -15, D:6) a +0 hand axe a +0 leather armour a +0 mace (14, -15, D:6) a +0 club (14, -14, D:6) a +0 short sword of flaming (14, 8, D:6) a +0 robe a +0 dagger (14, 9, D:6) a +0 whip (15, -7, D:6) a +0 scale mail (15, 9, D:6) a +0 robe a +0 dagger (20, 11, D:6) a +0 leather armour a +0 club (27, -15, D:6) a +0 leather armour a +0 whip (30, 4, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -1, D:7) a +0 hand axe (1, 0, D:7) a +0 club (5, 5, D:7) 14 sling bullets a +0 short sword of venom a +0 robe a +2 dagger (5, 21, D:7) 26 bolts (11, 21, D:7) a +0 shortbow 17 arrows (13, -1, D:7) a staff of earth (14, -14, D:7) 25 arrows (18, 8, D:7) a +0 short sword a +0 leather armour (19, 8, D:7) a +0 short sword a +0 club (19, 10, D:7) a +0 cloak (20, 8, D:7) a +0 dagger (25, 16, D:7) a +0 club (31, -9, D:7) a +0 short sword (31, 0, D:7) a +0 shortbow 13 arrows (45, -12, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Wyubuo's Overcharged Wands a wand of paralysis (25) (459 gold) a wand of mindburst (40) (748 gold) a wand of charming (25) (459 gold) a wand of iceblast (25) (493 gold) a wand of flame (55) (484 gold) a wand of polymorph (25) (459 gold) (0, 0, D:8) 5 large rocks (11, -10, D:8) a +2 scimitar of flaming a +2 robe (20, 21, D:8) a +1 dagger of distortion a +0 robe (24, 21, D:8) 14 arrows (26, -13, D:8) a +0 ring mail (32, -9, D:8) a +0 flail a +0 leather armour (33, -12, D:8) a +0 club (33, -11, D:8) a +0 dagger a +0 robe (33, -10, D:8) a +0 hand axe a +0 flail a +0 ring mail (37, 34, D:8) a +1 dagger of venom 211 stones a ring of fire a +1 dagger of draining (40, 30, D:8) a +0 robe (44, -4, D:8) a +0 robe (53, 23, D:8) a +0 dagger (53, 24, D:8) a +0 leather armour a +0 club (54, 23, D:8) a +0 scale mail a +0 whip of distortion (55, 23, D:8) a +2 robe of positive energy a +0 flail (58, 12, D:8) 3 large rocks Level 9 of the Dungeon [Shop] Utuon's General Store a wand of flame (16) (99 gold) a +2 dagger of protection (158 gold) 21 sling bullets (115 gold) a ring of willpower (275 gold) (0, 0, D:9) 21 arrows a +0 shortbow (1, 8, D:9) a +0 ring mail (8, 28, D:9) a +0 club (13, 27, D:9) a +0 club (13, 30, D:9) a +0 dagger (16, 30, D:9) a +0 whip a +0 club a +0 robe a +0 short sword a +0 short sword (17, 30, D:9) a +0 whip (19, 33, D:9) a +0 ring mail a +0 flail (19, 34, D:9) a +0 scale mail a +0 spear (24, 11, D:9) a +0 club a +0 whip (24, 13, D:9) a +0 short sword (25, 12, D:9) a +0 club a +0 hand crossbow 26 bolts (26, 12, D:9) a +0 short sword (26, 18, D:9) a +0 shortbow 15 arrows (31, 30, D:9) a +0 robe a +0 flail (35, 22, D:9) a +4 long sword a +0 robe a +0 mace a +0 robe a +4 halberd a +0 robe a +0 club a +0 spear (36, 19, D:9) a +0 halberd (36, 20, D:9) a +0 buckler a +0 ring mail a +0 spear (36, 21, D:9) a +0 battleaxe a +0 robe a +0 giant spiked club a +0 robe a +0 halberd (38, 8, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (1, 3, D:10) a ring of poison resistance (10, -8, D:10) a scroll of identify (still there?) 11 arrows (still there?) (10, -6, D:10) 24 gold pieces (11, -28, D:10) a +0 pair of boots (11, -9, D:10) a potion of curing (12, -8, D:10) 6 gold pieces (still there?) 6 poisoned darts (still there?) (24, -28, D:10) a +0 dagger a +0 robe (25, -29, D:10) a +0 dagger (25, 16, D:10) a +0 rapier a +0 shortbow 14 arrows (26, -29, D:10) a +0 dagger a +0 robe (28, -29, D:10) a +0 club a +0 scale mail (32, -10, D:10) a +0 giant club a +0 giant club (33, -17, D:10) a +0 chain mail (46, -16, D:10) an amulet of magic regeneration 30 stones (50, -8, D:10) 8 arrows a +0 shortbow (50, -5, D:10) 18 arrows (50, 6, D:10) 17 arrows (51, -5, D:10) a +0 hand axe (51, 5, D:10) a +0 leather armour a +0 trident (52, -5, D:10) a +0 chain mail a +0 flail (52, -4, D:10) a +0 leather armour a +0 hand axe a +0 leather armour a +0 short sword a +0 giant club a +0 giant club a +0 flail a +0 mace a +0 ring mail a +0 hand axe (53, -4, D:10) 22 arrows a +0 shortbow a +0 chain mail a +0 war axe of electrocution (53, -2, D:10) a +0 dagger (54, -2, D:10) a +0 plate armour a +0 mace (54, -1, D:10) a +0 leather armour a +0 club a +0 morningstar a +0 morningstar Level 11 of the Dungeon [Shop] Hynn's Antique Weapon Shoppe the +10 flail of Misery {vorpal, rF+ rN++ Int+4} (2114 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It protects you from fire. rN: It greatly protects you from negative energy. the +5 scythe "Finisher" {speed, eviscerate} (984 gold) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. the +6 whip "Hiryink" {freeze, Fly rF- Int+5} (1130 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. Fly: It grants you flight. a +1 vorpal arbalest (328 gold) a +2 vorpal hand axe (396 gold) a +7 longbow (996 gold) a +1 war axe of distortion (376 gold) a +0 vorpal morningstar (192 gold) the +10 spear of Judgement {spect, Int+4 SInv} (1850 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). SInv: It lets you see invisible. a +4 vorpal dire flail (672 gold) a +3 short sword of venom (494 gold) the +11 falchion of Abuse {protect, Will+ Int+4 Dex+2} (2011 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). Will: It increases your willpower. (0, 0, D:11) a +0 long sword (0, 8, D:11) a +0 mace (10, 3, D:11) the +6 short sword "Weecle" {speed, Str+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). (15, -9, D:11) a +0 robe (16, -13, D:11) a +0 dagger a +0 robe (16, -11, D:11) a +0 robe (16, -10, D:11) a +0 rapier (16, -5, D:11) a +0 hand crossbow (17, -13, D:11) a +0 dagger a +2 robe of willpower (17, -10, D:11) a staff of air (18, 12, D:11) a +0 giant spiked club a +0 giant spiked club (30, 8, D:11) a +0 leather armour (34, -29, D:11) a scroll of enchant armour a +6 ring of dexterity a scroll of immolation (34, -21, D:11) a +0 dagger a +0 robe (35, -29, D:11) a +1 short sword of electrocution the +6 hunting sling of Deflation {flame, Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). the +6 long sword of Karma {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. a +0 cloak (36, -5, D:11) a +0 spear (36, 22, D:11) 14 arrows a +1 shortbow of freezing (37, -5, D:11) a +0 club (38, -5, D:11) a +0 flail (39, -6, D:11) a +0 whip (39, -5, D:11) a +0 spear a +0 scale mail a +0 kite shield (44, 1, D:11) a +0 leather armour (47, 23, D:11) a +0 buckler (51, -18, D:11) a +0 dire flail a +0 giant spiked club (52, -34, D:11) a +0 robe (55, -15, D:11) a ring of wizardry a potion of brilliance a ring of poison resistance a staff of air 2 potions of degeneration (56, -14, D:11) a +2 vampiric dagger a +0 robe (56, 5, D:11) a +2 whip of venom (57, -14, D:11) a +0 club (57, -13, D:11) a +0 short sword (57, 4, D:11) a +0 club a +0 mace (57, 5, D:11) a +0 leather armour a +0 club a +0 robe a +0 dagger (59, -26, D:11) a +0 hand axe of electrocution a +0 trident (60, -16, D:11) the +4 mace "Utwu" {speed, rC+ Stlth+} Attacks with this weapon are significantly faster. rC: It protects you from cold. Stlth: It makes you more stealthy. Level 12 of the Dungeon (0, 0, D:12) a +0 helmet (0, 12, D:12) 13 arrows (4, -12, D:12) a +0 scale mail (6, 9, D:12) 3 large rocks (14, 10, D:12) the +3 dagger "Jisarewn" {drain, *Noise rElec Will+} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. *Noise: It may make noises in combat. Will: It increases your willpower. (14, 18, D:12) 31 stones (15, 9, D:12) a +0 chain mail (16, -3, D:12) 26 stones (17, -27, D:12) a +3 great mace a +0 chain mail (27, -26, D:12) a ring of see invisible (27, 10, D:12) a +4 great mace of protection a +0 ring mail (28, -13, D:12) a +0 falchion (28, -12, D:12) the +8 hand crossbow "Riunifia" {flame, rN+ MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (29, -19, D:12) a +0 leather armour (29, -16, D:12) a +0 ring mail (29, -14, D:12) a +0 flail (29, -4, D:12) a +0 ring mail (30, -18, D:12) a +2 dagger of electrocution (30, -17, D:12) a +2 vorpal falchion (30, -8, D:12) 2 large rocks (32, -19, D:12) a +2 morningstar of freezing (32, -16, D:12) a +2 hat 6 scrolls of noise 2 scrolls of torment (32, -12, D:12) a staff of air (33, -27, D:12) a +0 ring mail (33, -18, D:12) a +0 scimitar of freezing (34, -16, D:12) a +3 scale mail of positive energy (35, -17, D:12) a +0 spear of venom (35, -16, D:12) a box of beasts (inert) (38, 10, D:12) an Everburning Encyclopedia (41, 1, D:12) a +0 robe a +0 dagger (41, 18, D:12) a +0 battleaxe (51, -28, D:12) 19 stones (51, -6, D:12) a +0 mace of venom (58, -10, D:12) a +0 robe Level 13 of the Dungeon (14, -3, D:13) a +0 dagger (17, 17, D:13) 26 stones (18, 27, D:13) 24 bolts (18, 31, D:13) a +0 spear (25, 31, D:13) a +0 whip (27, 21, D:13) 6 large rocks (27, 23, D:13) 9 arrows a +0 shortbow (27, 28, D:13) 15 stones a +0 whip (27, 29, D:13) a +0 short sword a +0 chain mail (27, 30, D:13) a ring of magical power (27, 33, D:13) a +0 rapier a +0 robe 11 arrows a +0 shortbow (27, 35, D:13) a +0 robe a +0 dagger 27 arrows a +0 longbow a +0 shortbow (27, 37, D:13) a +0 scimitar (28, 17, D:13) a +1 broad axe of electrocution (34, 30, D:13) a +0 war axe (34, 31, D:13) a +0 dagger (34, 33, D:13) a +0 short sword (38, 37, D:13) a +0 short sword of draining 4 stones (38, 38, D:13) a +0 glaive (44, 31, D:13) 18 arrows a +0 longbow Level 14 of the Dungeon (0, 0, D:14) 22 bolts (6, -7, D:14) a +0 ring mail (9, -1, D:14) 5 large rocks (13, -20, D:14) a +0 quarterstaff (19, -14, D:14) a +0 dagger a +0 robe (26, -17, D:14) a +0 hand axe (28, -2, D:14) a +0 ring mail (30, -16, D:14) a +0 halberd (31, -9, D:14) a +0 mace (35, 2, D:14) a ring of protection from cold (37, 0, D:14) a +6 ring of intelligence (41, 7, D:14) a +0 leather armour a +0 short sword (43, -17, D:14) a +0 cloak (47, 11, D:14) 23 arrows (49, 17, D:14) a +6 ring of intelligence (51, -17, D:14) a +0 trident (52, -20, D:14) 19 stones (52, 20, D:14) 22 stones Level 15 of the Dungeon (0, 0, D:15) a +0 battleaxe a +0 chain mail (1, 0, D:15) a +0 great sword a +0 chain mail (1, 2, D:15) a +0 dagger a +0 robe (2, 0, D:15) a +0 flail a +0 leather armour (2, 1, D:15) a +0 club a +0 leather armour (17, -18, D:15) a +0 plate armour (22, 18, D:15) a +0 spear (30, -15, D:15) a +0 rapier (31, -16, D:15) a +0 dagger a +0 robe (32, -16, D:15) a +0 whip (32, -15, D:15) a +0 long sword a +0 ring mail (37, -15, D:15) a +0 dagger a +0 robe (41, -9, D:15) a +0 shortbow of freezing 27 arrows (43, -9, D:15) 16 stones (45, -7, D:15) 17 stones (47, -9, D:15) a +0 robe (49, -20, D:15) 20 arrows (51, 13, D:15) a +0 arbalest 17 bolts (51, 14, D:15) a +0 arbalest 16 bolts (52, 13, D:15) a +0 arbalest 10 bolts (53, 14, D:15) a +0 arbalest 25 bolts (53, 15, D:15) a +1 arbalest of freezing 17 bolts (54, 7, D:15) a +0 hunting sling (55, 5, D:15) a +0 glaive (57, 11, D:15) a +0 dagger (57, 12, D:15) 16 stones (59, 26, D:15) a +0 leather armour (65, 8, D:15) a +0 spear of venom (66, -1, D:15) a +0 glaive (68, 3, D:15) a +0 glaive the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Jukh's Antique Weapon Emporium the +3 quarterstaff "Q" {protect, Stlth+} (828 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Stlth: It makes you more stealthy. a +0 hand axe of distortion (266 gold) a +2 flail of venom (453 gold) a +4 spectral quarterstaff (896 gold) a +1 vorpal long sword (341 gold) a +6 scythe (980 gold) the +5 great sword of Raxkuc {protect, Will+ Str-2 Dex+5 Stlth+} (1526 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). Dex: It affects your dexterity (+5). Will: It increases your willpower. Stlth: It makes you more stealthy. a +2 vorpal hand axe (462 gold) the +7 halberd of Purpose {spect, rPois rN++ SInv Stlth-} (1946 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you less stealthy. the +7 hand crossbow of Irycun Anyce {penet, rPois rC- Int+6} (1694 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. [Shop] Kalarrow's Antique Armour Shop a +0 robe (19 gold) a +0 scale mail (112 gold) a +0 leather armour (56 gold) a +0 ring mail of positive energy (224 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) a +0 helmet (126 gold) a +0 chain mail (126 gold) (0, 0, Orc:1) a +0 chain mail a +0 flail (1, 0, Orc:1) a +0 leather armour a +0 hand axe 21 bolts a +0 arbalest a +0 trident (2, 38, Orc:1) a +0 plate armour a +0 vorpal trident (3, 36, Orc:1) a +0 giant spiked club a +0 giant club a +0 robe a +0 halberd a +0 flail a +0 robe a +0 dagger (3, 37, Orc:1) a +0 giant club a +0 giant club (3, 39, Orc:1) a +0 giant club a +0 giant spiked club (4, 36, Orc:1) a +0 giant club a +0 giant club (4, 38, Orc:1) a +0 giant spiked club (8, 27, Orc:1) a +0 short sword a +0 robe a +0 dagger (8, 28, Orc:1) 21 bolts a +0 arbalest a +0 mace a +0 giant club (8, 29, Orc:1) a +0 plate armour a +0 scimitar (9, 27, Orc:1) a +0 robe a +0 dagger (9, 28, Orc:1) a +0 robe a +0 dagger a +0 ring mail a +0 short sword (9, 29, Orc:1) a +0 leather armour a +0 dagger (10, 27, Orc:1) a +0 chain mail a +0 battleaxe a +0 chain mail a +0 hand axe a +0 giant club (10, 28, Orc:1) a +0 club (10, 29, Orc:1) a +0 chain mail a +0 giant spiked club a +0 dire flail a +0 dagger a +0 robe a +0 dagger (11, 30, Orc:1) a +0 ring mail a +0 dagger (12, 30, Orc:1) a +0 chain mail a +0 scimitar a +0 leather armour a +0 hand axe (12, 32, Orc:1) a +0 mace (14, 31, Orc:1) a +0 mace (14, 37, Orc:1) a +0 dagger (14, 38, Orc:1) a +0 giant club (15, 37, Orc:1) a +0 mace a +0 giant spiked club (36, 1, Orc:1) a +2 pair of boots (37, 8, Orc:1) a +0 plate armour a +0 morningstar (39, 8, Orc:1) a +0 flail (40, 7, Orc:1) a +0 leather armour a +0 hand axe a +0 dagger (40, 9, Orc:1) a +0 robe a +0 dagger (41, 7, Orc:1) a +0 dagger (41, 8, Orc:1) a +0 dagger a +0 chain mail a +0 mace (41, 9, Orc:1) a +0 club Level 2 of the Orcish Mines [Shop] Waluo's Distillery a potion of flight (39 gold) a potion of invisibility (104 gold) a potion of ambrosia (104 gold) 2 potions of heal wounds (130 gold) a potion of brilliance (52 gold) 2 potions of flight (78 gold) [Shop] Jaog's Weapon Emporium 28 stones (50 gold) a +0 quarterstaff (72 gold) the +5 glaive of Generosity {flame, +Rage rN+ Will-} (849 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. +Rage: It lets you go berserk. Will: It decreases your willpower. a +0 club (18 gold) a +0 hand axe (54 gold) a +0 short sword (54 gold) the +8 spear of Kumogex {spect, *Slow rC+ Int+3} (1119 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rC: It protects you from cold. *Slow: It may slow you when you take damage. 24 bolts (86 gold) a +3 battleaxe of flaming (516 gold) 22 arrows (79 gold) a +0 giant club (30 gold) [Shop] Uxoaclicua's Distillery a potion of attraction (39 gold) a potion of haste (130 gold) a potion of flight (39 gold) a potion of haste (130 gold) a potion of haste (130 gold) a potion of cancellation (104 gold) a potion of attraction (39 gold) a potion of cancellation (104 gold) a potion of flight (39 gold) a potion of resistance (130 gold) 2 potions of might (104 gold) [Shop] Ibbu's Armour Boutique a +0 chain mail (58 gold) a +0 chain mail (58 gold) the +3 ring mail "Catag" {rElec rN+} (483 gold) rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 plate armour (299 gold) a +0 ring mail (52 gold) a +3 leather armour of fire resistance (312 gold) [Shop] Fepragoa's Distillery a potion of haste (140 gold) a potion of resistance (140 gold) 2 potions of cancellation (224 gold) a potion of degeneration (14 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) a potion of resistance (140 gold) 2 potions of invisibility (224 gold) [Shop] Hotz's Magic Scroll Shop a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of vulnerability (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of enchant weapon (82 gold) [Shop] Omar's Weapon Shoppe a +3 halberd (294 gold) the +10 hand axe of Caggeo Wyma {spect, Str+3} (991 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). a +0 hand axe (42 gold) 13 stones (18 gold) the +10 hunting sling of Weusoxt {flame, Str+9} (1100 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+9). the +1 shortbow "Heurobby" {flame, rElec} (341 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. a +0 whip (35 gold) a +0 scimitar (56 gold) [Shop] Heppesyn's Distillery a potion of lignification (45 gold) a potion of flight (45 gold) a potion of flight (45 gold) a potion of cancellation (120 gold) a potion of cancellation (120 gold) a potion of resistance (150 gold) a potion of lignification (45 gold) a potion of brilliance (60 gold) a potion of lignification (45 gold) a potion of curing (45 gold) a potion of ambrosia (120 gold) [Shop] Suish's Distillery a potion of curing (51 gold) a potion of berserk rage (85 gold) a potion of curing (51 gold) a potion of flight (51 gold) a potion of attraction (51 gold) a potion of heal wounds (85 gold) a potion of curing (51 gold) (0, 0, Orc:2) a +0 giant club (7, 20, Orc:2) 41 arrows a +0 shortbow a +0 shortbow (7, 21, Orc:2) 39 arrows a +0 shortbow a +0 shortbow a +0 broad axe 28 bolts a +0 arbalest (8, 21, Orc:2) 46 arrows a +0 shortbow a +0 shortbow (9, 20, Orc:2) a +0 hand axe 24 bolts a +0 arbalest (9, 24, Orc:2) a +0 trident 33 bolts a +0 arbalest a +0 glaive a +0 arbalest 15 arrows a +0 longbow (9, 25, Orc:2) a +0 glaive a +0 arbalest a +0 morningstar a +0 arbalest a +0 glaive 53 bolts a +0 arbalest (10, 24, Orc:2) a +0 battleaxe 23 bolts a +0 arbalest (17, 41, Orc:2) a +0 great mace 24 bolts a +0 arbalest (22, 1, Orc:2) a +0 giant club (23, 44, Orc:2) a +0 war axe 19 bolts a +0 arbalest (26, 31, Orc:2) a +0 whip (26, 32, Orc:2) a +0 robe a +0 dagger (26, 40, Orc:2) a +0 plate armour a +0 halberd (27, 27, Orc:2) 23 arrows a +0 shortbow (27, 32, Orc:2) a +0 plate armour a +0 scimitar (27, 38, Orc:2) a +0 dagger (27, 42, Orc:2) a +0 robe a +0 dagger (28, 26, Orc:2) a +0 mace 23 bolts a +0 arbalest (28, 41, Orc:2) a +0 great mace 19 bolts a +0 arbalest (28, 44, Orc:2) a +1 whip of electrocution (29, 24, Orc:2) a +0 battleaxe 19 bolts a +0 arbalest (29, 41, Orc:2) a +0 great mace 24 bolts a +0 arbalest (29, 42, Orc:2) a +0 battleaxe 19 bolts a +0 arbalest (30, 40, Orc:2) a +0 plate armour a +0 long sword (30, 41, Orc:2) a +0 plate armour a +0 hand axe (30, 42, Orc:2) 15 arrows a +0 shortbow (30, 43, Orc:2) a +0 dagger (31, 38, Orc:2) 13 arrows a +0 shortbow (31, 43, Orc:2) a +0 leather armour a +1 vorpal mace (32, 35, Orc:2) a +0 club (32, 36, Orc:2) a +0 mace 23 bolts a +0 arbalest (32, 38, Orc:2) a +0 chain mail a +0 halberd (34, 39, Orc:2) a +0 battleaxe 22 bolts a +0 arbalest (35, 39, Orc:2) a +0 chain mail a +0 glaive (36, 29, Orc:2) a +0 battleaxe 28 bolts a +0 arbalest (36, 40, Orc:2) a +0 chain mail a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (13, 36, Lair:1) a +0 robe (16, -3, Lair:1) a +0 hand axe (17, 35, Lair:1) the +7 lajatang of the Shining Light {flame, rPois MP+9} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (19, 35, Lair:1) a ring of magical power 15 stones a +6 ring of intelligence 57 sling bullets (21, 25, Lair:1) a +0 dagger (26, 8, Lair:1) a potion of degeneration (27, 22, Lair:1) a +0 robe (34, -1, Lair:1) a +0 robe (53, 1, Lair:1) a +4 ring of evasion Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 barding (0, 22, Lair:2) 9 bolts (7, 29, Lair:2) 27 stones (8, 31, Lair:2) 4 scrolls of vulnerability (36, 23, Lair:2) a +0 club (41, 27, Lair:2) 2 potions of degeneration Level 3 of the Lair of Beasts (17, 34, Lair:3) a +4 plate armour (32, 17, Lair:3) a +0 dagger (43, 56, Lair:3) 19 arrows (48, 12, Lair:3) a +0 club (54, 19, Lair:3) 24 arrows (55, 3, Lair:3) an amulet of guardian spirit Level 4 of the Lair of Beasts (0, 0, Lair:4) 27 arrows (0, 7, Lair:4) a +0 whip (2, 3, Lair:4) a ring of poison resistance (8, -4, Lair:4) a +0 rapier a +0 flail (26, 3, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 buckler (3, -15, Lair:5) a +0 mace (4, -52, Lair:5) 123 stones 74 sling bullets (8, -6, Lair:5) a +0 shortbow (18, -20, Lair:5) 19 bolts (35, 3, Lair:5) a +0 helmet (51, -16, Lair:5) a +1 pair of boots Level 6 of the Lair of Beasts (0, 0, Lair:6) quicksilver dragon scales a +0 buckler (1, -9, Lair:6) a +0 hunting sling (1, 0, Lair:6) a +0 rapier (1, 10, Lair:6) 17 stones (16, -1, Lair:6) a +0 ring mail (22, 32, Lair:6) a +0 leather armour (33, 1, Lair:6) a +0 robe (38, 35, Lair:6) 18 sling bullets (41, -14, Lair:6) a +0 quarterstaff (47, 38, Lair:6) a +0 ring mail (48, 36, Lair:6) an amulet of guardian spirit 143 stones (48, 37, Lair:6) a +0 battleaxe of freezing (51, 20, Lair:6) a +0 leather armour Level 1 of the Spider Nest (2, -12, Spider:1) 8 gold pieces (8, -16, Spider:1) 10 stones (18, -28, Spider:1) 11 sling bullets (21, -39, Spider:1) 25 stones (21, -23, Spider:1) a +0 robe (29, -27, Spider:1) a +0 spear (39, -34, Spider:1) a +0 club Level 2 of the Spider Nest (0, 0, Spider:2) a +2 quarterstaff of distortion (11, 10, Spider:2) 4 gold pieces (11, 13, Spider:2) a poisoned dart