Democracy123 the Dungeon (3, 4, D) 826 sling bullets (still there?) 831 sling bullets (still there?) 840 sling bullets (still there?) 844 sling bullets (still there?) 853 sling bullets (still there?) 858 sling bullets (still there?) 865 sling bullets (still there?) 870 sling bullets (still there?) 880 sling bullets (still there?) 889 sling bullets (still there?) 892 sling bullets (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed staff of power (19, 1, D) an uncursed staff of death (20, 0, D) Wurumaiz's Guide on Twisted Feathers Spells Type Level Known a - Apportation Translocation 1 yes b - Shroud of Golubria Charms/Translocation 2 no c - Summon Lightning Spire Summoning/Air 4 yes d - Deflect Missiles Charms/Air 6 yes e - Malign Gateway Summoning/Translocation 7 no (20, 1, D) an uncursed staff of poison (21, 0, D) a crystal ball of energy (21, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (22, 0, D) a fan of gales (22, 1, D) a fan of gales (23, 1, D) 4 potions of heal wounds (24, 0, D) a scroll of brand weapon (24, 1, D) the +9 staff of Olgreb {rPois} It protects you from poison. (24, 7, D) a +1 vampiric long sword (unseen) (25, 0, D) an uncursed staff of conjuration (25, 1, D) a +2 pair of gloves of strength (26, 0, D) a +1 hand crossbow of freezing (26, 1, D) 3 scrolls of brand weapon (27, 0, D) the +1 buckler of Erohyotegi {rF+ rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (27, 1, D) the +6 plate armour of Death's Door {Int+5 Dex-5 SInv} It affects your intelligence (+5). It affects your dexterity (-5). It lets you see invisible. (28, 0, D) a phial of floods (28, 1, D) a +0 pair of boots of flying (29, 0, D) the Volume of the Pill Bug Spells Type Level Known a - Swiftness Charms/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Hydra Form Transmutation 6 no d - Tornado Air 9 no (29, 1, D) a +4 arbalest of freezing (33, 29, D) an uncursed staff of energy (34, 28, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (35, 15, D) an uncursed staff of air (36, 14, D) a fan of gales (36, 18, D) a +0 arbalest of freezing a +0 whip of flaming a +0 arbalest 26 bolts 5 large rocks a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (36, 19, D) a +0 long sword the +7 chain mail "Moepty" {rElec rC- Regen+ rCorr} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (36, 20, D) 2 large rocks (36, 29, D) a crystal ball of energy (37, 0, D) a +0 longbow of flaming (37, 1, D) a lamp of fire (37, 14, D) a +0 chain mail (37, 18, D) a +2 great sword of electrocution (unseen) (37, 19, D) a large rock (37, 22, D) a large rock (37, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (38, 0, D) a +0 long sword (38, 1, D) the +10 hand crossbow "Cadoxzeg" {flame, +Fly rC- Int+4 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+8). It makes you vulnerable to cold. It lets you fly. (38, 7, D) a bolt (38, 18, D) the cursed +1 flail of the Dragonfly {flame, +Rage MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (unseen) (38, 19, D) a +0 great mace (unseen) (38, 20, D) a +2 great sword (still there?) a large rock (still there?) (38, 37, D) an ugly thing corpse (skeletalised by now) (unseen) (39, 0, D) a +2 leather armour of poison resistance (39, 5, D) a +2 trident of venom a bolt (39, 6, D) a +0 longbow a +0 leather armour a bolt a +1 antimagic whip a +0 long sword (39, 7, D) a +0 short sword a +0 short sword a cursed -5 ring of evasion (39, 8, D) a +0 rapier a +0 rapier a +0 leather armour (39, 19, D) 3 bolts (39, 22, D) a large rock (40, 1, D) the cursed +0 fustibalus of Naruop {velocity, rN+} Any stone fired from it inflicts extra damage. It protects you from negative energy. It has a curse placed upon it. (40, 6, D) a +0 dagger a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour (40, 8, D) a +0 club (40, 14, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (40, 15, D) an uncursed staff of cold (40, 19, D) a bolt (40, 33, D) an uncursed staff of summoning (40, 38, D) a +1 scimitar of holy wrath (41, 0, D) an uncursed staff of wizardry (41, 1, D) an uncursed staff of fire (41, 6, D) a +0 longbow a +0 leather armour (41, 7, D) a +0 long sword a +0 rapier a +0 chain mail (41, 14, D) the cursed +3 trident of Ciumapod {drain, *Rage rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (41, 17, D) a bolt (41, 30, D) a +2 spear of piercing the +0 ring mail "Doegist" {-Cast rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It prevents spellcasting. (41, 38, D) an ugly thing corpse (unseen) (41, 39, D) an ugly thing corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (still there?) (42, 0, D) an uncursed staff of energy (42, 14, D) an uncursed staff of energy (42, 15, D) a +0 plate armour a large rock a +4 fustibalus of flaming (43, 15, D) a large rock (43, 29, D) an uncursed staff of air (44, 31, D) the cursed +1 leather armour of Modesty {Str+5} It affects your strength (+5). It has a curse placed upon it. (45, 39, D) the +5 short sword "Pimpija" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (unseen) (47, 19, D) a bolt (47, 20, D) 2 bolts (48, 20, D) a +0 giant club (unseen) (48, 21, D) a +0 flail a cursed +0 plate armour (49, 0, D) an uncursed ring of see invisible (49, 1, D) a +2 rapier of venom (49, 21, D) a +1 vampiric great sword (still there?) a bolt (still there?) (49, 37, D) a +1 leather armour of cold resistance (50, 0, D) a box of beasts (50, 1, D) a cursed staff of cold (50, 13, D) a +1 plate armour of magic resistance (50, 20, D) a bolt (unseen) (50, 33, D) 3 boomerangs (50, 37, D) an uncursed staff of poison (50, 40, D) a +6 great sword of freezing a +0 robe (50, 41, D) a +0 mace a +0 robe (51, 12, D) a bolt a +0 mace a +0 plate armour (51, 13, D) a box of beasts (51, 14, D) a bolt a +0 mace a +0 chain mail (51, 19, D) a +0 trident a +0 plate armour (51, 20, D) a +0 glaive a +0 plate armour (51, 21, D) a bolt (51, 36, D) a +0 shield a +0 scale mail (51, 37, D) a book of the Tempests (52, 0, D) the +5 war axe of Ynorunt {freeze, rElec rPois rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (52, 4, D) an uncursed ring of magical power a +2 ring of strength a +3 ring of intelligence an uncursed ring of ice a +5 double sword a +6 ring of intelligence a +6 ring of intelligence (52, 12, D) an uncursed staff of poison (52, 13, D) a bolt a book of Cantrips (52, 15, D) an uncursed staff of death a manual of Short Blades an uncursed ring of flight a manual of Short Blades (52, 24, D) an uncursed staff of power (52, 25, D) a +2 short sword of flaming (52, 36, D) a +0 antimagic short sword (52, 37, D) a +4 war axe of chopping (53, 0, D) a book of Debilitation (53, 1, D) a +3 flail of protection (53, 12, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 13, D) an uncursed staff of death (53, 16, D) a +0 dire flail (unseen) (53, 17, D) a +0 hand axe (unseen) (53, 24, D) a +0 great sword of holy wrath (53, 36, D) an uncursed staff of wizardry (54, 0, D) an uncursed ring of positive energy (54, 1, D) a sack of spiders (54, 12, D) a +2 robe (54, 13, D) a +2 long sword of draining a +0 plate armour a cursed staff of energy (54, 24, D) the +6 chain mail "Rezir" {rPois rCorr Int-3 Stlth+} It affects your intelligence (-3). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (54, 25, D) a cursed ring of attention (55, 0, D) a +3 quarterstaff of protection (55, 1, D) a box of beasts (55, 13, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 crystal plate armour (still there?) (55, 24, D) a +2 ring mail of cold resistance (58, 42, D) a +0 dagger a +0 robe an uncursed staff of wizardry (58, 44, D) a +0 dagger a +0 robe (60, 11, D) a +0 short sword (unseen) (61, 1, D) a +0 scimitar a +0 buckler (61, 3, D) a +2 long sword of holy wrath a +0 shortbow 10 arrows (61, 16, D) the cursed +3 flail of Arrival {speed, *Slow rElec rPois MR- Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (61, 26, D) a +2 hunting sling of flaming (62, 0, D) an uncursed staff of power (62, 1, D) an uncursed staff of cold (62, 3, D) 2 arrows (62, 5, D) 2 arrows (62, 9, D) an uncursed staff of death (62, 16, D) a +1 trident of protection (62, 26, D) a lightning rod (4/4) (62, 36, D) a +4 chain mail of cold resistance (62, 37, D) a phial of floods (63, 0, D) a +0 short sword (63, 1, D) the +4 whip of Orach {freeze, +Inv Int-2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+6). It lets you turn invisible. (63, 4, D) a +0 rapier a +0 chain mail (63, 8, D) an uncursed staff of energy (63, 16, D) a +2 scimitar of holy wrath (63, 27, D) a +6 great mace of draining (63, 37, D) a +0 shortbow of velocity (64, 16, D) a +3 scimitar of slicing (64, 17, D) a +4 quarterstaff of crushing (64, 26, D) a fan of gales (67, 2, D) a +0 trident (68, 0, D) an uncursed staff of poison (68, 2, D) a +2 antimagic trident (unseen) (69, 10, D) a +0 trident (unseen) (70, 4, D) a +0 trident (unseen) (70, 9, D) a +2 robe of positive energy (70, 10, D) a +0 trident (70, 36, D) an uncursed staff of summoning (70, 37, D) an uncursed staff of poison (71, 9, D) a +2 trident of freezing (71, 10, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) the +2 rapier "Seangoff" {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). (71, 17, D) a +1 battleaxe of electrocution (71, 27, D) a +6 mace of draining (71, 30, D) a cursed +0 club (unseen) (71, 36, D) an uncursed staff of energy (71, 37, D) a sack of spiders (72, 8, D) an uncursed staff of wizardry (72, 9, D) an uncursed staff of earth (72, 10, D) a +0 trident (72, 17, D) a +1 robe of positive energy (72, 27, D) a lamp of fire (72, 36, D) an uncursed staff of death (73, 16, D) a +5 spear of piercing (73, 17, D) an uncursed staff of air (73, 26, D) the cursed +1 ring mail "Zirea" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (73, 27, D) an uncursed staff of energy (73, 30, D) a +0 dire flail (unseen) (75, 1, D) a +0 whip of electrocution