Deminshera Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -8, D:1) 17 arrows (7, -5, D:1) a +0 dagger (12, 8, D:1) a +0 short sword (14, -34, D:1) a +0 short sword (14, -6, D:1) a +0 whip (18, -12, D:1) a +0 club (19, -40, D:1) a +0 club (20, -21, D:1) 19 stones (22, -17, D:1) a +0 ring mail (43, -33, D:1) a +0 dagger (45, -47, D:1) 27 arrows (52, -35, D:1) 18 stones (63, -34, D:1) a +0 short sword (63, -24, D:1) 15 stones Level 2 of the Dungeon [Shop] Wagum's Distillery a potion of magic (88 gold) a potion of cancellation (88 gold) a potion of curing (33 gold) a potion of might (44 gold) a potion of invisibility (88 gold) a potion of haste (110 gold) a potion of curing (33 gold) (0, 0, D:2) a +0 quarterstaff (5, -1, D:2) a +0 leather armour (6, -14, D:2) 28 stones (10, -33, D:2) a +0 dagger (19, -14, D:2) 16 arrows (22, -7, D:2) a +0 robe (35, -7, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, -21, D:3) 14 stones (16, -27, D:3) a +0 ring mail (28, 1, D:3) a +0 chain mail (32, 11, D:3) a +0 dagger (34, -17, D:3) 14 stones (35, -45, D:3) a +0 short sword (39, 13, D:3) the +7 dagger of Departure {pain, Fragile MP+9 Int+4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (46, -7, D:3) 13 stones (49, -36, D:3) a +2 mace of protection (50, -5, D:3) a +0 plate armour Level 4 of the Dungeon (7, 1, D:4) an orb of light (10, 7, D:4) a +0 robe (17, 23, D:4) a +0 giant spiked club (24, 36, D:4) 14 poisoned darts (25, 11, D:4) a +0 hunting sling (28, 6, D:4) a +0 falchion (31, 20, D:4) a +0 leather armour (32, 26, D:4) a +0 club a +0 chain mail (34, 47, D:4) a +0 flail (35, 47, D:4) a +0 dagger a +0 dagger a +0 robe (36, 47, D:4) a +0 hand axe 2 silver boomerangs a +0 leather armour (37, 34, D:4) a +0 whip (37, 47, D:4) a +0 dagger (38, 44, D:4) 15 sling bullets (42, 38, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 club a +0 leather armour (0, 1, D:5) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour (0, 2, D:5) a +0 club a +0 leather armour (3, -29, D:5) 10 arrows (9, -35, D:5) a +0 dagger (10, -33, D:5) a +0 club a +1 leather armour of positive energy (12, -37, D:5) 12 stones (24, 4, D:5) 20 stones (31, -7, D:5) a +0 ring mail (33, -30, D:5) a +0 giant club (35, -46, D:5) an orb of energy (37, -20, D:5) a +3 quarterstaff of chaos (38, -23, D:5) a +0 mace (58, -34, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 15 stones (0, 30, D:6) 16 sling bullets (1, -1, D:6) a +0 giant club (24, 6, D:6) a +0 hand axe of electrocution (29, 11, D:6) a +0 club a +0 leather armour (36, 28, D:6) a +0 long sword (38, -1, D:6) 22 arrows (38, 40, D:6) a +0 shortbow 27 arrows (41, 8, D:6) 20 stones (45, 24, D:6) the +0 ring mail of Optimism {rElec Str+3 Int-5 Dex+4} Str: It affects your strength (+3). Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (51, 11, D:6) 6 boomerangs Level 7 of the Dungeon (0, 0, D:7) 19 stones