Democracy123 the Dungeon (3, 4, D) 982 sling bullets (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +1 scale mail of cold resistance (49, 1, D) a +3 war axe of freezing (49, 24, D) a phial of floods (49, 37, D) a crystal ball of energy (50, 0, D) a +2 vampiric hand axe (50, 1, D) the ring of Serendipity {+Fly Dex+10} [ring of flight] It affects your dexterity (+10). It lets you fly. (50, 12, D) a +3 short sword of draining (50, 24, D) a +1 naga barding of fire resistance (50, 25, D) the +9 hand axe "Quunua" {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (51, 0, D) an uncursed staff of cold (51, 1, D) an uncursed amulet of regeneration (51, 12, D) a +1 quarterstaff of distortion (51, 18, D) a +0 short sword (unseen) (51, 19, D) a +1 short sword of holy wrath (unseen) (51, 24, D) a +3 vampiric great sword (51, 30, D) a dream sheep corpse (skeletalised by now) (still there?) a bullfrog corpse (skeletalised by now) (still there?) (51, 31, D) a water moccasin corpse (skeletalised by now) (51, 37, D) an uncursed staff of wizardry (52, 0, D) an uncursed staff of death (52, 1, D) a crystal ball of energy (52, 12, D) a +0 short sword of draining (52, 13, D) an uncursed staff of wizardry (52, 18, D) a +0 rapier a +0 rapier a +0 leather armour (52, 25, D) a +2 flail of crushing (52, 29, D) a spiny frog corpse (skeletalised by now) (53, 1, D) an uncursed staff of air (53, 5, D) a +0 trident (53, 12, D) an uncursed staff of wizardry (53, 18, D) a +0 long sword (unseen) (53, 19, D) a +0 rapier (still there?) a +0 short sword (still there?) (53, 29, D) a hippogriff corpse (skeletalised by now) (still there?) a rime drake corpse (skeletalised by now) (still there?) (53, 37, D) an uncursed staff of death (54, 0, D) a +2 battleaxe of chopping (54, 1, D) a +2 demon blade of draining (54, 24, D) a sack of spiders (54, 25, D) an uncursed staff of power (54, 44, D) a +0 dagger a +0 robe a +0 scimitar a +0 robe a +0 robe (55, 0, D) a +5 ring of protection (55, 1, D) an uncursed staff of cold (55, 12, D) a crystal ball of energy (55, 13, D) the +7 plate armour of Royalty {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (55, 24, D) an uncursed staff of wizardry (55, 43, D) a +0 robe a +0 plate armour (55, 44, D) an uncursed staff of cold a +0 dagger a +0 battleaxe (57, 43, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (57, 44, D) 5 arrows a +0 quarterstaff a +2 lajatang of speed (58, 44, D) a +0 longbow (still there?) a black bear corpse (skeletalised by now) (still there?) (59, 36, D) a +0 trident of venom (59, 37, D) a +2 dagger of draining (61, 3, D) a cursed -3 dagger (unseen) (61, 8, D) a +7 short sword of freezing (61, 16, D) a +1 plate armour of cold resistance (61, 26, D) a lamp of fire (61, 31, D) a +0 rapier (unseen) (61, 36, D) an uncursed staff of energy (61, 37, D) the cursed +0 leather armour of Renorph {+Fly rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (61, 44, D) an arrow (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) a +4 halberd of chopping (62, 16, D) a +1 long sword of holy wrath (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed amulet of rage (62, 32, D) a +0 long sword (62, 36, D) a +1 plate armour of fire resistance (62, 37, D) a +2 robe of magic resistance (63, 3, D) a +0 war axe (unseen) (63, 8, D) an uncursed staff of poison (63, 16, D) a fan of gales (63, 17, D) a +1 quarterstaff of crushing (63, 26, D) an uncursed staff of poison (63, 27, D) a box of beasts (63, 36, D) a +1 plate armour of magic resistance (63, 37, D) an uncursed staff of conjuration (64, 16, D) a +0 flail of crushing (64, 17, D) an uncursed staff of cold (64, 26, D) a lamp of fire (64, 27, D) an uncursed staff of summoning (64, 30, D) a +0 long sword (unseen) (64, 31, D) a +0 dagger (unseen) (65, 26, D) a +4 fustibalus of flaming (67, 2, D) a +0 scythe (unseen) (68, 1, D) a +2 hat (68, 3, D) a +0 dire flail a +0 robe (69, 0, D) an uncursed staff of death (69, 3, D) a +0 dagger (unseen) (70, 8, D) an uncursed staff of conjuration (71, 8, D) a lamp of fire (71, 16, D) a +1 dagger of speed (71, 17, D) an uncursed ring of flight (71, 20, D) a +2 flail of holy wrath (71, 26, D) an uncursed staff of death (71, 27, D) the +9 halberd of Revolt {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (72, 9, D) a +2 hunting sling of velocity (72, 17, D) an uncursed ring of poison resistance (72, 18, D) a +0 club a +2 hunting sling of velocity (72, 20, D) a +1 war axe of draining a +0 robe (72, 26, D) a +2 vampiric scimitar (73, 1, D) a sack of spiders (73, 3, D) a +0 mace a +0 leather armour a +0 dagger a +0 robe (73, 16, D) a +0 hand axe (73, 17, D) an uncursed staff of conjuration (73, 19, D) a +0 mace (unseen) (73, 20, D) a +0 whip (73, 21, D) a +0 dagger (unseen) (73, 26, D) the cursed +1 hunting sling "Wozuam" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. (73, 27, D) a +6 scimitar of protection (75, 1, D) an uncursed ring of see invisible