Delarado Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -17, D:1) a +0 leather armour (9, -19, D:1) a +0 whip (10, -22, D:1) a +0 dagger (12, -23, D:1) a +0 ring mail (13, -15, D:1) a +0 club (33, -14, D:1) a +0 dagger (33, -12, D:1) a +0 club (42, -25, D:1) a +0 buckler (45, -37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 7 arrows (18, -18, D:2) a +0 short sword of venom (25, 26, D:2) a +0 whip (30, 1, D:2) a +2 short sword of protection (33, 18, D:2) a +0 robe (39, -2, D:2) 19 arrows (40, 17, D:2) a +0 club (49, -10, D:2) a +0 club (54, 6, D:2) a +0 robe (56, 6, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 dagger (1, 0, D:3) a +0 robe a +0 dagger (2, 35, D:3) a +0 hunting sling (8, 16, D:3) a +0 club (12, 22, D:3) a +0 flail a +0 ring mail (12, 33, D:3) a +0 dagger (22, 9, D:3) a +0 chain mail (27, 3, D:3) a +0 hand crossbow Level 4 of the Dungeon (1, -26, D:4) a +0 flail (5, -25, D:4) a +0 falchion (7, 2, D:4) a +0 scale mail (9, 16, D:4) a +0 robe (10, -15, D:4) a cursed +0 hand axe (13, -5, D:4) a +0 robe (13, 6, D:4) a +0 dagger (16, -15, D:4) a +0 club (17, -15, D:4) a +0 hand axe of chopping (22, -9, D:4) a +0 chain mail (29, 9, D:4) a scarf of cloud immunity (29, 21, D:4) a +0 club (29, 23, D:4) 10 sling bullets Level 5 of the Dungeon (21, -15, D:5) a +0 robe (21, 7, D:5) a +2 falchion of draining (22, 2, D:5) the +0 dagger "Killer Bee's Curse" {elec, rC- Str+3 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to cold. (24, -27, D:5) a +0 long sword (38, -11, D:5) a +0 war axe (43, -9, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 robe (0, 20, D:6) a +0 ring mail (3, 42, D:6) a +0 trident (8, 35, D:6) a +0 ring mail (13, 47, D:6) an uncursed staff of power (23, 2, D:6) a +0 vampiric whip (28, 2, D:6) a +0 halberd (29, 2, D:6) a +0 flail (41, 6, D:6) a +0 halberd (41, 7, D:6) a +0 spear (42, 0, D:6) a +0 giant spiked club (43, 7, D:6) a throwing net (50, 6, D:6) 24 sling bullets (50, 32, D:6) a +0 short sword (51, 32, D:6) a +0 glaive a +2 plate armour of cold resistance a +0 dagger a +0 ring mail (51, 33, D:6) a +0 flail 4 boomerangs a +0 leather armour (56, 22, D:6) a cursed -1 whip Level 7 of the Dungeon [Shop] Mecidow's Antique Armour Boutique a +0 scale mail (116 gold) a +0 scale mail (116 gold) a +0 ring mail (116 gold) a +0 chain mail (130 gold) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} (582 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. a +0 plate armour (667 gold) +1 swamp dragon scales (1653 gold) a +0 pair of gloves (130 gold) a +0 ring mail (116 gold) a +1 chain mail of cold resistance (478 gold) a +0 ring mail (116 gold) a +0 robe (20 gold) (0, 0, D:7) a cursed -3 mace (1, -7, D:7) 7 sling bullets (3, 1, D:7) a +2 quarterstaff of chaos a +0 cloak (5, 2, D:7) an uncursed ring of teleportation an uncursed amulet of rage (22, -11, D:7) a +0 mace (23, -21, D:7) a cursed -1 flail (27, 4, D:7) 8 arrows (31, -13, D:7) a +0 dagger a +0 robe (31, -1, D:7) 22 bolts (33, 7, D:7) a +0 great sword (35, -9, D:7) a +0 giant club (54, -29, D:7) a scroll of identify Level 8 of the Dungeon (0, 0, D:8) a scroll of immolation (0, 6, D:8) a +0 club (1, 18, D:8) a +1 hunting sling of flaming (1, 19, D:8) an uncursed staff of energy (2, 17, D:8) an uncursed ring of poison resistance (2, 18, D:8) a book of Callings (2, 19, D:8) a book of Burglary (3, 6, D:8) a +0 flail a +0 leather armour (3, 17, D:8) a +1 scale mail of magic resistance (3, 18, D:8) the +9 hunting sling of Insomnia {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (3, 19, D:8) an uncursed staff of earth (4, 6, D:8) a +0 club (5, 6, D:8) a +0 leather armour (7, -21, D:8) 27 arrows (7, -10, D:8) the +1 scale mail of Jimmustril {Int+5} It affects your intelligence (+5). a +0 hand axe (8, 6, D:8) a +0 robe a +0 dagger (10, -14, D:8) a +0 leather armour a +0 flail of protection (12, -8, D:8) a +0 plate armour a cursed -3 flail (16, -4, D:8) a +0 club (17, -14, D:8) a +0 whip (17, -2, D:8) a +0 giant club a +0 giant club (26, 3, D:8) a +0 plate armour a +0 long sword (28, -9, D:8) a +0 dagger (30, -3, D:8) a +0 falchion (31, 13, D:8) an uncursed amulet of magic regeneration (40, 24, D:8) a +0 ring mail (42, -6, D:8) a +0 dagger (43, 1, D:8) a +0 war axe (44, 1, D:8) a +0 robe a cursed -2 dagger (46, 2, D:8) a +0 trident a +0 plate armour (47, 4, D:8) a cursed +0 robe (48, 2, D:8) a +0 hand axe (54, -9, D:8) a throwing net Level 9 of the Dungeon [Shop] Naucirae's Antique Armour Shop a +0 leather armour (78 gold) a +0 pair of boots (175 gold) the +2 scale mail of Trial and Error {+Inv rN+++ Int-3 Stlth+} (1774 gold) It affects your intelligence (-3). It renders you almost immune to negative energy. It lets you turn invisible. It makes you more stealthy. a +2 pair of boots (643 gold) a +2 scale mail of cold resistance (819 gold) the +5 ring mail of Shielding {rN++} (1813 gold) It greatly protects you from negative energy. a +2 plate armour of poison resistance (1443 gold) a +0 pair of boots (175 gold) a +0 chain mail (175 gold) a +0 ring mail (156 gold) a scarf of repulsion (468 gold) a +0 robe (27 gold) (0, 0, D:9) a +0 war axe (3, -32, D:9) a +0 short sword (7, -19, D:9) a +0 mace a +0 leather armour (8, -12, D:9) a wand of random effects (24) (21, -15, D:9) a +0 whip of flaming a +0 robe (22, -20, D:9) a +0 mace a +0 whip a +0 leather armour a +0 short sword a +0 ring mail (23, -20, D:9) a cursed -1 short sword a +0 leather armour (28, -2, D:9) a +0 flail a +0 scale mail (28, 0, D:9) a +0 mace a +0 ring mail (34, -17, D:9) 21 gold pieces (35, -18, D:9) a cursed +0 trident (35, -14, D:9) 20 arrows (40, -16, D:9) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 gold pieces (1, -2, Lair:1) a stone (2, -1, Lair:1) 8 gold pieces (7, 29, Lair:1) a +0 scale mail (13, -2, Lair:1) a +0 leather armour (17, 38, Lair:1) a +0 fustibalus 12 arrows (20, 31, Lair:1) the +1 robe of Gestyeta {rF++ MR+ Str+4 Stlth-} It affects your strength (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (33, -5, Lair:1) the +6 broad axe of Pandemonium {flame, rN+ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It protects you from negative energy.