Democracy123 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) a +0 club (5, 4, D:1) a +0 robe (7, -18, D:1) a +0 ring mail (21, 6, D:1) a +0 short sword (26, -10, D:1) a +0 mace (28, -13, D:1) a +0 plate armour (31, -20, D:1) 16 poisoned needles (38, -8, D:1) a +0 hand axe (39, -17, D:1) 9 arrows (41, -22, D:1) a +0 whip (43, -1, D:1) a +0 mace (44, -1, D:1) a +0 robe (46, -1, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 24, D:2) a +0 dagger (20, -8, D:2) a +0 ring mail (20, -3, D:2) a +0 dagger (32, -4, D:2) a cursed -3 whip a +0 flail (32, 2, D:2) a +2 whip of freezing (32, 5, D:2) a +0 whip (46, 7, D:2) a +0 club (47, 9, D:2) a +0 club (51, 10, D:2) a +2 rapier of holy wrath (52, 9, D:2) a +0 club Level 3 of the Dungeon (1, -1, D:3) a +0 short sword (6, -5, D:3) 2 stones (6, -4, D:3) a stone (12, -5, D:3) a +0 helmet (12, -1, D:3) 2 curare-tipped needles (still there?) a curare-tipped needle (still there?) (15, 0, D:3) a poisoned needle (16, 0, D:3) a poisoned needle (18, -1, D:3) a curare-tipped needle (still there?) a +0 scale mail (still there?) (19, -1, D:3) 2 poisoned needles a +0 club (20, -1, D:3) a +0 leather armour (22, 3, D:3) a +0 robe (29, -1, D:3) a cursed +0 ring mail (30, -7, D:3) a +0 hand axe (30, -5, D:3) a +0 robe (36, 7, D:3) a +0 chain mail a +0 club (41, 20, D:3) a stone (42, 21, D:3) a stone (44, 27, D:3) a javelin (unseen) (47, 22, D:3) a stone (48, 22, D:3) a stone a javelin (49, 22, D:3) a stone (50, 25, D:3) a javelin (51, 22, D:3) a stone (51, 25, D:3) a stone (51, 27, D:3) 2 potions of mutation (52, 23, D:3) a scroll of fear (52, 28, D:3) a stone (53, 28, D:3) a stone (54, 27, D:3) a stone (55, -9, D:3) a +0 scale mail (59, -15, D:3) a +0 whip Level 4 of the Dungeon (18, 9, D:4) a +0 short sword (20, 14, D:4) a +0 robe (30, 9, D:4) a +0 cloak (33, -5, D:4) a +0 dagger (36, 6, D:4) a +0 shield (40, -3, D:4) the +2 scale mail "Xuli" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (55, 15, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +1 pair of gloves (6, 9, D:5) a +0 chain mail (13, -9, D:5) 2 stones (14, -5, D:5) a tomahawk (31, -4, D:5) a wand of flame (29/48) Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 31, D:6) a +0 flail (0, 32, D:6) a +0 mace (1, 32, D:6) a +0 mace a +3 dagger a +0 robe (34, 39, D:6) a +0 chain mail (36, 43, D:6) a +0 leather armour a +0 dagger Level 7 of the Dungeon [Shop] Nuroseich's Jewellery Emporium the ring "Ziro" {rF- MR+ MP+9 SInv} (298 gold) [ring of magical power] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. a cursed ring of loudness (45 gold) an uncursed amulet of harm (300 gold) a cursed ring of loudness (45 gold) an uncursed ring of magical power (200 gold) an uncursed ring of ice (250 gold) (4, -3, D:7) a cursed -2 giant club (6, -20, D:7) a +0 pair of gloves (30, 12, D:7) a +0 whip (30, 13, D:7) a +0 dagger a +0 short sword (31, 11, D:7) a +0 short sword (33, 4, D:7) a +0 giant spiked club (39, 14, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 16 gold pieces (4, 5, D:8) a tomahawk (4, 6, D:8) a tomahawk (unseen) (4, 8, D:8) a tomahawk (5, 1, D:8) a tomahawk (7, 0, D:8) a stone (7, 1, D:8) a stone (9, 3, D:8) a tomahawk (unseen) (10, 0, D:8) a stone (10, 2, D:8) 3 stones (11, 1, D:8) 2 stones (14, 1, D:8) a stone (15, 28, D:8) a curare-tipped needle (15, 30, D:8) a curare-tipped needle (17, 28, D:8) a tomahawk (18, 32, D:8) the +1 robe of Spite {+Fly MR- Dex-3 SInv} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (25, 37, D:8) a +0 dagger the Ecumenical Temple